I am currently running a Pathjfinder campaign, preparing a Labyrinth Lord (aka B/X) mega-dungeon and reading intently about the 4E Essentials line. The confluence of these things leads me to consider that increased options may not do anything to increase fun, and trimming back and reigning in options may be a sure fire method of increasing fun.
First, increasing options increases complexity on whatever level the options have increased. If it is in character creation, then character creation becomes more complex. If it is in combat options, then combat becomes more complex. Complexity, in turn, tends to slow things down and create confusion, often leading to rules referncing and/or arguments. Not fun, IMO.
Second, increasing options in one area has a trickle down effect on other areas of the game. For example, increasing character generation options means an increased complexity in combat, magic and exploration aspects of play. There's a cascade of potentially unintended consequences for any particular area of expansion of options.
Finally, increasing options may actually narrow possibilities. If, for example, a version of the game has "Fighters", then a "Fighter" could be anything from Roland to Conan to Robin Hood. If, however, the game has Fighters, Barbarians and Rangers, each of these is actually more narrow than the three combined might be. Additionally, the addition of proficiencies/skills/whatever to further define and round out a charcter has the possible side effect of limiting what the character is capable of based on what proficiencies/skills/whatever the character does *not* possess. The same can go for combat, magic and other options.
Thoughts?
First, increasing options increases complexity on whatever level the options have increased. If it is in character creation, then character creation becomes more complex. If it is in combat options, then combat becomes more complex. Complexity, in turn, tends to slow things down and create confusion, often leading to rules referncing and/or arguments. Not fun, IMO.
Second, increasing options in one area has a trickle down effect on other areas of the game. For example, increasing character generation options means an increased complexity in combat, magic and exploration aspects of play. There's a cascade of potentially unintended consequences for any particular area of expansion of options.
Finally, increasing options may actually narrow possibilities. If, for example, a version of the game has "Fighters", then a "Fighter" could be anything from Roland to Conan to Robin Hood. If, however, the game has Fighters, Barbarians and Rangers, each of these is actually more narrow than the three combined might be. Additionally, the addition of proficiencies/skills/whatever to further define and round out a charcter has the possible side effect of limiting what the character is capable of based on what proficiencies/skills/whatever the character does *not* possess. The same can go for combat, magic and other options.
Thoughts?