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I haven't really used much in the way of music in the midst of my 2 year old campaign (still in 3.5E, hitting level 17 soon)... however, I heard a few songs recently that made me change my mind since my next session will likely be wall-to-wall combat. And, the party will be facing a long-time nemesis who has escaped them 3 times in the past, but not before dropping at least 1 PC each time.But, I need some suggestions for epic/bombastic type movie score stuff for the gaming table.
So far, I have the "Conan the Barbarian" theme song from Basil Poledouris, as well as "Pompeii" from ES Posthumus. Any other suggestions?
You can never go wrong with the first two movements of Orff's "Carmina Burana". Wagner also has a lot of good stuff. Gregorian Chant to Lorena McKennitt works for me when feeling the mood, but it likely doesn't have that "mid battle" feel you're looking for.
The audio CD that came with Rome: Total War is great. So if you have that game and have not considered it, check it out.
In fact...
From the RTW Wiki Page...
Quote:
The original music soundtrack for the game was composed by Jeff van Dyck, who received a BAFTA (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals; Angela also wrote the lyrics for the song "Divinitus", the lyrics of which are in Latin. The game's most notable collaboration between Jeff and Angela is "Forever", which plays while the game's credits are rolling. "Forever" was originally meant to be the game's main menu song.
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Dark Water Campaign run in the Last Lands
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Pirates of the Caribbean (1 and 2; less fond of the music from 3)
Gladiator
Conan
Krull
300
Legend of Sleepy Hollow
From Hell
Dracula
Equilibrium
Diablo
Deus Ex
Van Helsing
The Chronicles of Riddick
Several of the Batman movies
Hellboy
The Mummy
The Fog
The 13th Warrior
The Sixth Sense
Rune
Signs
Black Aria (not really a soundtrack, but still...)
Various Midnight Syndicate CDs (again, not soundtracks)
I've made my own "Combat CD" with individual pieces from:
The Phantom Menace
Ravenous
Frankenstein
Dune
and many of the above soundtracks
I've made my own "Character or Location themes" CD within individual pieces from:
Ravenous
The Matrix
Legend
The Omen
Return of the Jedi (Emperor's Theme)
Dune
Black Aria
Temple of Doom
Mars Attacks
Carmina Burana
Doctor Who
and again, many of the soundtracks listed above
And I'm sure I'm forgetting some--possibly quite a few--but there's a start, at least.
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
__________________ Check out our game page: The Recountal
"There are those days, those moments in life, when for no particular reason the senses are heightened and the common place becomes sublime." - Christopher Moore, Coyote Blue
We have been using music at game for years now, and I honestly can't imagine a session without it. The right music can heighten the experience dramatically.
For example, a few years ago, my DM had us on a quest to eliminate a cult of devil worshippers. When we finally descended into their lair, he began to play some Gregorian Chant; the music was soft at first, but as we got closer to their location, the volume increased. It was very creepy.
__________________ Enemies are the price of Honor. ~Zeddicus Zu'l Zorander, Wizard of the First Order
Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally. ~Darth Maul
No. Try not. Do... or do not. There is no try. ~Yoda
I don't want the Tyranny of Fun to become one of PF RPG's design principles. That's 4e's province, and I'd happily leave it that way.
I figure at least the music would help me block out the side conversations I'm probably not supposed to hear anyways.
Haha.
I'm relatively new to GMing. So I'm very cautious of what I do that could cause the rest of my group to fall apart from distractions. So I think I'll wait before adding music to games. Maybe for major moments, but that's it. XD
Adding music to a game doesn't make it distracting or anything? I thought it would and there would be less focus on the game.
As long as it's kept at relatively low volume, so it's not drowning anyone out or making it hard to hear, and as long as it's either purely orchestral or in a language nobody at the table speaks, my experience is that it's not distracting at all.
But I advise strongly against using any music with English* lyrics. That, IME, is what starts causing distractions.
*Or whatever language you and your players speak.
Also, try to avoid any specific pieces that are too famous. You don't want popular modern music, and you don't want certain pieces from famous soundtracks. You don't want your players stopping the action to note, "Oh, that's AC/DC!" or "Hey, that's the Imperial March from Empire Strikes Back!"
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
I'm relatively new to GMing. So I'm very cautious of what I do that could cause the rest of my group to fall apart from distractions. So I think I'll wait before adding music to games. Maybe for major moments, but that's it. XD
Well, after gaming about every other week for 2 years now, most of the rest of the moments in the campaign will likely be climactic in one way or another.
