Doug McCrae
Legend
This idea just occurred to me, it's far from fully formed. I'm just throwing it out for discussion. The three most important elements of a player character.
1. What can he do? Usually defined by the stats on the sheet. Rpgs handle this fairly well.
2. Why does he do? What's his motivation? Why does he go into dungeons or do other dangerous things?
3. Why does he associate with the other PCs? Why does the party stick together?
I feel that #2 and #3 have been severely lacking from most rpg sessions I've been involved in, including those I've run myself. The PCs have little, if any motivation. They're incredibly good at kicking ass, but we don't know why they do it. They seem to have little reason to stick with the other PCs who are often pretty unpleasant people. The PCs don't seem to actually like one another.
1. What can he do? Usually defined by the stats on the sheet. Rpgs handle this fairly well.
2. Why does he do? What's his motivation? Why does he go into dungeons or do other dangerous things?
3. Why does he associate with the other PCs? Why does the party stick together?
I feel that #2 and #3 have been severely lacking from most rpg sessions I've been involved in, including those I've run myself. The PCs have little, if any motivation. They're incredibly good at kicking ass, but we don't know why they do it. They seem to have little reason to stick with the other PCs who are often pretty unpleasant people. The PCs don't seem to actually like one another.
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