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Old 7th September 2008, 08:11 AM   #1 (permalink)
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Vigilance Goblin Sharpshooter (Lvl 2)
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[Supers20]: Bring on the bad guys!

All right, too many wishy-washy goodie-two-shoes write-ups have been done.

Magneto (Erik Magnus Lehnsherr) (Star 10/Speedfreak 10): HD 20d8+40; HP 160; Init +2; Spd 30 ft; Defense 29, flatfooted 27 (+2 Dex, +17 Class); BAB +14; Atk +13 melee (1d4-1 NL, unarmed), or +16 ranged (15d4+0, Energy Blast); SQ Friends in High Places, 23 DR Physical, 22 DR Energy; AL Mutant Rights; SV Fort +10, Ref +14, Will +10, Rec +8; Rep +25; Str 8, Dex 14, Con 15, Int 12, Wis 10, Cha 18.
Background: Rural
Occupation: Mastermind: Perks 4+4 power stunts (Breakdown, Bulletproof, Energy Eater, Magnetic Flight, Magnetic Shield, Metal Detector, Professional Reputation x2)
Hobby: Languages
Skills: Academics (Genetics) 10 (+11), Athletics 4 (+3), Computers 20 (+21), Crime 2 (+3), Engineering 23 (+24), Influence 23 (+27), Leadership 23 (+27), Perception 23 (+23), Power Control 23 (+25), Read/Write Language (English, German, Hebrew), Speak Language (English, German, Hebrew), Unarmed 4 (+3), Vehicles 4 (+6)
Feats: Absorption, Armor (PL +1 worn device), Blast- Energy, Control Magnetism, Endorsement Deal, Enemy (Mutant-haters), Power Level x15, Reciprocity, Voice of Command
Access/Contacts/Followers: Influence Contact: Grant Secret Access, Information Contact: Worldwide, Extremely Sensitive Information, Skill Contact: 23 ranks Streetwise, Skill Contact: 23 ranks Medicine, Skill Contact: 23 ranks Chemistry, Skill Contact: 23 ranks Legal
Wealth: 43
Possessions: Armored Costume, numerous gadgets/vehicles as required
Character Disadvantages: Early Magneto: Obsession: World Domination (DSR 5), Middle Magneto: Obsession: Mutant Supremacy (DSR 5), Modern Magneto: Code: Defend Mutant Rights (DSR 5), All Periods: Enemy: various Mutant-hating groups such as Project: Wideawake and the Purifiers (DSR 5)
Quote: “The war is coming.”

And just in case I need to say it (since we live in the culture of ownership): these write-ups are for entertainment purposes only and do not constitute any attempt, implied or otherwise, to infringe on any trademarks or intellectual property not my own.
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Old 8th September 2008, 05:34 PM   #2 (permalink)
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mikelaff Goblin Sharpshooter (Lvl 2)
I'm working up A Sinestro Corps era Sinestro right now. Hope to post it tonight
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Old 8th September 2008, 08:18 PM   #3 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
Alright, this is totally open for debate - so let me know if anything doesnt fit. I give thee Galactus!

“Of all the creatures in the vastness of the universe, there is none like me. I was present at the birth of the universe, and I shall be there at its end. Though I ravage worlds to live, I bear no malice to any living thing. I simply do what I must to survive. And why must Galactus survive? For, no matter how many worlds I devour... How many civilizations I destroy... It is my destiny to one day give back to the universe — infinitely more than I have ever taken from it. So speaks Galactus!"
AKA: Ravager of Worlds, Devourer of Worlds, Destroyer of Planets, Eater of Planets, The Big G, Ashta, Galan of Taa

Galactus (Brainiac 15/Star 15): HD 30d8+480; HP 625; Init +0; Spd 40 ft; Defense 41, flatfooted 31 (+10 Dex, +20 Int, +11 Class); BAB +22; Atk +39 melee (2d12+17, Unarmed), or +32 ranged (20d4+0, energy bolt); SQ Thinker, 20 DR physical, 20 DR energy, 10 DR psychic; AL none; SV Fort +26, Ref +24, Will +38, Rec +10; Rep +22; Str 45 (+17), Dex 30 (+10), Con 42 (+16), Int 50 (+20), Wis 50 (+20), Cha 30 (+10), hgt: 26' 9" wgt: 18.2 tons.

