fuzzlewump
Explorer
A few years back I was playing "Temple of Elemental Evil," the psuedo baldur's gate type of RPG for the computer. I haven't played the 'real' module, so my experience is solely based on this game. I wasn't impressed with the game at all, but I remember back then realizing how ridiculous the D&D game world can be. At the beginning of the game your party comes across a dead body with a message, or a dying man, something along those lines, that sends you to the town which will in turn lead to the Temple.
Again, this was a few years ago, and I haven't played the module, so I'm sorry for being so vague. But anyway, upon reaching this town my party was talking to a religious figure, and I mentioned the dead body I found with the message. I'm expecting this very, I don't know, solemn, dramatic mood. Instead, the religious figure responds with, "Oh, well, did you resurrect him?"
I couldn't help but laugh, and realize that I hadn't thought about that. I realized then how much the existence of ressurection, in my opinion, cheapens or outright destroys the portrayal of the human condition in a meaningful way. On that note, having a clear knowledge of the afterlife also has the same effect, but that's another topic. Now that I run a paragon level campaign in 4E, why should anyone feel any drama for dying? The dramatic suicides Romeo and Juliet would just take some chump change from one my characters, a short explanation, and it's not really a big deal anymore. The dramatic sacrifice of the fighter, as he holds his ground and allows his friends to escape, is not such a big deal since the cleric smartly keeps vials of that party's DNA on hand. (This doesn't actually happen in my game, but I imagine in the game world it's exactly what should happen given the world.)
In order to 'combat' the problem, I'll have certain plot-related fights also have souls at stake. Like, falling to the Lich will cause your soul to be lost forever, or at least until you destroy his phylactery. The poison not only eats away your body, but also at your soooul.
So, tell me fellow ENWorlders, do you think resurrection is an enemy to human drama, verisimilitude, or some such aspect of your game you view as important? Why or why not? If yes, have you taken any steps to fix the problem?
Again, this was a few years ago, and I haven't played the module, so I'm sorry for being so vague. But anyway, upon reaching this town my party was talking to a religious figure, and I mentioned the dead body I found with the message. I'm expecting this very, I don't know, solemn, dramatic mood. Instead, the religious figure responds with, "Oh, well, did you resurrect him?"
I couldn't help but laugh, and realize that I hadn't thought about that. I realized then how much the existence of ressurection, in my opinion, cheapens or outright destroys the portrayal of the human condition in a meaningful way. On that note, having a clear knowledge of the afterlife also has the same effect, but that's another topic. Now that I run a paragon level campaign in 4E, why should anyone feel any drama for dying? The dramatic suicides Romeo and Juliet would just take some chump change from one my characters, a short explanation, and it's not really a big deal anymore. The dramatic sacrifice of the fighter, as he holds his ground and allows his friends to escape, is not such a big deal since the cleric smartly keeps vials of that party's DNA on hand. (This doesn't actually happen in my game, but I imagine in the game world it's exactly what should happen given the world.)
In order to 'combat' the problem, I'll have certain plot-related fights also have souls at stake. Like, falling to the Lich will cause your soul to be lost forever, or at least until you destroy his phylactery. The poison not only eats away your body, but also at your soooul.
So, tell me fellow ENWorlders, do you think resurrection is an enemy to human drama, verisimilitude, or some such aspect of your game you view as important? Why or why not? If yes, have you taken any steps to fix the problem?