[Mor's End Discussion] Time to open shop!


log in or register to remove this ad

Perhaps we should each post the e-mails that we sent to the group. I'll post mine when I get back from lunch.

--sam
 

Actually, I think a summary of what we have already would be sufficient. I only ask that if we do cut and paste emails that we be mindful that several people asked not to have their real names and email addresses posted in a public place.

--Buttercup the paranoid
 

Thanks for reminding me uhm... Buttercup (yeah, that's the ticket)... :)

EDIT: The reason I think we should post all of the e-mails is that I think it's worthwhile to see which ideas were discarded along the way. Who knows... we might even revisit a discarded idea...

EDIT (part the second): If y'all (yes, I'm from the South) prefer, I can post all of the e-mails in the order they were sent out.

--sam
 
Last edited:

Re: EN World City Project: Time to open shop!

Krug said:
Yes, I think this is suitable. *knocks on wall* Good strong place this is.

Seems right. Hope it's not too haunted.
*looks behind curtains*
I can hear voices.

-- TGD the "just a bit less paranoid than Buttercup"
 

Map 1

I'll post the maps then.
Let me remind you that they are only food for thought.
 

Attachments

  • city_001.jpg
    city_001.jpg
    19 KB · Views: 550


E-mail to Group from Krug

Hi all,
Thanks for volunteering to help with the EN World city project.

I think we should come up with the 'big picture'; of what the city area's should be, perhaps even a rough map of the city.

As for the name thing, what do you think? A lot of people are really dissing Entropy/Entropia on the boards. (Ok they're not my favourite. Perhaps I shouldn't have put them out for voting in the first place...)

To start off with the city design, Buttercup had some nice suggestions:

>Hi Krug, Buttercup here.

I'd like to get involved with this. I love designing stuff like this! If you still need help, let me know what needs to be done, and I'll roll up my sleeves.

Here are some things I was thinking about already: We need to define the lay of the land, because that will shape the city. For example, the stuff that Starwolf posted (which happened to use several of the more popular name choices) are a good start. It gives a whole framework to the design. Also, I was thinking
about big picture issues, like, the city should be on a major caravan route, and have three or four major industries that would make it be a trade hub. That gives people a reason to come there.

And now for my first suggestion of industry/locale: Claytown! In honor of alsih2o and just because I think it might be cool. What if the riverbank had especially good clay deposits? There would be a whole section of town devoted to digging clay, shaping clay
and firing it into pottery. If the clay were especially fine, it would be a trade commodity. I'm thinking Ming vases here.

Another idea would be to use the name Kul Moren for the mountains/highlands above the city, and the mines found there. Mines of Kul Moren has a nice ring. It would give us the opportunity to have a dwarven community, with more trade, more visitors and perhaps some racial tension, which is never a bad thing.

Krug
 
Last edited:

E-mail from The Grey Dwarf

Hi all,

I’m happy to “work” with you.

Here’s a rough sketch of a possible layout of the city, taking some of Buttercup’s ideas into account.

My vote was for Enheim, which sounds more like a town name than the other two. There is always the possibility to refine the choice in a second poll. Only the 5 names having the more votes would be listed.

I think that after defining the lay of the land, we’ll need to know how the city was created. Did it spread from a military outpost or did the dwarves create it as a trading place? It could have been a landing point for pirates or a big market for merchants waiting for boats coming along the river. It could also be a sacred place where a huge temple was built and where pilgrims come all the time or an abandoned prison that grew to huge proportions…

This historical information will provide us with the type of population and the type of special shops to be found there.

The Grey Dwarf

EDIT: The image is an earlier post above --sam
 
Last edited:

E-mail from Lalato

Hi Everyone...
I like The Grey Dwarf's idea of having a second vote for the top 5. I would even expand that to anything that received double-digit votes. I voted for Mor's End. It was one of the names I came up with... :) I have to admit Kul Moren is growing on me, though.

I like the idea that the city should be on a caravan route. Personally, I still prefer a city that is an inland river port as opposed to a sea port. Sea ports tend to be the endpoints of caravan routes... not necessarily stopping points along a route.

I'm visualizing something along the lines of Pittsburgh... with the the river splitting into two. A major reason for it being a caravan stop would be either the famed ferry crossing or the famed bridge.

I like the idea that there are a few major industries nearby. Buttercup's idea for a nearby clay deposit is great... and I would extend that by saying that if there is going to be a mine nearby... it definitely has to be an iron mine. I think my idea of cattle as a major industry could work, but it might be better if it's a natural resource as opposed to animals.

As far as the terrain... I think it should be hilly, but not mountainous. Grassy... and peppered with small forested areas. There should definitely be a swamp or a bog nearby. Moors are also a possibility. Anything to make the area interesting...

Climate might either be sub-tropical or temperate. If temperate... I would suggest a light winter with little to no snow. If sub-tropical there should be a prominent rainy season.

That's all I can think of right now...
--sam
 
Last edited:

Remove ads

Top