Background: Academic/Space Explorer
Occupation: Mastermind: Perks 2+4 power stunts (Cosmic Reputation, Well Informed - Energy Eater, Force Field, Gadgeteer, Psi-Screen)
Hobby: Power Control
Skills: Academics (Genetics) 23 (+43), Academics (Cybernetics/Robotics) 23 (+43), Academics (Cosmology) 23 (+43), Athletics 18 (+35), Chemistry 23 (+43), Computers 23 (+43), Engineering 23 (+43), Influence 22 (+32), Leadership 12 (+22), Perception 22 (+42), Power Control 25 (+45), Vehicles 23 (+), Unarmed 18 (+35), Weapons 18 (+35)
Feats: Absorption, Armor, Aura, Control Energy, Control Radiation, Computer Link, Enhanced Senses, Flight, Followers, Gadgetry, Headquarters, Life Support, Mind Shield, Smart Defense, Superhuman Intelligence, Superhuman Constitution, Superhuman Strength, Power Level x20, Telepathy, Teleport
Access/Contacts/Followers: Complete Access, 21 unspent (plus 20 more for followers only)
Wealth: Unlimited
Character Disadvantages: Illness: Planetary Hunger (DSR 5) if Galactus is not consuming biosphere, affects once a month potential Lethal. Hunger (Galactus must consume the bio-energies of planets that support or can support life. The suitable type of planet need not be one where life is present, but it must have the potential to support life. If he doesn’t his power level will decrease by 2 ranks each month until he does. Once his Power Level reaches Zero he dies.
Dependency: Armor (DSR 3) Armor Dependency (Galactus wears a full-body suit of armor constructed from an unknown extraterrestrial metal that permits him to regulate and control his personal energy. If he were to remove the armor, the vast cosmic energies that empower him would run rampant, with the potential to turn him into a small star

Possessions:
Body Armor DR20 Physical

Elemental Converter Machine - The Elemental Converter Machine helps Galactus siphon planetary energy more efficiently, without the machine, Galactus would be forced into a comatose state after feeding


Headquarters “Taa II Worldship” the solar system sized, moebius strip shaped. Communications, Computer, Defense System, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System, Security System, Powers: Flight, Space Travel, Super-Senses - Detect Energy, Detect Life
  • Galactus is capable of space travel via his own power; he disdains the needless expenditure of power and prefers to travel in starships of his own design. Though Galactus has many different starships in his personal fleet his preferred long range vessel is his sphere-shaped starship (over a mile in diameter)
Device X “Ultimate Nullifier” Disintegrate (PL+50) 80d4 - Galactus possesses the Ultimate Nullifier, which he never uses, as it destroys both the wielder and its target. This weapon has the ability to destroy any target the wielder can envision. In the hands of Galactus, due to his nearly omniscient nature and cosmic awareness, the Ultimate Nullifier is capable of destroying entire universes and even entire timelines. It was revealed in the Abraxas story arc that the Ultimate Nullifier is actually an aspect of Galactus himself.


Galactus often employs a robot called The Punisher, which possesses vast superhuman strength and speed, to battle adversaries whose power levels do not warrant his direct attention. The Punisher construct can be likened to a cosmic fly swatter.
  • The Punisher (Powerhouse 15): HD 15d10+120; HP 225; Init +7; Spd 30 ft, Fly 200 ft; Defense 28, flatfooted 21 (+7 Dex, +11 Class); BAB +15; Atk +22 melee (2d8+7, unarmed), or +22 ranged (10d4+0, Power cosmic blast); SQ Melee Master, 10 DR Physical, 10 DR Energy; AL Nova Corps; SV Fort +17, Ref +12, Will +6, Rec +15; Rep +7; Str 24, Dex 24, Con 26, Int 10, Wis 12, Cha 8. Hgt: 4’6” Wgt: 500lbs
    Background: Cyborg
    Occupation: Super Agent: Perks 2+3 power stunts (Absorption Blast, Bulletproof, Remote Hacking, Resistance to Cold, Resistance to Heat)
    Hobby: Perception
    Skills: Athletics 4 (+11), Computers 18 (+38), Perception 4 (+5), Power Control 18 (+26), Unarmed 18 (+25)
    Feats: Absorption, Armor, Computer Link, Flight, Force Field, Life Support, Power Level x10, Superhuman Dexterity, Superhuman Strength, Superhuman Constitution
    Access/Contacts/Followers: Varies
    Wealth: NA
    Possessions: None
    Character Disadvantages: Code: Loyal to Galactus (DSR 5)
Although Galactus is usually depicted in humanoid form, each sentient being perceives him having a form resembling his own. Hence, humans see Galactus as an enormous armor clad humanoid, while an amoeba-like species, for example, would perceive Galactus as a gigantic amoeba-like entity. As Galan, Galactus was indeed a humanoid; but his true current form is unknown. Although it is not entirely clear why beings from different sentient races perceive Galactus differently, it is likely the byproduct of the mortal, sentient races of the universe lacking the sufficient level of consciousness and sensory perception to grasp his divine, or semi-abstract, nature.

