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Belkar makes an interesting philosophical point about the typical D&D random encounter...
Fully agreed. But its not limited to random encounters. In a game where one of the major objectives is to kill others, the morality of such actions very often gets ignored with an explanation similar to what Belkar states.
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
Fully agreed. But its not limited to random encounters. In a game where one of the major objectives is to kill others, the morality of such actions very often gets ignored with an explanation similar to what Belkar states.
Yep! One of the funniest things about D&D.
Top Reasons to Murder Someone in D&D:
1. My god(s) told me to!
2. You're different from us! You don't even speak COMMON!
3. You've been doing things that I disagree with!
4. You have something I want/need!
or any combination thereof. I don't know how adventurers manage to stay so happy and focused, after all that murder.
1. My god(s) told me to!
2. You're different from us! You don't even speak COMMON!
3. You've been doing things that I disagree with!
4. You have something I want/need!
or any combination thereof. I don't know how adventurers manage to stay so happy and focused, after all that murder.
5. They are no playable race and have a monster entry.
6. (Variant to 1) My questgiver told me to.
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
1. My god(s) told me to!
2. You're different from us! You don't even speak COMMON!
3. You've been doing things that I disagree with!
4. You have something I want/need!
or any combination thereof. I don't know how adventurers manage to stay so happy and focused, after all that murder.
That's different from IRL how?
__________________ Baby Marcus is here, 11/17/09 at 8:57pm!
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
In D&D this behaviour is a lot more socially accepted.
__________________ Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts
Having a backstory is good. Using this backstory in game is better. And for that you need background skills.
4E, the game where you play HSMFOS
Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.
Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task
Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.
From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Or conquistadors?
__________________ -Andor
"Congratulations. You just invented 'negligent regicide.'" - Schlock Mercenary
Belkar is showing some chinks in his acting ability, I think.
Well, bluff is a charisma based skill.
__________________ All we want to do is eat your brains
We’re not unreasonable; I mean, no one’s gonna eat your eyes
All we want to do is eat your brains
We’re at an impasse here; maybe we should compromise:
If you open up the doors
We’ll all come inside and eat your brains
"It's a good start, but I can't make any promises."
Quote:
Originally Posted by RefinedBean
Now, am I describing adventurers? Or am I describing a terrorist cell?
I thought you were describing soldiers setting of for a foreign country to prepare it to the right form of government and thus stop them from sending soldiers/terrorists/adventurers?
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Initially I thought you were talking about the Crusades.
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Na.. clearly he's talking about the Edition War or the Windows Pc vs. Mac vs.Linux debate.
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Or an army. One man's terrorist is another's Founding Father.
Belkar may well be the best character in gaming comic history.
Interesting. I expect Belkar to fail to see the difference between *slavers* and "the least popular person." He has low wisdom, and sees the world through the alignment-glasses of Chaotic Evil.
But I'm surprised to see that some here share his thought. Y'all really think he has a point?
Quote:
Top Reasons to Murder Someone in D&D:
1. My god(s) told me to!
2. You're different from us! You don't even speak COMMON!
3. You've been doing things that I disagree with!
4. You have something I want/need!
Um, how about:
A. They are attacking us and taking prisoners for slaves.
B. They've been raiding and slaugtering innocent people on the trade routes.
C. They're trying to bring a vile, unholy beast into the world.
D. He killed my father. He must prepare to die!