Wik
First Post
Had the first session of our mini-campaign BECMI game today. We created characters, and then in a session less than three hours, I got to:
* Kill a PC in the very first encounter of the adventure with some lucky die-rolling (and didnt' kill another one all session!) - And I did it with BABOONS!
* Watch a fight with two troglodytes go well for the PCs when one trog failed a morale save - and then gave them a clue to the location of a secret door
* Watched them miss another secret door, but come within THIS close of finding it
* Got to see PCs find hidden treasure
* Have a wandering monster encounter, and see the party mage go crazy with his "sleep" spell in response.
* Hit the party thief with a pit trap that nearly killed her.
* Have the party figure out a magic pool riddle set up, and give them enough clues that they feel confident in solving the whole thing (henh henh henh).
* Watch the party thief actually find a hidden trap that would have potentially killed at least one party member, if not more.
That was less than three hours play. Next week's going to be even quicker, I think, now that we're getting into a groove.
In the end, the PCs each got approximately 60 or so XP, and maybe 13 gold pieces each, as well as some basic gear. And yet, they were pretty excited about their finds. They're convinced they're "this close" to finding a really big score, and are looking forward to next week's explorations. And so am I. So am I....
It really was a trip down memory lane. Watching my brother roll up an elf, and get super excited by the character, was priceless. Especially because he was convinced the elf was awesome, and I was equally convinced he wouldn't make it to 2nd level (I had all PCs start with 2,500 XP, so only the elf was level 1). Watching the elf get hit for just enough damage to kill him was definitely funny.
* Kill a PC in the very first encounter of the adventure with some lucky die-rolling (and didnt' kill another one all session!) - And I did it with BABOONS!
* Watch a fight with two troglodytes go well for the PCs when one trog failed a morale save - and then gave them a clue to the location of a secret door
* Watched them miss another secret door, but come within THIS close of finding it
* Got to see PCs find hidden treasure
* Have a wandering monster encounter, and see the party mage go crazy with his "sleep" spell in response.
* Hit the party thief with a pit trap that nearly killed her.
* Have the party figure out a magic pool riddle set up, and give them enough clues that they feel confident in solving the whole thing (henh henh henh).
* Watch the party thief actually find a hidden trap that would have potentially killed at least one party member, if not more.
That was less than three hours play. Next week's going to be even quicker, I think, now that we're getting into a groove.
In the end, the PCs each got approximately 60 or so XP, and maybe 13 gold pieces each, as well as some basic gear. And yet, they were pretty excited about their finds. They're convinced they're "this close" to finding a really big score, and are looking forward to next week's explorations. And so am I. So am I....

It really was a trip down memory lane. Watching my brother roll up an elf, and get super excited by the character, was priceless. Especially because he was convinced the elf was awesome, and I was equally convinced he wouldn't make it to 2nd level (I had all PCs start with 2,500 XP, so only the elf was level 1). Watching the elf get hit for just enough damage to kill him was definitely funny.