Why is it a bad thing to optimise? - EN World: Your Daily RPG Magazine
127002 gamers and counting!

Go Back   EN World: Your Daily RPG Magazine > General Discussion > General RPG Discussion
Not a member yet? REGISTER your account!

Notices

General RPG Discussion For discussion of RPG topics in general, GM/player issues, and topics which don't belong in a specific game forum below.

Visit Our Sponsors
Subscribe!
EN World: Your Daily RPG Magazine
All the latest EN World official reviews, columns, and subscriber articles here. Don't have your subscription yet? It's only $3 a month and you can grab it right here!
Subscribe to RSS Follow EN World on Twitter Use our Facebook App Free iPhone App Free Android App EN World TV Subscribers Content Subscribe! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 9th August 2011, 04:15 AM   #1 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,078
Why is it a bad thing to optimise?

Firstly I'd like to state that there are all sorts of optimisations. I am not talking about the gamebreaking builds that you see on charop boards, I'm simply talking about making intelligent decisions about your character's choices.

I don't actually spend much time at CO boards or even in CO discussions. 99% of the characters I build, I do so myself, sitting at the Character Builder for hours, scouring through options and finding fun combinations. This is my hobby. I like making characters and I like making them effective and fun. I find fun to be synergies in character abilities. Simple things like having the background "Adventurer's Scion" which allows you to reroll monster knowledge checks, and synergising that with a mage that has all the monster knowledge skills trained.

And yet I constantly find that I'm penalised and punished for this behaviour. Not only this, but I also constantly encounter the Stormwind Fallacy, whereby people believe that just because I bring a well-made character into the game, that I can't roleplay or that I won't have an interesting character history.

I'm the type of person who can write a twenty page essay on my characters histories. And not only that, but I am a damn good roleplayer. I know this because I get told it everytime I DM and people comment on how cool my NPC's are because I roleplayed them so well.

But as a player, people can't seem to see past the stats. It's bizarre. Why should I be penalised for making intelligent choices in character creation? Why should someone who makes dumb or illogical decisions in character creation be elevated on some imaginary pedestal of roleplaying brilliance?

Roleplaying and optimising are not enemies. I consider a person to have both abilities to be two of the five hallmarks of a good player.

Comments
  
  I agree, been there too.
  
  Yes, thank you! Glad to see a kindred spirit.
  
  Good on ya!
  
  I feel your pain.
  
  Agreed.
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is offline   Reply With Quote
Old 9th August 2011, 04:37 AM   #2 (permalink)
is off looking at new systems. Ooo, new shiny.

Registered User
 
Hussar's Avatar
 
Join Date: Aug 2004
Posts: 12,184
If you aren't a one legged, one eyed peasant with a spork, you aren't a "real" roleplayer.

Yeah, it bugs the crap out of me too. As if somehow the ability to, oh, I don't know, READ THE MANUAL was somehow too bourgeois for roleplayers. Grr.

Comments
  
  I laughed at the spork. I want a flaming spork +1!
  
  Yep you need to look, smell and burn like a peasant
  
  Whoah, you use a spork? You're not a "real" roleplayer if you power game like that.
  
  A fork AND a spoon in one item?! Get out of here with your Pun-Pun-ish multittools!!
__________________
Why try making D&D look more ludicrous? That's like shooting fish in a barrel.
Hussar is offline   Reply With Quote
Old 9th August 2011, 04:42 AM   #3 (permalink)
Excited to be running D

Member
 
OnlineDM's Avatar
 
Join Date: Jun 2010
Location: Highlands Ranch, CO
Posts: 1,663
My take: Balanced power parties are ideal.

If you have a party that's all similarly optimized, there's no problem at all. I imagine if you're playing in a competitive game like a convention delve or the upcoming Lair Assault program for 4e, no one will complain about any level of optimization because the goal is to be as optimized as possible for the task at hand.

But if you're playing with a party of PCs that are more "average" in power level, put together by players who DON'T spend hours with the Character Builder and find all of the cool combinations, your character is going to outshine theirs. That leads to a less-fun game where either the challenges are trivially easy thanks to the optimized characters, or the challenges are reasonable for the optimized characters while the non-optimized characters either die or flee or take cover.

A party with an imbalanced power level (at least in 4e, which is the game I know best by far) is going to be less fun than one where the PCs all have a reasonably similar ability to contribute to the party's success.

