MichaelSomething
Legend
It's a simple question, but I think I'll need to explain the context when it comes to RPGs.
One example of this is 4E marking. Mark abilities never say "you can't attack my allies." They say, "if you attack my allies, I get to do something to you." Some people feel quite constrained by that, feeling that these mark abilities stop their ability to decide how the monster attacks. The presence of the mark ability seems to simply over ride all options to them.
Another example is the 3E combat maneuvers. While they are options for disarming, tripping, etc. many people felt they were no real options all. After all, drawing an attack of opportunity for a small chance to slightly disable a monster is a huge waste of time and resources when you can simply attack for damage (of course, you could take feats to make a maneuver good, but then that generally became your default move).
So is "you can, but at a penalty" the same as "you can't?" Is this a bad question to ask?
One example of this is 4E marking. Mark abilities never say "you can't attack my allies." They say, "if you attack my allies, I get to do something to you." Some people feel quite constrained by that, feeling that these mark abilities stop their ability to decide how the monster attacks. The presence of the mark ability seems to simply over ride all options to them.
Another example is the 3E combat maneuvers. While they are options for disarming, tripping, etc. many people felt they were no real options all. After all, drawing an attack of opportunity for a small chance to slightly disable a monster is a huge waste of time and resources when you can simply attack for damage (of course, you could take feats to make a maneuver good, but then that generally became your default move).
So is "you can, but at a penalty" the same as "you can't?" Is this a bad question to ask?