howandwhy99
Adventurer
(THIS IS NOT AN EDITION WARZ THREAD. PLEASE DO YOUR BEST NOT TO MAKE IT ONE)
If this term means something to you, please define it for us.
Below is my own take. I've posted it on WotC's site before almost a couple of years ago now.
The fact is most bulk rules RPGs, ones where the players are expected to collect massive amounts of rules and try and remember all of them simply to play, are videogamey to me. More precisely, an RPG is videogamey when I as a player have all the rules I am attempting to discover behind the screen instead out in front and in my face. I don't want to be thinking about rules, I want to be attempting to uncover them and their consequences throughout play. I prefer note taking and mapping to mass rules memorization as a player. Games that put the hidden rules in my face remove the magic from the game for me and all too often turn into games of rules lawyering in my experience.
So, if you use this term, what's your definition?
Forwarded from the "what's really at stake in the Edition Warz" thread.
If this term means something to you, please define it for us.
Below is my own take. I've posted it on WotC's site before almost a couple of years ago now.
The fact is most bulk rules RPGs, ones where the players are expected to collect massive amounts of rules and try and remember all of them simply to play, are videogamey to me. More precisely, an RPG is videogamey when I as a player have all the rules I am attempting to discover behind the screen instead out in front and in my face. I don't want to be thinking about rules, I want to be attempting to uncover them and their consequences throughout play. I prefer note taking and mapping to mass rules memorization as a player. Games that put the hidden rules in my face remove the magic from the game for me and all too often turn into games of rules lawyering in my experience.
So, if you use this term, what's your definition?
Forwarded from the "what's really at stake in the Edition Warz" thread.