How would you discourage players/the party from killing everyone and everything they could otherwise get away with killing? I mean, they could subdue some monsters and mind-dominated people, or they can kill everyone in the room? How do you get them to kill only when they have to and otherwise avoid turning it all into "Blood Meridian, the RPG"?
The "Blood Meridian RPG" thing, is from a guy I don't like, but if you know the book and how bloody game can turn, as a joke it is not too far off the mark.
The husband and I have been thinking about an XP bonus (+10% is easy to figure) for dealing with monsters and things that do not involve mass murder and burning down everything and looting and scalping the corpses.
The "Blood Meridian RPG" thing, is from a guy I don't like, but if you know the book and how bloody game can turn, as a joke it is not too far off the mark.
The husband and I have been thinking about an XP bonus (+10% is easy to figure) for dealing with monsters and things that do not involve mass murder and burning down everything and looting and scalping the corpses.