The inevitable RPG.net thread is up,
[D&D 4E] (PHB3) Any questions about PHB 3? - RPGnet Forums
Hope the poor guy can keep up.
[D&D 4E] (PHB3) Any questions about PHB 3? - RPGnet Forums
Hope the poor guy can keep up.
Support for all the Races and Classes, such as Paragon Paths
Hybrid Character rules
Skill Powers system
New Feats
Superior Implements
Oh snap!You can substitute a class utility power for a Skill power of a Skill you are Trained in. You may also, optionally, purchase the Skill Power Feat to pick up a Skill Power without losing any of your existing powers.
[/sblock]A Heroic Tier Feat gives a character access to one superior implement type - Holy Symbols, Orbs, Rods, Staffs, tomes, Totems, or Wands. The Feat can be taken again for another type. For each type there are four enhancement examples with explanations of all of the keywords included. For example, here's the list for Wands:
Accurate Wand - Accurate
Cinder Wand - Empowered Crit, Energized (Fire)
Dragontooth Wand - Deadly, Unerring
Rowan Wand - Distant, Energized (Lightning)
Accurate is as basic as you would expect, offering a +1 to hit. The Cinder Wand offers an extra 1d10 damage on a crit (scaling upward in Paragon and Epic) along with a +2 damage bonus to fire attacks used with the wand (also scaling upward). A GM could easily build a Glacial Wand or what not by replacing a few simple keywords. Be aware that this system only takes up two pages of the book.
The limit on abilities is whatever is included. Either the implement is Accurate or it has two other abilities [...].
Deadly - +1 to all damage rolls, scaling to +2 and +3 by tier.
Distant - Range of area and ranged attack powers is increased by 2.
Unerring - +1 attack bonus to attacks against Reflex.
1) DAMNIT NO CON/INT RACE.Githzerai - 2 Wis; 2 Dex OR 2 Int, Shift 3 with Second Wind, Iron Mind (Immed. Interrupt +2 Def for 1 turn, Enc.)
Minotaur - 2 Str; 2 Con OR 2 Wis
Shardmind - 2 Int; 2 Wis OR 2 Cha, extra +2 to any Skill in addition to Arcana and Endurance. Extra language other than Common and Deep Speech. Telepathy to 25 feet. Resist 5 psychic (increases w/ level). Living Construct. Immortal. Teleport encounter power. Thematically, it's a crystalline construct (I intend to use it as the Psi-Forged). Mechanically it seems pretty strong.
Wilden - 2 Wis; 2 Con OR 2 Dex...
Monk Multiclass and other feats:Stone Fist > +1 to Will, increases as above. Stone Fist Flurry. 3 + Str mod damage, bonus damage to non-triggering entity, otherwise same as above.
Also an upgrade of unarmed strike from d8 to d10.[/sblock]Gain a Skill and one of the Flurry of Blows features as an Encounter power. If you want unarmed fighting then I'm afraid you'll have to go hybrid.
Feats can augment unarmed damage, AC with cloth armor or less, +2 Flurry of Blows damage when using a club, range 2 Flurry of Blows when using a spear, or add another attack with Flurry of Blows when throwing a shuriken.
Telekinetic Psion Class Features:Diamond Soul (Monk)
Godmind (any psionic)
Invincible Mind (battlemind)
Master of the Eternal Hunt (seeker)
Rune Maker (runepriest)
War Master (ardent)
Telekinetic provides two Enc powers:
Far Hand - 20 pound telekinesis with sustain minor.
Forceful Push - Slide a creature 1 square, but not into hindering terrain. Scales up at 11 and 21 to 2 and 3 squares.
Seeker? Meh.
Wilden? Meh (and crappy name).
Shardmind? *facepalm* But maybe it's better than it sounds.
Runepriest? I am intrigued...
Battlemind? ...guess "Warmind" was vetoed, eh?
Ardent? Possibly interesting.
Superior Implements? Okay, sounds nice.
Skill Powers? I like, even if they are just combat-focused.
+2 to one, +2 to one of two? Interesting. Having the choice is cool.
Looks like some nifty stuff in there. A lot of it is going to be DDI, which means the book itself is probably a pass for me, but I'm going to like working with a lot of these new elements.
I hope they keep the hybrid stuff updated with their new classes, like they do with the multiclass feats.
Y'know, the Skill Powers weren't... that great. I mean, they were nice, but they weren't "Power creep!" levels of great; none were BETTER than class-specific utilities. Because they are accessible to anyone trained in that skill, they're not going to be that powerful. The intention is to offer versatility, not raw power.
But whatever. Let's wait til the actual BOOK gets here with the actual POWERS in them, or look at the DDi article with this new info, before sounding the alarm bells.