1. PCs don't adventure alone. They have a TEAM. That means measuring your single PC against an encounter or BBEG is inaccurate and silly.
2. They got to be BBEGs for a reason: because they can hit you often, usually against your weakest defense.
3. Monsters usually have one obviously lower defense too. It's many times better to attack it than trying to hit its best defense with the attack you want.
4. If a PC rarely takes damage either the encounters are too easy or (more likely) that PC simply isn't helping the team as best they could. Every PC should be ready to take hits when needed. That means if the defenders are betting beaten down, archer boy should step up and take advantage of Prime Shot a few times.
5. Just doing damage isn't as efficient as nerfing, buffing and doing damage. Durable artillery can't shoot what they can't see.
6. You hit them, they hit you, but when they go down they tend to STAY down, unlike PCs with leaders around.
Additions?
2. They got to be BBEGs for a reason: because they can hit you often, usually against your weakest defense.
3. Monsters usually have one obviously lower defense too. It's many times better to attack it than trying to hit its best defense with the attack you want.
4. If a PC rarely takes damage either the encounters are too easy or (more likely) that PC simply isn't helping the team as best they could. Every PC should be ready to take hits when needed. That means if the defenders are betting beaten down, archer boy should step up and take advantage of Prime Shot a few times.
5. Just doing damage isn't as efficient as nerfing, buffing and doing damage. Durable artillery can't shoot what they can't see.
6. You hit them, they hit you, but when they go down they tend to STAY down, unlike PCs with leaders around.
Additions?