__________________ "Who's more foolish: the fool, or the fool who follows him?" - Obi Wan Kenobi
As long as it's kept at relatively low volume, so it's not drowning anyone out or making it hard to hear, and as long as it's either purely orchestral or in a language nobody at the table speaks, my experience is that it's not distracting at all.
But I advise strongly against using any music with English* lyrics. That, IME, is what starts causing distractions.
*Or whatever language you and your players speak.
Also, try to avoid any specific pieces that are too famous. You don't want popular modern music, and you don't want certain pieces from famous soundtracks. You don't want your players stopping the action to note, "Oh, that's AC/DC!" or "Hey, that's the Imperial March from Empire Strikes Back!"
Good point - I'm going to keep it to instrumental/orchestral stuff like the two I mentioned above in my OP. The ES Posthumus stuff is pretty good for that... And, I thought the Bulgarian women a capella was perfect for the harpies - foreign language and beautifully harmonious.
__________________ "Who's more foolish: the fool, or the fool who follows him?" - Obi Wan Kenobi
...or in a language nobody at the table speaks, my experience is that it's not distracting at all.
But I advise strongly against using any music with English* lyrics. That, IME, is what starts causing distractions.
*Or whatever language you and your players speak.
Which is why I love Corvus Corax. They use traditional instruments and everything they sing is in latin.
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"There are those days, those moments in life, when for no particular reason the senses are heightened and the common place becomes sublime." - Christopher Moore, Coyote Blue
i use music all the time. and since i'm into music myself (writing, recording, etc) i use a program called Ableton Live. looks alot like a spreadsheet program but each "cell" is a music clip. i name all the columns based on a theme (traveling, combat, F/X, etc) and drop songs or clips to the cell. each cell as a play/stop button, and i can even have to clips running at the same time, like if i wanna have sounds of horses on top of background music.
i tend to be careful with overdoing it. sometimes i get so into it i end up being a DJ and not a GM
Adding music to a game doesn't make it distracting or anything? I thought it would and there would be less focus on the game.
For myself, I find that music can often be used to focus the players, instead of distract them. For example, my own players know that when the music starts, I'm going to start narrating a little and then turn to them for some RP. It serve as an unconscious cue to the players to get serious.
One thing - I would strongly suggest making a long list of music for something like a marathon session of combat. Listening to the same song over and over can get grating upon the nerves.
If you don't have the time or resources to make a long playlist, my suggestion would be to play your list for a while...and then stop it. When the battle starts to reach a natural climax, put in the music again to get everyone charged up.
For example, if you have a specific theme that always plays when a particular NPC or faction arrives, playing the music right before they arrive lets the players know who's coming.
I would love to get back to using music in my games.
I used to do it more often, but right now I'm working with a high-energy casual group that hasn't met very often and isn't entirely familiar with the rules, so I almost always have something on my plate as DM.
Once running them is a smoother process I have definite plans to use background music again.
One idea I find appealing is taking pop music people are familiar with and messing with it in an audio editor. (Slowing it down to make creepy atmospheric tracks, increasing tempo gradually for dramatic effect, or pulling out vocals)
So far the test results have shown great promise...
Does anybody know of any good music as background for an exotic city/tavern setting? The Tavern Intro que from World of Warcraft is the perfect sound I'm looking for (but since its a whole minute long I need more than that).
My group loves background music. I have ten different playlists for various situations (creepy, battle, sacred, big city, wilderness, tavern, etc.). I'm in need of more tavern/city music.
__________________ "Help! I'm being attacked by giant, prehistoric wildebeests!"
"Hmm...sounds like Dire Gnus."
1) Keeping the music instrumental is probably a good idea, unless its for a particular scene. When Black Sabbath's "Children of the Grave" came up on shuffle-play one night, just as we rolled for initiative against the first of a horde of undead that were beginning to push up from their crypts, we all stopped and looked at each other (even though the lyrics don't have anything to do with undead- its allegorical).
2) Check out Peter Gabriel's Last Temptation of Christ and anything by Kodo- especially their theme to The Hunted. There are also several good ones from Tangerine Dream out there that may be of interest for modern/sci-fi campaigns.
3) For tavern music, Ritchie Blackmore (of Rainbow and Deep Purple fame) and Candace Night have a nifty little band of balladeers.
That gets you the "European" stuff, and Kodo (see above) gets you some Eastern...though you'd probably want something more like samisen or shakuhachi music.
For a more Middle-Eastern feel, check out the music of Rabih Abou Khalil.