"Oh god what is that!"

Rechan

Adventurer
Perhaps it's perfect timing. Maybe it's the surprising reskin. The most unexpected moment. Or the too-high level thing showing up way too soon.

Whatever creates it, its the appearance of a monster that makes the players react with surprise, horror, amusement, and excitement all at once. They tell this story with smiles, because it is an event that stays with them.

What are yours? What's that one monster, in that one situation, that got the best reaction?
 

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For me:

The players were in Eberron's Demon Wastes, a magic-blasted, demon-infested desert. They were tasked with cleaning out an abandoned colony. The tone was supposed to be tense and spooky (as it was a demon-tainted and tainted locale), but the PCs had smashed through everything they came to and were acting fairly cocky.

I wanted to strike some paranoid fear into them, and was suddenly inspired on the fly. I had them all make fort saves. Two failed.

Those two characters began to vomit black sludge. And it kept coming, like a river of the stuff had just opened up in their stomach. They threw up until there were broad puddles of the stuff.

As the two PCs lay prone, trying to get their wits about them... the puddles gathered together, rose up, and attacked.

The players were floored. They laughed, they flinched, and they fought. And fought hard. I used basic ochre jelly stats. It just so happened that those things like to split apart when hit by sharp objects and the barbarian let fly with his axe. Needless to say the players got surrounded, fast, and two nearly died.

After the fight, I'd periodically ask for fort saves, just to make everyone cringe and worry. But man, they were talking about that encounter for days, and one or two told me it was the most memorable encounter they had ever been in.

Since then, I try to use the vomit-monster setup with every new group. Maybe it's a demonic monster-summoning ward, or the effect of the Far Realms bleeding over, a weird biomancer's spell, or something else.
 

Good thread idea [MENTION=54846]Rechan[/MENTION] !

Off the top of my head one of these things happened a few months ago for a group of friends that I ran a small adventure for that lasted 3-4 sessions.

The very first session, the PCs were hired to go "clean out a local infestation of vermin" from the local lord. Which happened to be a bunch of kobolds (cliche I know) in the lord's gold mine.

The PCs ran through the mine slaughtering kobold after kobold, progressively getting deeper into the mine. They then turned a corner and saw at the back of a big cave a White Dragon. They all stopped dead in their tracks as the dragon roared at them and claimed it was going to eat them for trespassing and killing its followers.

A conversation ensued at the table in which the players were wide-eyed and claiming that they were too small to take on a dragon! I asked them, "What did you think this game was called? Houses & Humans? It's DUNGEONS & DRAGONS! What are you going to do?"

After a brief stint of them talking back and forth (meanwhile in game they were backing out of site of the dragon) they decided to go ahead and fight it. It was only a level 3 wyrmling, but the way I described it to all these level 1's made it seem more sinister than it really was. I got a good laugh at their expense when they took it down fairly easily.
 

The players were in Eberron's Demon Wastes, a magic-blasted, demon-infested desert. They were tasked with cleaning out an abandoned colony. The tone was supposed to be tense and spooky (as it was a demon-tainted and tainted locale), but the PCs had smashed through everything they came to and were acting fairly cocky.

Had a very similar set up in one of my games. The PCs had spent the entire campaign adventuring in the core of the setting, a vast human empire filled with a civilization that had endured for millenia. They fended off occasional monster attacks, and uncovered various corruption and intrigues and the like, but they always knew, somewhere on the edge of the map, was a place called the Broken Mountains, beyond which all the ancient horrors of the old world had been driven into, out of the lands of men.

Inevitably, of course, the PCs ended up in those Mountains. Lost, wandering in search of survival, and surrounded by terrors that time had forgot. And they were heroes, sure, but not very high level ones - maybe 7th or 8th level or so.

Now, this was a very difficult session to run - if I just grabbed high level monsters and some scary stat-blocks, they would get annihalated. If I tried to find scary stuff of their level, they would probably be able to straight-up fight it. So I ignored stats pretty much completely, and just had a long improv session of frightening events.

Terrifying howls in the distance plagued them. When they slept (avoiding a fire), the PC farthest from the one on watch began to be dragged off by invisible hands in the night.

