46. Brother Clitus. Human/male. 2nd level cleric (deity of your choice). Clitus is on pilgrimage from <insert town here> to <insert location of religious significance here>. He leads a band of 15 pilgrims (all 0-level/common folk). He may have information of the road ahead and will actively seek news of the road from whence the party came. He is, in general, a coward and wishes to finish his pilgrimage, "which these devout folk paid good money to be led on for <insert deity here>'s blessing", as soon as possible.
47. Dame Flotaine Avernus. Human/female. The dame's wagon has busted a wheel. She needs the party's assistance (and perhaps protection) to reach her the destination of her "summer manor" in all haste. She is accompanied by 2 attendant "ladies", a porter and the wagon driver. She is on her way to warn her paramour, the woodsman of her manor, that her husband knows of their affair...the PCs may or may not be able to glean this info from one of her ladies.
48. Lord Avernus. Human/male. 4th level knight (perhaps paladin?). He is encountered on the road, riding full tilt with 4 well-armed soldiers. He will stop briefly to find out if the PCs have encountered his "harlot wife." If they have, and have aided her, he will want to take them as "witnesses" to his wife's betrayal. If the PCs put up a fight, he will happily fight, being at the edge of blind rage after finding out he's been made a cuckold. He is equally likely to simply order his men to kill the party (to eliminate any witnesses to his dishonor). I'd give it a 30%-ride off in a rage to catch up, 30% want to take the party as "witness", 30% just kill them (his Lordship isn't thinking too clearly).
49. Bertrand the Woodsman. Human/male (30 y.o.). Bertrand is a woodsman- he gathers/chops the wood for the manor's multiple needs. He is handsome in a gruff sort of way. He has no ill-will towards the lord and is genuinely in love with her ladyship, the Dame Avernus. He is sincerely saddened by the circumstances of their love. If confronted by the Lord, he will (regretfully) fight for her honor. Sadly, given he has no fighting experience (though is handy with an axe) chances are he would not survive such a confrontation. If the Dame arrives to the manor (with the party's help, perhaps), he will proclaim his undying love and flee (preferably with the Dame) into the woods.
50. Evantor "the Hermit" (or beggar or wanderer, whatever works). Human/male (appears in his mid-60s?). Ervator has the appearance of a wizened old man. He can not give his place of birth/origin, having "long forgotten." He will say he "left the world of men long ago." His long unkempt beard and stooped hobbled walk, leaning heavily on a twisted staff make discerning an actual age rather difficult. If the party shows him any sort of kindness, they will find they all gain a temporary 5 HPs in their next encounter.
51. "Sparrowhawk". Human (presumably)/male (appears to be vital, well toned man in his 30s). DMs discretion for some level of druidic and/or arcane magical ability if it becomes necessary. Sparrowhawk is a "merlin" figure in the sense that he is a roving messenger of sorts. He travels from place to place conducting business of a political/mysterious/arcane or druidic nature. He may have words of wisdom or prophecy to share...perhaps seeking help with his current errand/quest. As stated, he's a Merlin type figure, so the sky's the limit with possibilities for him.
52. Seela. Elf (appearing)/female. Seela can be encountered anywhere, in the wildnerness, in a city, in a dungeon. She needs the party's help (or maybe shows up when the party is lost/needs aid of their own). She will try her best to aid the PCs with whatever information she can. When that aid (to her or the PCs) is delivered, she dissipates, evaporating into nothingness with a kind/contented show of thanks. She was a ghost (or maybe an air elemental/sylph?).
53. "The Hermit/Beggar/Wanderer" Take 2. A bedraggled enshrouded figure is seen, leaning heavily on a twisted staff. His long unkempt beard and bent posture makes discerning age difficult. This individual is actually a skilled thief/bandit. He is present to distract the party from his comrades who are waiting in ambush in the <insert appropriate cover here>. At the first opportunity (or if his cover is blown), he whips a crossbow out from under his tattererd robes and fires at the most powerful looking PC (or spellcaster if one is identifiable). This will trigger a rain of crossbow bolts (number of the bandit band should be, let's say, 2 more than the number of the party). After pelting the party with bolts, the bandits will move in with short swords (or bandit appropriate weaponry of your choice). They're looking to steal, not fight. So if they are thrown a decent amount of treasure, they will likely take it and retreat with all speed.
54. Utheluke "the Cardinal". Human/male. 8th level bard (or just a wandering minstrel if you prefer/don't use bards). Utheluke is a performer of the first grade. He wears rich trappings, all of bright red. He will eagerly play/sing/tell stories for the PCs...though might request a small "donation" for his skills. He is also highly knowledgeable in the surrounding countryside, including some "dirt" on the local nobility (who have recently offered him lodging for his skill.). He is somewhat "famous" in these parts. He travels with a troupe of 4 troubadours, each proficient in a different instrument, though no other actual "bards" (or low level bards if you prefer). He is handsome and charming and eager to get in the good graces (and pants) of any PCs (yes, any!) with above average looks/Charisma.
55. Trisk Trasket. Gnome/male. A gem merchant en route to <insert closest trade center here> atop his beloved ragged looking pony, Basket. He wears simple clothing and will not likely share his actual profession. He is carrying his wares, strapped in pouches beneath his tunic and in compartments within his curl-toed shoes (an keen observer might notice how large his feet appear, for a gnome. He will reply that is the gnomish style

If the PCs agree to excort him to his destination, he will reward them with a particularly fine (<insert appropriate wealth here>) diamond for their trouble. He is, in actuality, carrying 10X that much in assorted precious gems and jewelry.