The Power Cosmic is the power of Galactus, or energies and abilities sourced from him. Galactus is able to employ the limitless cosmic energy within him to produce any effect he desires. Some of his more commonly employed abilities are the molecular restructuring, conversion or transmutation of matter, the projection of energy with incalculable concussive force and/or heat, the teleportation of objects (even entire galaxies) across space or even time, the erection of invincible energy-screens and force fields, the creation of interdimensional and intradimensional portals and/or wormholes, virtually unlimited telepathy and telekinesis, and cosmic awareness on a universal scale. Galactus has even shown the ability to create life, resurrect the dead, manipulate mortal souls and recreate dead worlds in every detail. Even his heralds, whom he has endowed with a minuscule fraction of his awesome power, are able to manipulate matter and energy in ways far beyond human comprehension.

Last edited by zerzix; 8th September 2008 at 08:40 PM..
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Old 8th September 2008, 08:30 PM   #4 (permalink)
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mikelaff Goblin Sharpshooter (Lvl 2)
At a quick scan, Galactus looks pretty cool. Looks like you may have left off his 4 power stunts, though.
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Old 8th September 2008, 09:23 PM   #5 (permalink)
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Vigilance Goblin Sharpshooter (Lvl 2)
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Looks pretty good.
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Old 9th September 2008, 02:50 AM   #6 (permalink)
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mikelaff Goblin Sharpshooter (Lvl 2)
OK - here's a take on Sinestro.

