Best Post-Apocalyptic Idea Ever!

dm4hire

Explorer
The world didn't end in 2012...
It wasn't destroyed by a meteor...
Natural disaster...
Nuclear destruction...
Rogue planet...
Or even the sun going nova.

Over come the desolation of a world dying...
A world where everything fights to survive...
And one man ultimately holds the fate of the world in his hands.

Can you stop him...
Or will you join him?

The truth is hidden within the ruins...
As you discover a world in holocaust...
And must face...


The Wrath of Chuck Norris!
 

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Strangely, this idea appeals.

I am somewhat reminded of what someone told me about Six-String Samurai.

[ame=http://www.youtube.com/watch?v=pfTWYP4bE28]Six String Samurai (1998) Theatrical Trailer - YouTube[/ame]

Better yet, mix the two and make a post-apocalyptic world where the PCs are celebrities (or members of a celebrity cult) in the New World of the Atom.
 

I have decided that the mechanics of the game will work like this:

You have 4 hit points. Why? Because Chuck Norris lets you. This goes for every creature you might encounter, except Mr. T who has 50 (pity the fool who says different) and Chuck Norris, who breaths fire and spin kicks the sun and still has 100 but would otherwise have like a bazillion points.

Whenever you encounter something you have to fight, both you and the whatever roll 1d6 to see what happens. Describe some awesome moves you attempt to do in fighting before you roll to make it seem like you're really cool and could fit in Chuck Norris' shadow. Once rolled high roll wins while the loser takes one point damage. If you tie you both take a point. If you reach zero, you die. Remember this goes for anything you might encounter, except Mr. T or Chuck Norris. Mr. T rolls 5d6 compared to your d6, he wins all ties, and his wins cause two points of damage. If Chuck Norris looks at or punches you, you die. There should be no real point in rolling dice, but Chuck Norris wants you to see how bad you got your ass kicked. Chuck Norris gets 10d6 verses your d6. He wins all ties and his wins deal four points each. You're dead so suck it up as Mr. T says, "Pity the fool."

Enjoy!!!
 
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I have decided that the mechanics of the game will work like this:

You have 4 hit points. Why? Because Chuck Norris lets you. This goes for every creature you might encounter, except Mr. T who has 50 (pity the fool who says different) and Chuck Norris, who breaths fire and spin kicks the sun and still has 100.

Whenever you encounter something you have to fight both you and the whatever roll 1d6. High roll wins while the loser takes one point damage. If you tie you both take a point. If you reach zero, you die. Remember this goes for anything you might encounter, except Mr. T or Chuck Norris. Mr. T rolls 4d6 compared to your d6 with each win causing damage. If Chuck Norris looks at or punches you, you die. There is no rolling against Chuck Norris as he only punches or kicks dice, leaving nothing to compare results to.

Enjoy!!!

Sounds mostly good, but you should specify that Mr T wins all ties.

Also, I think Chuck Norris should roll dice because they are fun, and what's more fun than Chuck Norris? But he should roll 10d20 against your 1d6.
 

I was thinking 10d6 originally but changed to the humor bit so will incorporate it. I also meant to have Mr. T win ties. I'll up date it. Thanks.
 



I've decided to make a second edition of this game and add a few more action heroes to fight. I need help figuring out what their proper hit points and attack dice should be. As well as I could use some suggestions for other stars to add. Here's who I'm adding to the list so far:

Arnold Schwarzenegger - figure he should have about 6 hit points, uses 3d6, loses ties, but you have to beat him three times to kill him cause "he'll be back" if you don't.

Then I have the following I'm working on:
Bruce Willis
Jason Statham
Jackie Chan
Jean-Claude Van Damme
Jet Li
Sylvester Stallone

So thoughts or suggestions? Thanks!
 

I despise the Chuck Norris meme. He is made of ignorance and fail.

So while I hope you enjoy your game... it is actually the *worst* post-apocalypse idea, EVAR.
 

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