Tonguez
A suffusion of yellow
I have three players who are wanting to be alchemist (of the seven classic operations, weird chemistry and flask-grenade throwing type) and I need to gt my head around how to structure a series of adventures and campaign around an 'alchemy theme'.
1. I'll probably have them start as apprentices under the same Master (probabaly at a University) and thus do missions for the Master.
2. How would you integrate the fun of fantasy adventurer with lab technician?
3. What are some appropriate missions, encounters and challenges for these alchemist?
4. What kind of BBEG might exist for them to uncover?
5. what would be the best game/system to run this under?
Your ideas much appreciated
1. I'll probably have them start as apprentices under the same Master (probabaly at a University) and thus do missions for the Master.
2. How would you integrate the fun of fantasy adventurer with lab technician?
3. What are some appropriate missions, encounters and challenges for these alchemist?
4. What kind of BBEG might exist for them to uncover?
5. what would be the best game/system to run this under?
Your ideas much appreciated