A Leap over Boiling Lava onto a Flying Wyvern

TarionzCousin

Second Most Angelic Devil Ever
Yesterday, a fellow player in a 4E game asked the DM "What kind of roll would I need to make for my level 9 rogue to jump down and land on that flying (hostile) Wyvern?" If he missed, he would plummet 200 feet into boiling lava.* The DM consulted his DMG. The other players all speculated on the likelihood of the rogue's imminent death. The rogue player really wanted to do it, and we all agreed it would be spectacular if he succeeded. We had no ability to fly and another wyvern, complete with hostile rider, was currently harassing us with flyby attacks.

Ultimately, the DM decided the Difficulty Check and it was determined that the player would need to roll a 13 on a d20 to succeed. He seemed skeptical. He hemmed and hawed.

I pulled out my wallet.

"Who is going to contribute to the 'Rogue Epic Leap Fund'?" I asked. All of the players chipped in with hearty words of encouragement. I slammed the money down on the map on the table. Succeed or fail, that $5.35 was going to be his if only he made the attempt.

"I'll do it!" the Rogue's player yelled. He grabbed his brand-new birthday present, a one-foot diameter green foam die and tossed it across the room. It rebounded against the door, then richocheted against the side of the loveseat. The dog jumped up and scurried away. Everyone stood up to see. The big die rolled and bounced until it settled... on "12."

"Aagh," the player bent over backwards in agony. "So close!" Then he quickly grabbed his character sheet, looking for one more plus. No luck. The room fell silent. All eyes turned to the DM. He rubbed his chin, thoughtfully--cruelly? We wondered.

"It's 4E," the DM said. "Make a save to see if you grab hold of anything. Difficulty Check 15."

The player kissed his big green die, then rolled again.

"A 19!" he shouted, raising a fist triumphantly into the air.

"You're clinging to the tail, just above the stinger," the DM announced. We all cheered.

"Whew," the rogue's player wiped his brow and grabbed his cash. He collapsed onto the loveseat. His character hadn’t died. We all smiled and agreed that we had just witnessed something special.

The rogue spent the entire combat encounter trying to climb onto that wyvern's back. Eventually, he failed his skill check to gain control and ended up killing it, pining for his lost flying mount.

But for a moment--the heartbeat of a rogue suspended in the air--anything was possible.

I love D&D.
 

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Great story!

We can quibble about whether or not the rogue should have died or not.... but nobody can quibble over whether it was cool to try (because it was) or whether it's a cool story or not (because it is).

If there was a better game or past-time to find in the past 32 years, I'm relatively sure I would have found it by now.

There isn't.

Examples of play at my own table - like the ones in your story - are the reason why RPGs remain so much damn fun, year-after-year.
 



We had an equally epic situation.

Our party had fought this black dragon and its rider before. And the two had fled. Now, we faced them again, and the rider was slaughtered. The dragon turned tail and started to fly away.

The wizard tried to teleport onto its saddle. He missed, but managed to catch onto the reins. The dragon decided to fly STRAIGHT UP. The wizard responded by unleashing close blasts into its face. The dragon responded in kind with tooth and claw.

That's when my character shot it with a Jinx Shot - if it missed him with its next attack, the dragon would fall prone. When you fall prone in mid air, you fall your speed and if you don't hit the ground within your speed, you KEEP FALLING. The dragon missed with its attack.

The wizard and dragon plummeted and hit the ground to the tune of 17d10 damage. The wizard was unconscious, the ongoing acid damage dragging him towards death, and the dragon was in low hit points. The fighter, the barbarian, and the monk ran over and pounded it into the dirt while I managed to get the wizard breathing again.
 
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I agree--great story.

One time my friend jumped off his roof onto his trampoline, which launched him into tree limb, from which he fell on his dog. (true story).

If he can do that and live, I don't see why a D&D hero can't leap on a wyvern. The difference is that when my friend fell on his dog, it bit him :)
 


If he can do that and live, I don't see why a D&D hero can't leap on a wyvern. The difference is that when my friend fell on his dog, it bit him :)
The wyvern bit the rogue too, and stung him, and tried to buck him off.... :p

Did you remember to include the standard +5 "that sounds awesome" bonus?
I wish the DM had allowed something like that. When I DM, I always allow a minimum +1 bonus to any d20 roll for an entertaining description. The rogue's player has been famous in my previous games for consistently earning this bonus for excellent and amusing descriptions. B-)
 

When I DM, I always allow a minimum +1 bonus to any d20 roll for an entertaining description. The rogue's player has been famous in my previous games for consistently earning this bonus for excellent and amusing descriptions. B-)
Excellent. More GMs should do that to reward/encourage inventive, innovative gaming. I've known a few gamers of the kind you describe.
 

Not that the story in and of itself isn't awesome and full of daring-do that I love. But huh... hearing the mechanics of it and how the GM did the whole 'roll to see if you hang out' second chance bit... well let's just say it doesn't tickle my fancy. But that's just IMO/NMS. :cool:
 

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