Sinestro (Star 10/Brainiac 10): HD 20d8+60; HP 180; Init +2; Spd 30 ft; Defense 28, flatfooted 18 (+2 Int, +2 Dex, +14 Class); BAB +12; Atk +12 melee (2d6+0, unarmed), or +14 melee (5d4, energy contruct weapons), or +14 ranged (12d4+0, energy blast); SQ Friends in high places; AL Sinestro Corps; SV Fort +9, Ref +12, Will +13, Rec +9; Rep +19; Str 10, Dex 14, Con 16, Int 16, Wis 8, Cha 14.
Background: Academic
Occupation: Superagent: Perks 3+4 power stunts (Area Effect, Autofire, Agency Rank (Leader of Sinestro Corps), Energy Bolt, Energy Weapons, Flight, Force Field)
Hobby: Unarmed 4
Skills: Academics (Ancient Korugarian Cultures) 23 (+27), Academics (History of Green Lantern Corps) 23 (+26), Acrobatics 21 (+23), Computers 16 (+19), Engineering 16 (+19), Firearms 23 (+25), Influence 23 (+25), Leadership 23 (+25), Perception 23 (+22), Power Control 23 (+26), Unarmed 22 (+22), Stealth 23 (+25), Vehicles 16 (+18), Weapons 12 (+12)
Feats: Attack Focus (energy construct weapons): +2 to attack rolls, Blast: (Energy) (PL +2, worn device, Sinestro Corps Ring), Control Energy (PL +2, worn device, Sinestro Corps Ring), Dedicated (Sinestro Corps), Enemy (Green Lantern Corps):+3 damage, Ensaring Attack (PL +2, worn device, Sinestro Corps Ring), Exploit Weakness, Iron Will, Life Support (PL +2, worn device, Sinestro Corps Ring), Master Plan, Power Level x10, Smart Defense, Teamwork (Sinestro Corps):+4 bonus to skill checks, Voice of Command
Access/Contacts/Followers: Complete Access (Sinestro Corps mainframe on Qward, Book of Parallax)
Wealth: Varies
Possessions: Varies by situation.
Character Disability: Code: Fixated on preserving order at all costs.(DSR 5), Enemy: Green Lantern Corps (DSR 5)
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Old 9th September 2008, 01:12 PM   #7 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
Nice Sinestro! Keep'em coming! Evil is soooo good sometimes. hehe
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Old 9th September 2008, 05:36 PM   #8 (permalink)
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Very nice write-ups!
Thanks for posting these!
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Old 9th September 2008, 05:51 PM   #9 (permalink)
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Vigilance Goblin Sharpshooter (Lvl 2)
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Mystique a.k.a. Raven Darkholme (Speedfreak 10/Star 5): HD 15d8+30; HP 120; Init +8; Spd 35 ft; Defense 31, flatfooted 23 (+8 Dex, +13 Class); BAB +10; Atk +18 melee (2d8+8 NL, unarmed), or +19 ranged (2d8+8, M-21 Sniper Rifle); SQ Need for Speed; AL Destiny, her children (Rogue, Nightcrawler); SV Fort +8, Ref +18, Will +6, Rec +6; Rep +10; Str 12, Dex 26, Con 14, Int 14, Wis 8, Cha 11.
Background: Military
Occupation: Assassin: Perks (Precision Strike, Called Shot)
Hobby: Vehicles
Skills: Acrobatics 18 (+26), Athletics 8 (+9), Crime 20 (+22), Firearms 10 (+18), Influence 20 (+20), Perception 20 (+19), Read/Write Language (English, German, Italian), Speak Language (English, German, Italian), Stealth 18 (+26), Unarmed 16 (+17), Vehicles 4 (+12)
Feats: Critical Strike: +3 damage against flat-footed targets, Feint, Mimic, Power Level x10, Redirect, Sneak Attack x2: +2 damage against flat-footed targets, Superhuman Dexterity, Weapon Finesse (Unarmed)
Access/Contacts/Followers: Top Secret Access, Supply Contact (Government Black Ops Agencies): 28 Wealth
Wealth: 20
Possessions: M-21 Sniper Rifle
Character Disadvantages: Code: Fiercely loyal to her allegiances (DSR 5), Code: Mutant Rights (DSR 5)
Quote: “You’re not worth my time.”

Last edited by Vigilance; 9th September 2008 at 07:36 PM..
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Old 9th September 2008, 06:55 PM   #10 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
Nice Chuck! She rocks! Hows about Doc Doom or Juggernaut? I get confuzzeled with the magic and armor schtuffs.

Heres a lil psycho evil....


Hello, Basty...


The Joker (Star 13, Brainiac 5)
HD 18d8+36; HP 140; Init +3; Spd 30 ft; Defense 33, flatfooted 13 (+3 Dex, +4 Int, +3 Chr, +13 Class); BAB +14; +16 melee (1d8+2, Unarmed), +17 melee (1d4+7, Knife) +17 melee (2d4+2, Beretta 93R), +17 (2d8+4, AK-47); SQ Friends in low (high) places; AL Belief system (Anarchy/Chaos) SV Fort +7, Ref +11, Will +12, Rec +5; Rep +15; Str 13, Dex 16, Con 15, Int 19, Wis 10, Cha 17.
Background: Criminal
Occupation: Mastermind: Perks 4+4 power stunts (Gadgeteer, Security systems, Professional Reputation, 1 unused)
Hobby: Weapons
Skills: Academics (life sciences) 20 (+24), Acrobatics 14 (+17), Athletics 13 (+15), Chemistry 22 (+26), Computers 13 (+17), Crime 20 (+24), Engineering 10 (+14), Firearms 16 (+19), Influence 20 (+23), Leadership 20 (+23), Legal 14 (+18), Outdoorsman 14 (+14), Perception 15 (+15), Power Control 10 (+12), Read/Write: English, Stealth 15 (+18), Streetwise 20 (+24), Unarmed 14 (+15), Vehicles 17 (+24), Weapons 25 (+26)
Feats: Attack Focus (Knife), Banter, Dodge Focus, Entourage, Exploit Weakness, Fascinate, Feint, Followers, Gadgetry, Master Plan, Power Level x7, Redirect, Smart Defense, Suggestion, Trick, Voice of Command
Access/Contacts/Followers: Harley Quinn, Thugs
Wealth: 15
Disadvantage: Psychotic (DSR 5), Hideous Appearance (DSR 3)
Possessions: Straight razor, Butter knife, Butcher knife, Switch blade, Lint,
Bag of Marbles – Grenades 4d6 10’ Save 18, Berreta 93-R, AK-47,
Lapel flower squirter - Acid Spray 3d6, HR 4, 2 rounds - Knockout Gas – cause exhaustion, Fort DC15, Laughing Gas - Nauseate Save DC 14
Razor Playing Cards – Shuriken 1d2,
Hand Buzzer – Taser 1d4