Edit: To be clear, nowhere did I say anything about the ability of optimizers versus non-optimizers to roleplay. I was trying to answer the question in the thread title. I don't assume that optimizers can't roleplay any more than I assume that non-optimizers can.

Comments
  
  Saved me from typing this exact opinion!
__________________
Check out my blog, Online Dungeon Master, for maps and tips for running online games (especially in MapTool). Also, running in-person games with a laptop and projector.

Last edited by OnlineDM; 9th August 2011 at 04:47 AM..
OnlineDM is online now   Reply With Quote
Old 9th August 2011, 04:42 AM   #4 (permalink)
17th level Curmudgeon

Registered User
 
Join Date: Oct 2008
Location: Minnesota
Posts: 2,651
It's because D&D isn't about combat. ;-)

Comments
  
  Exactly
Herschel is offline   Reply With Quote
Old 9th August 2011, 05:03 AM   #5 (permalink)
has no status.

Registered User
 
Join Date: Jan 2002
Location: Downtown Toronto
Posts: 6,231
Quote:
Originally Posted by Kzach View Post
Firstly I'd like to state that there are all sorts of optimisations. I am not talking about the gamebreaking builds that you see on charop boards, I'm simply talking about making intelligent decisions about your character's choices.
Leave out RP for the moment. That's nothing to do with stats.

A DM's job is hard. Balancing is hard. The classes are mostly balanced, but not completely. Player skill is not balanced with each other, neither tactical nor build. (In my own campaign, all the players use the Character Builder, which I hate as DM because it makes it nearly impossible to keep out material. I'm not even talking about unbalanced material, but unfamiliar material. You don't need to buy the book; the powers are there already, so the old DM tactic of not using book they don't have doesn't really work.)

So it sounds like your PC is not balanced with the other characters. It isn't fair to get your character nerfed, but you need to see it from the DM's point of view - if you're stronger than the other PCs, then the campaign has a balance issue.

I would suggest helping the other players optimize, and tell the DM to use more vicious monsters/tactics.

TLDR: What Online DM said.

Comments
  
  Thanks!
  
  This. Also, wanted to give OnlineDM xp, but need to spread it around first...
__________________
If your D20 Modern PCs don't fear guns, use a bigger battlefield! Smaller battlefields are melee friendly. Cool battlefields in the Forest and Woodlands section of http://www.angelfire.com/rpg2/dungeonsunlimited/
You cannot spend more power points on a psionic power than your manifester level. The metacap is there for balance reasons.
XPH errata: You can only use a mindfeeder once per day.
Random map generator by TogaMario: http://www.enworld.org/showthread.ph...24#post2379924
D20 Modern/DnD/T20 NPC wiki: http://d20npcs.wikicities.com/wiki/Main_Page
(Psi)SeveredHead is offline   Reply With Quote
Old 9th August 2011, 05:17 AM   #6 (permalink)
is off looking at new systems. Ooo, new shiny.

Registered User
 
Hussar's Avatar
 
Join Date: Aug 2004
Posts: 12,184
Quote:
Originally Posted by OnlineDM View Post
My take: Balanced power parties are ideal.

If you have a party that's all similarly optimized, there's no problem at all. I imagine if you're playing in a competitive game like a convention delve or the upcoming Lair Assault program for 4e, no one will complain about any level of optimization because the goal is to be as optimized as possible for the task at hand.

But if you're playing with a party of PCs that are more "average" in power level, put together by players who DON'T spend hours with the Character Builder and find all of the cool combinations, your character is going to outshine theirs. That leads to a less-fun game where either the challenges are trivially easy thanks to the optimized characters, or the challenges are reasonable for the optimized characters while the non-optimized characters either die or flee or take cover.

A party with an imbalanced power level (at least in 4e, which is the game I know best by far) is going to be less fun than one where the PCs all have a reasonably similar ability to contribute to the party's success.

Edit: To be clear, nowhere did I say anything about the ability of optimizers versus non-optimizers to roleplay. I was trying to answer the question in the thread title. I don't assume that optimizers can't roleplay any more than I assume that non-optimizers can.
But that's not the issue here though. He's not talking about making some insane monstrocity that breaks game balance. He's talking about making a mechanically competent character.

Why should a player who is mechanically competent be forced to play down to the level of players who cannot be bothered to spend even a minor amount of time making a character which is baseline?

In our current 4e campaign, we have a paladin whose character is barely competent. He's sunk all his resources into strength, barely any defense, no Con and absolutely no ranged or area capabilites whatsoever. Granted, it's a paladin, so, I'm not expecting miracles here. But, having had to play his character for the past couple of sessions, I've realized just how incredibly weak this character is.

