Most ridiculously overpowered game

TheNexusGaming

First Post
yeah so a campaign I've been playing for probably over two years ended. We were playing 3.5 and levels ranged from level 42-46, the group had 8+ people depending who showed. I'm just glad it was over, it was hard playing anymore when u just killed everything with super powers. After 2 years of going after the same guy it got boring. There were funny, interesting moments, but man...2 years! Anyway, I'm posting this to see if anyone else played epic 3.5 THAT far or came close.
 

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We got pretty close... party of about 8 each session, with levels (at the end) up to about 38th...

It was awesome fun. By the time we finished it, the pcs were the most powerful group of individuals in the campaign world. At the end, when we had the 'denouement game', I let the pcs tell their own fates- I asked each of them how they finally died. It was most excellent.
 

I agree awesome fun, but like you said, being the most powerful beings in the world...just gets tiring. I was a player in it, but that's cool what you did, wish my GM would have done that....
 

Highest level character I've had was I think... 26? And that was a campaign that ran 10+ years off and on. Although I've sort of wanted to start a very epic campaign just to get to use some of the wacky things in the Epic Level Handbook.
 

Define overpowered.

The first 3E campaign I played in, the DM didn't know the rules and we were stupid broken, to the point it was just not fun. He thought str + 6 gloves added +6 to your BONUS. He allowed one player to start the game with a ring of 3 wishes. His wishes ended up giving him wings and somehow a half-celestial, half-dragon troll (without the template LAs, of course) Pale Master that was basically unkillable. Oh, and he used a wish to get millions of gp without any repurcussions, too. Long story short, by level 22 or so, another PC had created transmute lead to platinum (and the reverse) and had completely destroyed the economy. Meanwhile, the gods as a whole became alarmed at our troll PC (who had since become an Abomination monster of legend or somesuch, again because the DM allowed him to). I had left the game by then, but apprently the entire pantheon couldn't defeat the party and the DM just declared everything got sucked into a black hole and quit D&D for several years. Ah, bad times. :)
 

My highest Level D&D Characters were

2nd Edition: Paladin lvl 20 (but we started that high)
Wasn't that fun because we had a Munchkin that used every sourcebook available and was better in everything by far, then everyone else.

3rd Edition: Halfling Barbarian/Ranger lvl 16
Played from lvl 1 and while he was a bit underpowered (Race-Class Combo was a bit unusuall :P ) it was an awesome campaign and great character (riding his Wolf-Companions, started a duel at level 16 when he had only 3 hitpoints against his arch-Enemy and won thanks to his Barbarian Rage,..)

3.5 Edition: Human Beguiler lvl 14 or 15
A rebellious Teen (another Character played his Father) that while he was fun to play at first, but it started to get boring when we got to Level 10+ since he could either just get around every problem (invisibility, teleport, charm, alter-self,...) or was absolutely useless (fights vs. Undead and other mindspell-blockers).
 

3rd Edition: Halfling Barbarian/Ranger lvl 16
Played from lvl 1 and while he was a bit underpowered (Race-Class Combo was a bit unusuall :P ) it was an awesome campaign and great character (riding his Wolf-Companions, started a duel at level 16 when he had only 3 hitpoints against his arch-Enemy and won thanks to his Barbarian Rage,..)

Good one! Was his name Belkar?
 

had a level 27 fighter-then-paladin from level 1 start in oD&D using B/E/C/M...companion books especially but great new spin on the campaign

level 1 to level 60 noldo elf mage in a massive MERP campaign that went on for 12 years, maybe more. Became very political and epic, but in a 'the more powerful you became' the less you used the power, in case 'someone was watching'.

dont know if ive been in a ridiculously overpowered thing. maybe a AD&D thing at 20+ level, but we started pretty high in that .Think i played a bard so was nails.

Even 11th level in 3.5 was too much for me to cope with, so many things to track in a combat. Only got to about 7th in 4th ed before it became too much

any rifts from the start can feel R.OP.G
 

In 3E, we got to around level 18-19 once. In a ridiciliously overpowered Forgotten Realms Campaign. We once figured out that we had way more money than suggested by level, and chose to invest it in a keep and our cohorts and followers. (Several PCs took Leadership as feat).

It was also the campaign where I played a Shifter (after my Ranger turned out to be a little boring to me around 10th level or so). Ridicilous fun considering the options available. Of course, the best form was something like the Annis Hag, but I had a lot of fun as Tendricilous, Elephant or Delver, too. ;)

In D&D 4, we have now achieved level 20 in our Savage Tides campaign. That's a lot of fun, too, but it seems a little more grounded in "reality" than the uber-characters from that FR campaign.
 

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