Gloomshroud
First Post
I want to tap the brain trust of those here, as you are FAR better at this than I am, from what I can tell. Here's the issue:
As a DM, I strive to constantly improve my game. This is all in the interest of good fun, of course, but I have really hit a wall here. I constantly strive to give my players a dynamic, evolving game in which their choices matter.
However, I'm guilty as sin of running "adventures on tracks." I understand the concepts of situational preparation vs. plot preparation. I understand the basic idea of WHERE I want the adventure to go. However, I run into a HUGE stumbling block when I actually try to sit down and WRITE IT DOWN.
This is the important thing. My dilemma is not the "theory," but rather the "practice" of creating good adventures. The PHYSICAL act of creation. Outlines don't work for me, flowcharts end up a confused mess that leave me overpreparing. I love preparing adventures, but I don't want to do so much that it stalls my start time (as it has already done so).
So, I'm hoping to tap into YOUR methods of adventure CREATION. I want to know WHAT you physically write down, HOW you physically right it down, HOW MUCH you physically write down (or type, whatever).
You have a good idea...now how do you bring that idea PHYSICALLY to paper? Also, it is worth noting I do NOT like to run adventures COMPLETELY off the seat of my pants. Ability to improvise is valuable and necessary, of course, but I like to have a good idea of what my options are.
So, please, for the sake of my game and players, what is your input?
EDIT: Also, this is completely system independent. What's good for the goose is good for the gander. I also wanted to add that I keep a DM Notebook. In it I have random traps, plot ideas, NPCs, place/street/ward/NPC names, treasures (magical and mundane) NPCs, and all the other doodads that DM Notebooks commonly contain. So, I have resources for improv. But my issue is not this extaneous preparation. It's this: I have a good idea. Now, I'm staring at a blank sheet of paper...what now?
As a DM, I strive to constantly improve my game. This is all in the interest of good fun, of course, but I have really hit a wall here. I constantly strive to give my players a dynamic, evolving game in which their choices matter.
However, I'm guilty as sin of running "adventures on tracks." I understand the concepts of situational preparation vs. plot preparation. I understand the basic idea of WHERE I want the adventure to go. However, I run into a HUGE stumbling block when I actually try to sit down and WRITE IT DOWN.
This is the important thing. My dilemma is not the "theory," but rather the "practice" of creating good adventures. The PHYSICAL act of creation. Outlines don't work for me, flowcharts end up a confused mess that leave me overpreparing. I love preparing adventures, but I don't want to do so much that it stalls my start time (as it has already done so).
So, I'm hoping to tap into YOUR methods of adventure CREATION. I want to know WHAT you physically write down, HOW you physically right it down, HOW MUCH you physically write down (or type, whatever).
You have a good idea...now how do you bring that idea PHYSICALLY to paper? Also, it is worth noting I do NOT like to run adventures COMPLETELY off the seat of my pants. Ability to improvise is valuable and necessary, of course, but I like to have a good idea of what my options are.
So, please, for the sake of my game and players, what is your input?
EDIT: Also, this is completely system independent. What's good for the goose is good for the gander. I also wanted to add that I keep a DM Notebook. In it I have random traps, plot ideas, NPCs, place/street/ward/NPC names, treasures (magical and mundane) NPCs, and all the other doodads that DM Notebooks commonly contain. So, I have resources for improv. But my issue is not this extaneous preparation. It's this: I have a good idea. Now, I'm staring at a blank sheet of paper...what now?
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