Now, I'm also playing a defender, a fighter. I'm quite easily dealing almost twice as much damage per round as he is, simply because I've built a competent character. Note, not insane, I'm not that mechanically minded. Just competent.

But, you and (Psi)SeveredHead seem to advocating that I roll back my character, make him less effective, so that I don't overshadow his character.

Why?
__________________
Why try making D&D look more ludicrous? That's like shooting fish in a barrel.
Hussar is offline   Reply With Quote
Old 9th August 2011, 05:29 AM   #7 (permalink)
Excited to be running D

Member
 
OnlineDM's Avatar
 
Join Date: Jun 2010
Location: Highlands Ranch, CO
Posts: 1,663
No, I'm advocating that parties be of a similar power level. If the one outlier is someone who's way underpowered, that PC should be brought UP to the level of the rest of the party.

If the outlier is on the high end, then yes, they should voluntarily move back onto the rest of the party's power curve.

If it's half and half, the DM needs to do some thinking and talking with the players to figure out how to get things more or less even.
__________________
Check out my blog, Online Dungeon Master, for maps and tips for running online games (especially in MapTool). Also, running in-person games with a laptop and projector.
OnlineDM is online now   Reply With Quote
Old 9th August 2011, 06:09 AM   #8 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,078
Quote:
Originally Posted by (Psi)SeveredHead View Post
I would suggest helping the other players optimize, and tell the DM to use more vicious monsters/tactics.
I would be totally fine with this but IME even hinting at this gets other players all up in arms. The amount of times I've made innocuous suggestions like maybe upping a fighter's strength (in 4e) to 18 instead of 14 might help the player who is constantly missing with his attacks or that maybe using a +3 proficiency weapon instead of a +2 or maybe taking Expertise, and then been utterly mauled by player and DM alike for it, is one of the reasons I made this thread.

Heck, if I could build everyone's PC's and control their actions in the game, everything would be perfect!
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is offline   Reply With Quote
Old 9th August 2011, 06:17 AM   #9 (permalink)
is off looking at new systems. Ooo, new shiny.

Registered User
 
Hussar's Avatar
 
Join Date: Aug 2004
Posts: 12,184
I can see that OnlineDM. My only beef is generally that I've seen far too much of the "well, I'm a real roleplayer, so I don't need to know the rules" attitude. It tends to get my back up in a hurry.
__________________
Why try making D&D look more ludicrous? That's like shooting fish in a barrel.
Hussar is offline   Reply With Quote
Old 9th August 2011, 07:01 AM   #10 (permalink)
has no class.

Registered User
 
Join Date: Feb 2008
Posts: 525
Quote:
Originally Posted by Kzach View Post
And yet I constantly find that I'm penalised and punished for this behaviour. Not only this, but I also constantly encounter the Stormwind Fallacy, whereby people believe that just because I bring a well-made character into the game, that I can't roleplay or that I won't have an interesting character history.

IMHO, its not "Stormwind", but "Goldilock" and the "Red Queen".


Let's assume that the GM runs "Goldilock" encounters, i.e."Neither too hard, nor too easy, but just right", a k a "balanced encounters". After all, too easy encounters are boring, and too hard ones are disruptive, right?

In that case, if player capabilities rises, then monster capabilities will be raised by the DM to match, to keep the encounters at comfortable Goldilocks temperature. This brings in the Red Queen from "Alice through the Looking Glass", who had to run as hard as she could to stay in place; you expend a lot of resources,but the net effect is that the situation is unchanged.

It can be enough with one character to start a Red Queen race. Now, the others know that the race is meaningless, but they have to participate anyway, since it is the one falls behind in the race that is eaten by the wolves, not the one that started it.

Thus, bringing in a "too good" character is not altruistic, as it does not help the party, but selfish, as the consequence is that some other poor bastard will bite it. Thus, the resentment.

Now, assume that the "DM" does not Goldilock his encounters, but keeps at a pre-set difficulty level. No matter what, come hell and high water, he wont budge from it. Well, then too optimized characters will make those encounters too easy, and thus boring.


Edit: OnlineDM beat me to it.
__________________
-Monster? Tell me, what makes you call a pretty young lady like me a... a... monster?
-Come on! You walk through fire, you walk through walls, you rip holes in the celling, and you can even fly.
-Very good reasons, but not good enough!

