I like to introduce new twists to freshen up old RPG races, classes and whatnot in order to keep things interesting. Some may have seen me post about alien Greys as the source of legends of Elves, Warforged as FRPG Daleks/Cybermen, reskinning Dwarves as anthropomorphic Alligator Snapping Tutles, plantlike Elves and a Plains Indian-like tribe of humans who have domesticated Moas instead of horses, to name a few.
I had another insight this Tuesday as I was playing my 4Ed Dwarven Starlock. Of course, to maximize his benefit from the Shadow Walk class ability, Magnus Skyhammer is in virtually constant motion. One of my compadres, noting the intricate paths Magnus was sometimes forced to take to trigger SW, said it was if he were a Brazilian martial artist.
"A capoirist?", I asked.
"Yeah, you're playing a dwarf capoirist!"
...Which set my mind in motion. So many players (IME) default to a quasi-Scottish or Germanic vibe for their dwarves.
But comments about my "capoirist" dwarf (who, for the record, doesn't have any kind of unarmed combat skill) opened a door to a different kind of dwarves culture.
Their giant-fighting techniques could indeed be fluid and flowing like capoira.
Steel drums, for instance, would be an IDEAL instrument for dwarves: a percussion instrument made of metal, and a bit more mobile than gongs or bells.
Their beards and hair? Beaded, knotted and even dreadlocked.
And what exactly are they smoking in their pipes?
...Which is all I have at the moment.
But I know I'm not the only one screwing with preconceptions- what would you add to the above? What have you done in your own campaigns to keep things fresh?
I had another insight this Tuesday as I was playing my 4Ed Dwarven Starlock. Of course, to maximize his benefit from the Shadow Walk class ability, Magnus Skyhammer is in virtually constant motion. One of my compadres, noting the intricate paths Magnus was sometimes forced to take to trigger SW, said it was if he were a Brazilian martial artist.
"A capoirist?", I asked.
"Yeah, you're playing a dwarf capoirist!"
...Which set my mind in motion. So many players (IME) default to a quasi-Scottish or Germanic vibe for their dwarves.
But comments about my "capoirist" dwarf (who, for the record, doesn't have any kind of unarmed combat skill) opened a door to a different kind of dwarves culture.
Their giant-fighting techniques could indeed be fluid and flowing like capoira.
Steel drums, for instance, would be an IDEAL instrument for dwarves: a percussion instrument made of metal, and a bit more mobile than gongs or bells.
Their beards and hair? Beaded, knotted and even dreadlocked.
And what exactly are they smoking in their pipes?
...Which is all I have at the moment.
But I know I'm not the only one screwing with preconceptions- what would you add to the above? What have you done in your own campaigns to keep things fresh?