Pathfinder 1E Designing M&M 2nd revised (Pathfinder Style)

Walking Dad

First Post
Hi everyone. This is the second thread in response to the votes here:
What kind of Super OGL book would you like?

The new M&M edition isn't as far away from it's predecessor as D&D4, but I thought it would maybe an interesting experiment to try to update/revise the rules while retaining a closer resemblance to the d20 core rules. The closest successful this is the Pathfinder game that established itself aside to D&D 4.

I will analyze the changes in Pathfinder and decide which could/should adapted to M&M.
Then I will analyze the M&M skills, feats and powers and re-imagine them where necessary.

This post will be kind work in progress as I may add new ideas here later.

If you just want to say what a bad idea this is in general, please post it in the above linked thread.


Pathfinder
http://www.d20pfsrd.com/

First response thread:
http://www.enworld.org/forum/genera...ng-open-gaming-license-supers-d20-modern.html
 
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Pathfinder changes:

- CMB / CMD
- attack bonus / HD connection
- shortened skill list
- skill ranks / cross-class skills simplified
- more feats
- changes how feats work
- racial changes
- favored class bonus instead of penalty.
- Magic item changes
- spell effects
- GMs can choose a between fast, medium and slow XP progression tables.
- Monsters are now worth a set number of experience points (Encounter budgeting).
- changes to special abilities and conditions.

ignoring the ones that were no problem or are not applicable leaves us with:

- CMB / CMD
- shortened skill list
- skill ranks / cross-class skills simplified
- changes how feats work
- spell effects
- Monsters are now worth a set number of experience points (Encounter budgeting).
- changes to special abilities and conditions.
 
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