A couple of months ago I started a Pathfinder campaign. Now about a half dozen sessions in, I've realized that I didn't carefully plan out the campaign enough and I think that things are going to implode.
Can you offer some advice to help me dig out of these holes?
1) A player really wanted to try a playtest character class. Since the class doesn't really have the mileage in, I don't know how to properly reward or challenge him. The rules are also a little fuzzy. I feel like every time the character interacts in a combat I have to make up special rules.
2) The campaign setting is not a good fit for our group's playstyle. I choose Ptolus just because I had spent a lot of money on it. Now the thing is a mess. The group is already being pulled in several different directions with different loyalties, will abandon missions/adventures at the midpoint because it doesn't "fit" their characters, and expect every higher level NPC or organization to bail them out of their trouble.
3) As a connected problem to #2, the party is too well equipped. They can buy any armor or weapons they want. They have AC 23 at 3rd level, and nothing can touch them except on a Natural 20. (I'm afraid that if I work too hard to bypass their armor with spells, touch attacks, etc., that they will complain.)
4) I don't care for the system. Not knocking Pathfinder - I just don't like DMing it. I'd rather be running or playing a different system. (The way we're playing it, with the players using Pathfinder and me using a 3.5 campaign setting with 3.5 monsters feels like a patchwork system that is a "mess.")
My gut reaction in planning this week's session is to 1) send rust monsters and gray oozes to destroy a lot of their equipment; 2) to destroy Ptolus in a monstrous apocalypse; and 3) to introduce a villain so terrible that the party will get past their petty squabbling and work together.
Is this too heavy-handed? Is there a better method to salvage this campaign without having to reset everything?
A couple of caveats: two of the players are new to the hobby. I don't want to scare them off. Another player is a little immature and tends to take things very personally (he is one of the players whose character has an impenetrable AC.)
Retreater
Can you offer some advice to help me dig out of these holes?
1) A player really wanted to try a playtest character class. Since the class doesn't really have the mileage in, I don't know how to properly reward or challenge him. The rules are also a little fuzzy. I feel like every time the character interacts in a combat I have to make up special rules.
2) The campaign setting is not a good fit for our group's playstyle. I choose Ptolus just because I had spent a lot of money on it. Now the thing is a mess. The group is already being pulled in several different directions with different loyalties, will abandon missions/adventures at the midpoint because it doesn't "fit" their characters, and expect every higher level NPC or organization to bail them out of their trouble.
3) As a connected problem to #2, the party is too well equipped. They can buy any armor or weapons they want. They have AC 23 at 3rd level, and nothing can touch them except on a Natural 20. (I'm afraid that if I work too hard to bypass their armor with spells, touch attacks, etc., that they will complain.)
4) I don't care for the system. Not knocking Pathfinder - I just don't like DMing it. I'd rather be running or playing a different system. (The way we're playing it, with the players using Pathfinder and me using a 3.5 campaign setting with 3.5 monsters feels like a patchwork system that is a "mess.")
My gut reaction in planning this week's session is to 1) send rust monsters and gray oozes to destroy a lot of their equipment; 2) to destroy Ptolus in a monstrous apocalypse; and 3) to introduce a villain so terrible that the party will get past their petty squabbling and work together.
Is this too heavy-handed? Is there a better method to salvage this campaign without having to reset everything?
A couple of caveats: two of the players are new to the hobby. I don't want to scare them off. Another player is a little immature and tends to take things very personally (he is one of the players whose character has an impenetrable AC.)
Retreater