One thing that concerns me is that I have found that a four hour session doesn't seem provide as much play as it used to. I currently run Pathfinder, but have played 4E and used to play 3.x and in all three of these, it seems like less gets done than it did "back in the day". This has been a problem since 3.0 appeared, of course, but for me has grown more acute because of real life stuff with members of my group, so we're down to a 4 hour session every other week.
The question is: what should I be accomplishing in an average four hour session? It obviously varies depending on what's going on in the session, but I think, at the very least, in four hours I should be able to engage in four combats or other kinds of encounters, plus an equal amount of time in explration and/or role-playing.
Now, it isn't all combat that eats up time. I have found that flipping through rules eats a bunch of time, as does the process of rejiggering spell lists.
What do you expect to be able to accomplish? How have you managed to increase your "game efficiency"?
The question is: what should I be accomplishing in an average four hour session? It obviously varies depending on what's going on in the session, but I think, at the very least, in four hours I should be able to engage in four combats or other kinds of encounters, plus an equal amount of time in explration and/or role-playing.
Now, it isn't all combat that eats up time. I have found that flipping through rules eats a bunch of time, as does the process of rejiggering spell lists.
What do you expect to be able to accomplish? How have you managed to increase your "game efficiency"?