Perhaps my favorite moment - as they crept along a cliffside, the shadow of an enormous scorpion began to scuttle across the stone wall - despite nothing being there to cast the shadow. It plunged its stinger into the shadow of one of the PCs - who failed a fort save and had an inky black infection begin to blossom across her skin. They carved out the rotten flesh without hesitation and fled from the shadow on the cliffs.

The one fight they had involved them stumbling into the cave of the First Troll, an ancient (but nearly unintelligent) monstrosity that regenerated almost instantly every bit of damage they did to it - which they only escaped by using explosives to bury it under a landslide.

By the end of the session they were cowering in bushes at the slightest sign of danger, jumping at every shadow, afraid to drink any water or touch any plants. They finally emerged into safety... having taken almost no damage or any lasting effects, but convinced that they were about to die at any moment.

Not the sort of thing I'd run in such a fashion on a regular basis, but for a place supposed to be a valley of ancient terrors - or something like the Demon Wastes - it worked, and they all specifically commented on it being one of the most intense sessions of the campaign.

In the end, it is all too easy for PCs to just assume they can handle anything (I'm running into that problem right now, trying to keep a group properly cautious in Ravenloft), and sometimes stepping outside the stats is the only way to make it work.

In part because, admittedly, many players are familiar with various monsters, dangers, etc, in D&D. When they encounter something completely new (such as black slude vomit!) they don't know what to expect, and that really helps drive the fear home.
 



What's that one monster, in that one situation, that got the best reaction?

We're exploring one of the temples in Return to the Temple of Elemental Evil. We open a door and see a gibbering mouther. My character's response: "I close the door."

The GM didn't let us avoid the fight and we did kill it, but one of favorite phrases when confronted with something we really don't want to deal with is "I close the door."
 
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From an AD&D 1E campaign that I played in a year or two back. The DM had us up against a "Pennangalan". The first time we encountered the creature and it detached itself from the body, the DM did such a great job of describing the process that we all stared blankly at him for a couple second with looks of shock, horror and disgust.

Not quite as bad, but during my last 4E campaign, the party while exploring a sewer system reached a section where the water and offal poured down into a sink hole, that continued off into a cave network. Piles of trash were compounded at the lip of the sinkhole. The thief tied off a rope and began to slide down into the hole when the pile of trash began to move. As the pile coalesced into an animated humanoid form, it also grabbed hold of the rope and yanked it up throwing the thief who had been holding on to it, into the wall across the room. The creature then proceeded to pummel the party with all sorts of nasty surprises. By the end of the fight everyone was down (4 out of 5 characters) except the druid who barely managed to drop it before it dropped him.

After the fight they were dying to know what that was, thinking it to be some sort of shambling mound, but as it turns out is was a "trash hulk". A creature comprised of trash and other nasty stuff. I pulled it out of one of the new Dragon Magazines and thought it would make a pretty good encounter for their location.
 

Those two characters began to vomit black sludge. And it kept coming, like a river of the stuff had just opened up in their stomach. They threw up until there were broad puddles of the stuff.

As the two PCs lay prone, trying to get their wits about them... the puddles gathered together, rose up, and attacked.

The players were floored. They laughed, they flinched, and they fought. And fought hard. I used basic ochre jelly stats. It just so happened that those things like to split apart when hit by sharp objects and the barbarian let fly with his axe. Needless to say the players got surrounded, fast, and two nearly died.

After the fight, I'd periodically ask for fort saves, just to make everyone cringe and worry. But man, they were talking about that encounter for days, and one or two told me it was the most memorable encounter they had ever been in.

Since then, I try to use the vomit-monster setup with every new group. Maybe it's a demonic monster-summoning ward, or the effect of the Far Realms bleeding over, a weird biomancer's spell, or something else.

Oh btw, consider this idea stolen by me too!
 

It was a creepy house. Not quite a haunted house, but close.

We were playing by maptools (virtual tabletop) and skype, and they were moving their figures through the rooms, exploring.

They'd just been in the room with a hundred dead-eyed dolls...and they walked through the parlor, with harpsichord in it.


Just as the last of them was about to leave the harpsichord room...I played a bit of slow, somewhat childish harpsichord music for them over the skype channel.


I got at least a minute of silence.


Then one of them, somewhat timidly said "do we hear that?"


I think it was the best, if not only, time I actually freaked out my players.
 

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