• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Greatest or best ever?

What is the greatest or best campaign, adventure, or session that you've ever had? Something that you think about fondly when remembering how great it was and still tell stories about when you get together with your group or reminisce about with old friends.

For me it'd have to be my very first campaign that I played in. My best friend ran a solo campaign for me and this was back in the 2E days. My half-elven ranger got into a fight with a white dragon who's sibling he had killed earlier in the campaign. It was an aerial fight with the ranger on the back of a Pegasus and went for many rounds back and forth. Finally the ranger, in a desperate maneuver, leapt off the back of his dying and falling mount to try and kill the dragon. With great luck he was able to roll his various checks and I rolled a natural 20 with a called shot to behead the beast as I was falling past her.

It was amazing to me that the attempt succeeded, but alas it also ended with the death of the ranger from falling hundreds of feet to his own demise. It was so cool and cinematic to do that, I didn't care that he died and eagerly rolled up a new character to start a new adventure with.

So my EnWorld friends, do you have a cool story you'd like to share?

Trav
 

log in or register to remove this ad

My favorite setting i've ever run is a SpellJammer campaign where earth exists and, thanks to magic, the Roman Empire never fell and now has a huge Multi-Sphere empire,

But what made it awesome was that the players acting as mercenaries went to goblin space to raid a goblin foundry, where at lvl 3, they found an elder black dragon. they got on their ship and proceeded to battle the dragon, at level three, and killed it by ramming it into its own treasure horde

Then, with their almost destroyed ship, a whole ton of gold and a body of a black dragon they attempted to get back to friendly space only to be ambushed by Goblins. The Hobgoblin leader, Nox, proceeded to take EVERYTHING the players had and worked for, as the players were greatly outmatched.

They lost everything, however this event made the campaign as Nox became the most hated villain ever amongst them.

I felt so bad taking everything from them, only to have them love the session.
 


My favorite game ever was a 3rd edition game with my Bard\Artificer Artemis...sorta.

I talked my DM into doing a game where I get replaced by a Doppleganger without the rest of the group knowing. As I was the "leader" of the group, everyone else just went along as I led them to a castle that was having a large party. Another Doppleganger had replaced the Count at the castle.

What makes in amazing is my group is pretty much strictly Hack-N-Slashers. This game was almost strictly RP. Everyone was getting into interacting with all the people at the party as my guy stirred up trouble.

Even at the end when they entered the room that had my guy chained to a wall and both me's were telling the party to get the other, they still had no idea what was going on. The guy playing the half-orc barbarian would grapple anyone that attacked either of me.

Never had another game like that. :.-(
 

Dopplegangers are always awesome to toss into a campaign IMO. They always make for some interesting scenarios. Thanks for sharing [MENTION=61199]Redshirt[/MENTION]
 

I've been lucky enough to be part of some great gaming sessions over the years, but one of the most enjoyable was a Mutants & Masterminds from last year. It's a Golden Age game, very light-hearted and more than a little zany. Our band of heroes had a Shazam type, a batman type, a Huntress type, a hero with an incredible healing factor, and I was playing kind of a Zatara magician named Justicard. We were in the wasteland at time's end fighting a time-folding mad scientist called Dr. Kronos, who was using a time machine to throw adversaries from all through history at us.

After a quick showdown with Billy the Kid, I had the great idea to use my disguise and teleport powers to appear next to Dr. Kronos, disguised as Dr. Kronos himself. I shouted 'I'm you from the future! Our plot fails, we have to stop the machine and escape!' hoping to get him to turn off the machine. I was so confident in my plan that I used my last hero point to put my disguise check into the 30's.

The GM was completely nonplussed. He realized that Dr. Kronos probably had these kinds of conversations all the time, and had him reply 'Why didn't you tell me this sooner?' The GM then told the other players, 'Now there are TWO Dr. Kronos-es, what do you do?'

The answer? Clobber them both. Commander Courage unloaded all of his Shazam-like might at Dr. Kronos and I, knocking us both senseless. Since Justicard is a stage magician when in his secret identify, he went down in a explosion of white doves as the birds were knocked free from his sleeves and hat from the force of the blow.

It was tremendous fun to be clobbered by my teammates thanks to my own goofy plan, but the best part was when after Dr. Kronos was defeated, one of the other heroes saw my unconscious body with the disguise blown half off and said 'Justicard was Dr. Kronos all along!'

--Z
 

It's tough to narrow it down.

I can think of three particularly good campaigns - or more accurately, segments of campaigns - that stand out:

1) Villains and Vigilantes - we played a lot in high school, using the "play yourself" option but with powers of course. I took the adventure From the Deeps of Space, which is an alien invasion of wolf/lizard centauroid creatures, and set it in our hometown. Instead of the maps from the scenario, I photocopied pages from the county plat book. There were NPC appearances of local friends, fights flared up as the heroes organized and led the resistance, they temporarily captured a base ship but crashed it (upside down) into the local McDonalds. It was awesome and very memorable, in part, because it was set in areas we knew so well.

2) AD&D, 1st edition - first winter home from college, we played a great war scenario across my DM's campaign world. We must have played nearly every day for 3 weeks. We'd form scratch parties for various missions using nearly every single one of the PCs we had played over the previous 6 years. We'd send a group to rescue some important prisoners, we'd send another to recruit allies across the sea, and still more to try to destroy the enemy general. The final siege that had us up against the wall was only broken by desperately summoning a hurricane to break up the enemy camp. Memorable moments include my ranger riding a summoned horse up the stairs to the city wall, diving off, landing on a chicken coop, and staggering away with 4 hit points, my friend's thief being stabbed while hiding in a rolled up carpet, and Aironn being lightning bolted to death... twice... by the same woman.

3) Call of Cthulhu - Masks of Nyarlathotep campaign and the staggering body count. 'Nuff said.
 

That is very hard to narrow down. I've had a lot of fun gaming, both as a DM and as a player; but it easier for me to recall my best DMing successes. So, here is my best long-term answer.

The best game I ran as DM was Tour of Darkness for Savage Worlds. The players really got into the setting, their characters and the adventures. They even authored a number of emails in the forms of letters or journals that I collected, had printed & bound, and gave to all theplayers once we finished. I've run some other great games and had many great moments in gaming, but that was the longest of continued successes.
 

My pinnacle as a DM was reached in a Supers game using HERO rules and Space: 1889 as the setting. The players got WAY invested, and made it a breeze to prep and a blast to run. Their PCs were perfect for the setting, down to the last detail...and their PC backgrounds (yes, I got one from EVERY player) not only fit the campaign, they gave me all kinds of usable plot hooks.

It was a perfect storm of AWESOME!
 


Into the Woods

Remove ads

Top