Last edited by Tuft; 9th August 2011 at 07:08 AM.. Reason: OnlineDM beat me to it.
Tuft is offline   Reply With Quote
Old 9th August 2011, 07:04 AM   #11 (permalink)
plotting horrible events to scare my players

Registered User
 
Elf Witch's Avatar
 
Join Date: Nov 2002
Location: South Florida
Posts: 2,685
Send a message via AIM to Elf Witch
There is nothing wrong with playing a competent character. I would like to see the role playing issue taken out of these conversations. It drives me crazy that some people think a competent character can't role play and a lame duck is some how a better role player.

I will say that there can be issues for the DM if the players have to much a variety in power levels. There are several ways to handle this one is to bring up the other players power level or bring down the one player's level.

I am more for the former then the latter in most cases. I will never forget the first time back in 2E I rolled two 18s for stats and the others didn't roll as well and the DM made me drop them to 16s.

In another game I played in we had a player that rolled what in point buy would be a 56 point buy. The rest of us ranged from around 31 to 42. What the DM did was give us extra feats. The ones on the lower level got two and the higher got 1 and the highest got none. Everybody was cool with it and it worked out.

Now there are some builds that are legal and yet they step all over another character's concept when that happens then the DM needs to step in and fix it.

A lot of issue could be avoided if everyone played with these two simple rules 1 don't be a dick and 2 the responsibility of every one having fun belongs to everyone at the table.
__________________
Favorite line heard at the table "I am killing to subdue" Kavo the Dwarf
Elf Witch is offline   Reply With Quote
Old 9th August 2011, 07:06 AM   #12 (permalink)
is in your garden, inciting your gophers.

Registered User
 
Whizbang Dustyboots's Avatar
 
Join Date: Apr 2003
Location: The hedge maze
Posts: 12,472
Quote:
Originally Posted by Tuft View Post
IMHO, its not "Stormwind", but "Goldilock" and the "Red Queen".
Where the hell are these descriptors coming from?
__________________
http://www.enworld.org/forum/4e-discussion/213067-unified-theory-gnomes.html
Whizbang Dustyboots is offline   Reply With Quote
Old 9th August 2011, 07:07 AM   #13 (permalink)
Roll to Fail

Registered User
 
SpydersWebbing's Avatar
 
Join Date: Oct 2007
Location: 1418 Santa Fe St. Athison, KS 66002
Posts: 212
I think the people who have issue with "competent" characters are the people who have had to run games for those who manage to make characters that are nigh invincible. When they see someone doing an even similar action they flip out because it's one step on the slippery slope of power gaming, which I hold to be worse than murder.

So it's not the fact that you want to be competent, it's instances where someone totally ruined the fun by being too good at their job that you're reminding them of.
SpydersWebbing is offline   Reply With Quote
Old 9th August 2011, 07:11 AM   #14 (permalink)
is off looking at new systems. Ooo, new shiny.

Registered User
 
Hussar's Avatar
 
Join Date: Aug 2004
Posts: 12,184
Quote:
Originally Posted by Tuft
Now, assume that the "DM" does not Goldilock his encounters, but keeps at a pre-set difficulty level. No matter what, come hell and high water, he wont budge from it. Well, then too optimized characters will make those encounters too easy, and thus boring.
So, because the DM is inflexible and unwilling to take players into account, I, again, have to self nerf?

I'd say that a DM so inflexible that he cannot adapt to a competently played character should be taking some remedial DMing classes.

Again, like Elf Witch, I'm presuming no one at the table is being a jerk and no one is intentionally stepping on other people's toes. But being told that a perfectly reasonable character is "too good" and that I'm a "powergamer" because my character isn't some weak sauce collection of weaknesses is annoying as all get out.

If people can tell me to rein myself in, why can't I tell them to grow a pair?

Comments
  
  "If people can tell me to rein myself in, why can't I tell them to grow a pair?" hehe
__________________
Why try making D&D look more ludicrous? That's like shooting fish in a barrel.
Hussar is offline   Reply With Quote
Old 9th August 2011, 07:24 AM   #15 (permalink)
is wondering why he is even here

Registered User
 
MichaelSomething's Avatar
 
Join Date: Apr 2007
Location: Chester County, Pennsylvania
Posts: 1,096
To some people playing RPGs, it's not about the rules at all.
__________________
"At best and at worst, it is a waste of time." A Mormon bishop on Dungeons and Dragons
MichaelSomething is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Check out our sponsors!

Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.2.0