With RPGs, I really enjoy the "nation building" element; when the PCs are in charge of an organization (be it a Colony, a kingdom, a guild, etc) and part of the campaign is managing and developing the organization itself. (Yes I know this falls in line with Kingmaker most likely).
However, I have run into a snag when trying to run this type of game in the past. Players will say to me:
If my PC is in charge, why the hell should he be leaving to deal with Adventures/outside threats? He can't be away when he has duties.
Which really takes the wind out of my sails.
Thing is, I don't know how to reply to that. I don't know what to say in order to justify it. If I don't justify it, then the player (because they can't reason it out) will just choose to play someone who's not in charge, thus taking the nation building element out simply due to the logic problem.
But you see it in fiction. Case in point: Star Trek. Rather than the Captain sending out an exploration team, the most important people on the ship go on every single away mission.
What justification or motivation can refute or explain the Adventuring Leader?
Disclaimer: Yes I know the player is well within his right to not want to take part in it, or if he can't rationalize it he is well within his right to give up the PC. That is beside the point of the thread.
However, I have run into a snag when trying to run this type of game in the past. Players will say to me:
If my PC is in charge, why the hell should he be leaving to deal with Adventures/outside threats? He can't be away when he has duties.
Which really takes the wind out of my sails.
Thing is, I don't know how to reply to that. I don't know what to say in order to justify it. If I don't justify it, then the player (because they can't reason it out) will just choose to play someone who's not in charge, thus taking the nation building element out simply due to the logic problem.
But you see it in fiction. Case in point: Star Trek. Rather than the Captain sending out an exploration team, the most important people on the ship go on every single away mission.
What justification or motivation can refute or explain the Adventuring Leader?
Disclaimer: Yes I know the player is well within his right to not want to take part in it, or if he can't rationalize it he is well within his right to give up the PC. That is beside the point of the thread.