Wik
First Post
We played our first session of Epic-level 4th edition the other day, and I was definitely nonplussed. It was a bizarre little game, where the Players felt almost paralyzed and powerless in some situations, and yet had the ability to basically dictate the course of the game in others.
For example, there was a tower, two hundred feet high. They couldn't figure out a way to ascend it. Even though, if they made a climb check, they'd only fail on a natural 1. After half an hour of them making plans and scratching them, I just had to snap and say "Geez. You guys are $@^#ing epic!"
And then, in a fight, they had powers that would stun monsters before they could act, that would guarantee monster movement, and interrupt powers that basically said "no, Wik, you can't do that".
And that's when I had an epiphany.
My beef with 4e has been growing for awhile. And it's not really about the rules. Or the power system. Or feat bloat. Or CrazyStupid MonsterName.
It's about the fact that my players now have the ability to say to me "No. I am doing this, and you have to adjust".
It's about the fact that, no matter what, our fighter can blow Come and Get it, and dictate the movement of my monsters. It's about the fact that, in a big fight, my players can basically stun-lock my big bad monsters, and if I say "no, that doesn't happen" I am breaking the rules and depriving them of their core strengths. It's about the fact that, if I want to do something, my players feel they have the right to say "no, this doesn't happen."
I compare this to other games (not necessarily D&D), where that was never the case. It was instead a case of me saying "the bad guy does this" and the players TRYING to prevent that from happening... not from saying, outright, that because of power X, Y happens.
Or, in other words, in other games, the players would try something and run the risk of failure, or the GM having the potential to say "no, that doesn't happen". Now, it's a matter of "Well, I missed on the attack, so he's only stunned until the end of my next turn. Now, everyone, Coup de gras him!".
Essentially, my problem is that I feel the DM has less power than he used to at the actual table, and it makes me feel like my role is somehow less important. DMing 4e is, in my experience, less fun than DMing in other games, because it feels like less of an art, and more like a trade. If that makes any sense at all.
Am I the only one who thinks like this? Does anyone have any ideas on how to fix it? Preferably BEFORE I storm out on my players in abject disgust and declare "From now on, we're only playing Call of Cthulu! Everyone dies!"
For example, there was a tower, two hundred feet high. They couldn't figure out a way to ascend it. Even though, if they made a climb check, they'd only fail on a natural 1. After half an hour of them making plans and scratching them, I just had to snap and say "Geez. You guys are $@^#ing epic!"
And then, in a fight, they had powers that would stun monsters before they could act, that would guarantee monster movement, and interrupt powers that basically said "no, Wik, you can't do that".
And that's when I had an epiphany.
My beef with 4e has been growing for awhile. And it's not really about the rules. Or the power system. Or feat bloat. Or CrazyStupid MonsterName.
It's about the fact that my players now have the ability to say to me "No. I am doing this, and you have to adjust".
It's about the fact that, no matter what, our fighter can blow Come and Get it, and dictate the movement of my monsters. It's about the fact that, in a big fight, my players can basically stun-lock my big bad monsters, and if I say "no, that doesn't happen" I am breaking the rules and depriving them of their core strengths. It's about the fact that, if I want to do something, my players feel they have the right to say "no, this doesn't happen."
I compare this to other games (not necessarily D&D), where that was never the case. It was instead a case of me saying "the bad guy does this" and the players TRYING to prevent that from happening... not from saying, outright, that because of power X, Y happens.
Or, in other words, in other games, the players would try something and run the risk of failure, or the GM having the potential to say "no, that doesn't happen". Now, it's a matter of "Well, I missed on the attack, so he's only stunned until the end of my next turn. Now, everyone, Coup de gras him!".
Essentially, my problem is that I feel the DM has less power than he used to at the actual table, and it makes me feel like my role is somehow less important. DMing 4e is, in my experience, less fun than DMing in other games, because it feels like less of an art, and more like a trade. If that makes any sense at all.
Am I the only one who thinks like this? Does anyone have any ideas on how to fix it? Preferably BEFORE I storm out on my players in abject disgust and declare "From now on, we're only playing Call of Cthulu! Everyone dies!"