Editorial: Dungeon #170
Of particular note (and sounding really good) to me:
Sandboxing 4e? Cool!
Cheers!
Of particular note (and sounding really good) to me:
Chris Youngs said:Starting with issue #171, we're launching a new series of adventures, each of which will be between one and three encounters. They will start at 1st level and climb through the heroic tier over the first few months. All of the adventures are set in and around a single, geographic feature: an immense, cave-riddled valley. If this sounds familiar, it might be because the concept was first explored in the classic Keep on the Borderlands adventure. The adventures in this series typically, but not always, have a dungeon focus. The real kicker is that the deeper one travels into the valley, the tougher the caves get. In effect, the players get to decide how hard they want their adventure to be on a given night.
We're excited about this because if you have the list of adventures at hand, all you need to do is show the ever-evolving map of the valley to the players and ask them to pick a cave. We'll be running at least two of these adventures each month for some time, until we have several caves detailed at each heroic tier level. Even if you're not using the adventures as written, you'll be able to port them easily into your own campaign. The valley is easily adaptable.
Sandboxing 4e? Cool!
Cheers!