Aberzanzorax
Hero
I've seen it many times in a variety of threads.
People are debating the flaws and merits of a system/game/specific adventure/etc./etc./etc...
...and someone inevitably claims that the system/game/specific adventure/etc./etc./etc. is not flawed. It is merely the "fault of a bad DM".
The most recent thread I've seen this in is http://www.enworld.org/forum/general-rpg-discussion/277054-why-flight-considered-game-breaker.html
Now, while a fantastic DM can just about rewrite any game, change rules, and make water into wine, I contend that a flawed tool is a flawed tool, regardless of how well a skilled artisan can make do with it.
It's to the point (for me) that this approaches "godwin-ing"* a thread. Sure a bad DM can ruin great stuff. Sure a good DM can make the terrible great. But, in such discussions, let's hold off on blaming the DM and maintain discussion on the real issue.
Agree? Disagree?
HAVE A NAME FOR THIS PHENOMENON?
People are debating the flaws and merits of a system/game/specific adventure/etc./etc./etc...
...and someone inevitably claims that the system/game/specific adventure/etc./etc./etc. is not flawed. It is merely the "fault of a bad DM".
The most recent thread I've seen this in is http://www.enworld.org/forum/general-rpg-discussion/277054-why-flight-considered-game-breaker.html
Now, while a fantastic DM can just about rewrite any game, change rules, and make water into wine, I contend that a flawed tool is a flawed tool, regardless of how well a skilled artisan can make do with it.
It's to the point (for me) that this approaches "godwin-ing"* a thread. Sure a bad DM can ruin great stuff. Sure a good DM can make the terrible great. But, in such discussions, let's hold off on blaming the DM and maintain discussion on the real issue.
Agree? Disagree?
HAVE A NAME FOR THIS PHENOMENON?