Headquarters: Abandoned Fun Park (Concealed, Garage, Holding Cells, Power Source, Workshop - Bright Lights - Dazzle DC10, - Loud Music DC10 Concentration check - Concealed Explosives – Blast 4d6 DC15 - Rides - Super-Movement (Swinging) - Hall of Mirrors - Nauseate DC 10

Last edited by zerzix; 9th September 2008 at 09:52 PM.. Reason: Thanks Mike! lol I do most of these as I work. hehe
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Old 9th September 2008, 08:57 PM   #11 (permalink)
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mikelaff Goblin Sharpshooter (Lvl 2)
Joker looks pretty good. Looks like you've got the Gadgeteer Power Stunt without having the Gadgetry Power Feat though. Other than that - looks good on a first scan.
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Old 9th September 2008, 10:31 PM   #12 (permalink)
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Vigilance Goblin Sharpshooter (Lvl 2)
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Quote:
Originally Posted by zerzix View Post
Nice Chuck! She rocks! Hows about Doc Doom or Juggernaut?
I'll do Doc Doom next. Juggernaut I would do in a rather straightforward manner. I wouldnt give him any Device limitation at all for the gem of Cyttorak or his armor, since the gem is basically buried in his chest (you'd probably have to kill him to get it) and the armor doesn't seem all that necessary.

I'm sure it helps, but I don't think he's suddenly vulnerable to gunfire without it or anything.

So what I would do is write him up normally, except for his Mind Shield power, which would have a limitation on it of Worn Device.
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Old 11th September 2008, 05:53 PM   #13 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
Well, I figured I'd throw out a few lower leveled guys to battle. If you guys see any typos or oops, let me know. My heroes are now in a nemisis situation with this group, having tangled with them twice now. lol I give you.....

The Wrecking Crew

We don’t just look stupid, we are stupid…


The Wrecking Crew consists of Wrecker and his minions, who each received a portion of Wrecker’s strength courtesy of the magic crowbar. Wrecker himself has managed to use his full strength and would theoretically become even stronger when he retrieves his imparted strength from his cronies.

Wrecker (Powerhouse 12, Star 2): HD 12d10+84 and 2d8+14; HP 182; Init

+2; Spd 35 ft; Defense 23, flatfooted 20 (+2 Dex, +1 Chr, +10 Class);
BAB +13; Atk +25 (8d4+1d10+15) or +20 melee (2d6+6, unarmed); SQ Melee Master, 8 DR physical; AL The Wrecking Crew;
SV Fort +15, Ref +8, Will +3, Rec +13; Rep +8;
Str 23, Dex 14, Con 24, Int 10, Wis 10, Cha 12. Height 6’3” Weight 320 lbs.
Background: Criminal
Occupation: Thug: Perks 2+2 power stunt (Followers, Flurry, Power Punch, Tremor)
Hobby: Crime
Skills: Athletics 15 (+21), Crime 4 (+4), Leadership 5 (+6), Perception 4 (+5), Power Control 15 (+22), Streetwise 5 (+5), Unarmed 15 (+21), Vehicles 4 (+6), Weapons 15 (+21)
Feats: Armor (Device PL+1), Attack Focus (Crowbar), Banter, Followers, Force Field (Device PL+1), Superhuman
Constitution (Device PL+1), Superhuman Strength (Device PL+1), Power Level x7, Teamwork (Wrecking Crew), Unique Weapon
Access/Contacts/Followers: Varies (6 points)
Wealth: 11
Possessions: "Crowbar" 1d10, Wrecker carries a 4-foot long steel crowbar that was also affected by Karnilla’s magical enchantment, becoming virtually indestructible. It is able to store and release the Wrecker's enchantment, enabling him to share it among the Wrecker and the rest of his Crew.
Character Disadvantages: Varies
Having been transformed by Asgardian magic, the Wrecker originally possessed power that made him the equivalent of an Asgardian god—vast superhuman strength and a high degree of invulnerability. He later shared this enchantment with three others, sacrificing some of his own power but remaining none the less formidable.



