innerdude
Legend
I'm on record as being a fairly strong supporter of the 3.x / Pathfinder rules.
But more and more I'm coming to believe that if there's one thing 4e did right, it was ditching Vancian magic.
The longer I look at it, delve into various RPG rules structures, and see alternative magic systems, the more I feel such utter disdain and contempt for bog standard Vancian casting.
From a narrativist standpoint it's such an utterly contrived mechanic. I know that most of the time when we're playing in-game we don't think about it, but how much of the entire D&D ecology and its "normative features" are based on the basic features of Vancian casting? I realize its original inclusion in OD&D is due to a preference for it by one E. Gary Gygax, but the more I think about it, the more I realize that other than D&D and the original Jack Vance writings, there really are no other sources that use it.
And the reason for that is that it simply doesn't feel organic to the way most other fictionists have perceived magic to work. I can't think of a single fantasy author, other than those writing for the old TSR-based campaign settings, use anything that even remotely approaches it.
But, I would be willing to forgive Vancian magic's inability to feel internally organic or narratively consistent, if it added something to the ability to more effectively play the D&D game, but it's pretty well proven that in its most recent iterations (the 3.5 / Pathfinder rules) it continues to be the most potentially unbalancing aspect of the game. And the reason for that is that the level of character investment to increase your abilities to leverage the Vancian mechanic is relatively small.
Having been playing with Savage Worlds for a bit, I don't necessarily like everything about the system, but the one thing I do like is that if you choose to play a "caster" style character, the rule system basically forces you to invest very heavily to make that an integral part of your character. You've got to invest the Edges, the skill and the attribute allocations to make it a long-term viable character concept. If you just want to be a dabbler, great--but if you want to begin to even approach the the level 10 wizard in D&D 3.5, you've got to commit full-out to it, and you've got to sacrifice other elements of your character.
And ultimately there's just so much freedom in basically being able to say, "I don't have to follow that Sacred Cow down to the muddy river any more."
When Pathfinder 2 comes out sometime between 2015 and 2020, I really, really, really hope that Vancian magic is at the very least re-evaluated, but secretly I'd love it if the amazing Lords and Ladies of Paizo created something far more organic, interesting, balanced, and fresh to put in its place.
(Update edit: Vancian magic per se isn't bad--but "bog standard" implementations are simply starting to feel stale, and there's lots of ways to make it more nuanced--thanks to Dungeoneer for coming up with the word I was looking for downthread. And may I suggest checking out the "Magical Tropes and Rules You Enjoy" thread for the type of discussion I think I was originally trying to create. Mea Culpa!).
But more and more I'm coming to believe that if there's one thing 4e did right, it was ditching Vancian magic.
The longer I look at it, delve into various RPG rules structures, and see alternative magic systems, the more I feel such utter disdain and contempt for bog standard Vancian casting.
From a narrativist standpoint it's such an utterly contrived mechanic. I know that most of the time when we're playing in-game we don't think about it, but how much of the entire D&D ecology and its "normative features" are based on the basic features of Vancian casting? I realize its original inclusion in OD&D is due to a preference for it by one E. Gary Gygax, but the more I think about it, the more I realize that other than D&D and the original Jack Vance writings, there really are no other sources that use it.
And the reason for that is that it simply doesn't feel organic to the way most other fictionists have perceived magic to work. I can't think of a single fantasy author, other than those writing for the old TSR-based campaign settings, use anything that even remotely approaches it.
But, I would be willing to forgive Vancian magic's inability to feel internally organic or narratively consistent, if it added something to the ability to more effectively play the D&D game, but it's pretty well proven that in its most recent iterations (the 3.5 / Pathfinder rules) it continues to be the most potentially unbalancing aspect of the game. And the reason for that is that the level of character investment to increase your abilities to leverage the Vancian mechanic is relatively small.
Having been playing with Savage Worlds for a bit, I don't necessarily like everything about the system, but the one thing I do like is that if you choose to play a "caster" style character, the rule system basically forces you to invest very heavily to make that an integral part of your character. You've got to invest the Edges, the skill and the attribute allocations to make it a long-term viable character concept. If you just want to be a dabbler, great--but if you want to begin to even approach the the level 10 wizard in D&D 3.5, you've got to commit full-out to it, and you've got to sacrifice other elements of your character.
And ultimately there's just so much freedom in basically being able to say, "I don't have to follow that Sacred Cow down to the muddy river any more."
When Pathfinder 2 comes out sometime between 2015 and 2020, I really, really, really hope that Vancian magic is at the very least re-evaluated, but secretly I'd love it if the amazing Lords and Ladies of Paizo created something far more organic, interesting, balanced, and fresh to put in its place.
(Update edit: Vancian magic per se isn't bad--but "bog standard" implementations are simply starting to feel stale, and there's lots of ways to make it more nuanced--thanks to Dungeoneer for coming up with the word I was looking for downthread. And may I suggest checking out the "Magical Tropes and Rules You Enjoy" thread for the type of discussion I think I was originally trying to create. Mea Culpa!).
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