Let's say that a DM wanted to make a D&D adventure using either the 1st edition AD&D rules, or the rules in the 1981 D&D Basic book (edited by Moldvay) and in the 1981 D&D Expert book (edited by Cook). Further, let's say that the players all had experience only with 4th edition D&D.
What simple things (without changing the game rules) could the DM do with his adventure to make it neither "unfun" nor "unfair" for the players? I can think of the following:
1. Don't include monsters or anything else in the adventure that can drain experience levels from the PCs.
2. Don't include anything in the adventure that requires a "save or die" saving throw.
3. Don't include anything in the adventure that requires a "save or suck" saving throw. (For example, no medusa or basilisk that can turn a PC to stone if he fails a single saving throw.)
Any ideas will be greatly appreciated!
What simple things (without changing the game rules) could the DM do with his adventure to make it neither "unfun" nor "unfair" for the players? I can think of the following:
1. Don't include monsters or anything else in the adventure that can drain experience levels from the PCs.
2. Don't include anything in the adventure that requires a "save or die" saving throw.
3. Don't include anything in the adventure that requires a "save or suck" saving throw. (For example, no medusa or basilisk that can turn a PC to stone if he fails a single saving throw.)
Any ideas will be greatly appreciated!
