UPDATE: So far I've ran two sessions. The first play report is here and here's the second play report.
The local youth center is very receptive to me running a weekly D&D game there - a year or two ago, someone did the same thing over the summer. The program admits middle and high school kids - so roughly 10-18 year olds. (For the curious the program's site is here.)
Thing is, what should I expect? And how do I handle kids (as opposed to adults)? What should I do differently, or ways to help given that I'm dealing with teens?* I know there are some resources out there (A few articles at DNDKids) but not a whole lot. Not only that, but how to make the game the most fun/EXCITING for newbies?
I imagine that at first it might be like running a convention game (but I have no experience doing that either
). Some kids may have experience (having played in the previous person's game), others may not. My general idea at this time is to just come in first with a bunch of pregens, run a session or two to see who likes it, and then help the interested ones make characters.
I'll take any advice I can get, right down to "When plotting that first game, do this, it will appeal to them more".
*One thing I know to do: avoid any Demon/Devil business. This is in a hippy New York college town, so there's less to fear of the D&D is Satan stuff, but even so I don't need a kid running home and telling his parents that he played a WARLOCK INFUSED WITH THE POWERS OF HELL.
The local youth center is very receptive to me running a weekly D&D game there - a year or two ago, someone did the same thing over the summer. The program admits middle and high school kids - so roughly 10-18 year olds. (For the curious the program's site is here.)
Thing is, what should I expect? And how do I handle kids (as opposed to adults)? What should I do differently, or ways to help given that I'm dealing with teens?* I know there are some resources out there (A few articles at DNDKids) but not a whole lot. Not only that, but how to make the game the most fun/EXCITING for newbies?
I imagine that at first it might be like running a convention game (but I have no experience doing that either

I'll take any advice I can get, right down to "When plotting that first game, do this, it will appeal to them more".
*One thing I know to do: avoid any Demon/Devil business. This is in a hippy New York college town, so there's less to fear of the D&D is Satan stuff, but even so I don't need a kid running home and telling his parents that he played a WARLOCK INFUSED WITH THE POWERS OF HELL.
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