Here's a query...Magical Items in 4e are considered boring and one of the things nobody really cares for.
On the other hand, there's 4e's artifact system and I've seen mucho love for it (in my opinion, best artifact rules EVER for D&D. Hell, there's no reason why you can't use the artifact rules as is for 1e games IMO.)
What can we rip off from the artifact system to improve magical items but NOT make artifacts just super-powered magical items.
Let's work with an example. Appropriately today, how would you use WAVE as a basis for a normal magical item?
On the other hand, there's 4e's artifact system and I've seen mucho love for it (in my opinion, best artifact rules EVER for D&D. Hell, there's no reason why you can't use the artifact rules as is for 1e games IMO.)
What can we rip off from the artifact system to improve magical items but NOT make artifacts just super-powered magical items.
Let's work with an example. Appropriately today, how would you use WAVE as a basis for a normal magical item?