Bulldozer (Powerhouse 8, Tank 2): HD 8d10+40 and 2d12+10; HP 116;

Init +2; Spd 35 ft; Defense 19, flatfooted 17 (+2 Dex, +7
Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +17 Headbutt (7d4+8);
SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +14, Ref +6, Will +3, Rec +12; Rep +5;
Str 20, Dex 14, Con 20, Int 10, Wis 12, Cha 8. Height 6’4” Weight 325 lbs.
Background: Military
Occupation: Thug: Perks 2+1 power stunt (Flurry, Power Punch, Power Slam)
Hobby: Crime
Skills: Athletics 11 (+16), Crime 4 (+4), Perception 4
(+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles
4 (+6), Weapons 4 (+9), 11 unspent
Feats: All-out Attack, Armor, Attack Focus (Headbutt), Die Hard, Superhuman Constitution, Super Running, Superhuman
Strength, Power Level x7
Access/Contacts/Followers: Varies (4 points)
Wealth: 9
Possessions: "Helmet" Bulldozer’s costume has a heavily armored helmet, useful in his signature head-butting attacks.
Character Disadvantages: Varies
Bulldozer shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power.




Thunderball (Powerhouse 8, Brainiac 2): HD 8d10+40 and 2d8+10; HP 110;

Init +2; Spd 35 ft; Defense 21, flatfooted 16 (+2 Dex, +3 Int, +6
Class); BAB +9; Atk +14 melee (1d10+5, unarmed), or +15 Wrecking Ball (7d4+5);
SQ Melee Master, 5 DR physical; AL The Wrecking Crew; SV Fort +11, Ref +6, Will +6, Rec +9; Rep +5;
Str 20, Dex 16, Con 20, Int 18, Wis 14, Cha 10. Height 6’6” Weight 225 lbs.
Background: Academic
Occupation: Thug: Perks 2+1 power stunt (1 unspent)(Flurry, Power Punch)
Hobby: Crime
Skills: Acedemics (Physical Sciences) 15 (+19), Athletics 11 (+16), Chemistry 10 (+14), Computers 15 (+19), Crime 4 (+4), Engineering 10 (+14), Perception 4
(+5), Power Control 11 (+16), Unarmed 11 (+16), Vehicles
4 (+6), Weapons 4 (+9)
Feats: Armor, Attack Focus (Wrecking Ball), Gadgetry, Smart Defense, Superhuman Constitution, Superhuman Strength, Power Level x7
Access/Contacts/Followers: Varies (4 points)
Wealth: 9
Possessions: “Wrecking Ball” 10’ reach ball-and-chain. While not enchanted like the Wrecker’s crowbar, it has displayed similar indestructibility.
Character Disadvantages: Varies
By far the smartest member of the Wrecking Crew, Thunderball is more than just intelligent by comparison to his fellows; he is actually rather bright and a physicist of some stature.


Thunderball shares the Asgardian enchantment originally given to the Wrecker. He possesses vast superhuman strength and a high degree of invulnerability.

Eliot Franklin is an engineer and world-class scientist, specializing in physics and radiation.


Piledriver (Powerhouse 10): HD 10d10+50; HP 112;
Init +2; Spd 35 ft; Defense 19, flatfooted 16 (+2 Dex, +7
Class); BAB +8; Atk +11 melee (2d10+7, unarmed), or +12
ranged (by weapon); SQ Melee Master, 5 DR physical; AL
The Wrecking Crew; SV Fort +12, Ref +5, Will +1, Rec +9; Rep +4;
Str 20, Dex 14, Con 20, Int 8, Wis 8, Cha 10. Height 6’4” Weight 310 lbs.
Background: Athlete
Occupation: Thug: Perks 2+1 power stunt (Tremor, Shockwave, Power Punch)
Hobby: Crime
Skills: Athletics 11 (+16), Crime 9(+7), Perception 4 (+5), Power Control 11 (+16), Streetwise 14 (+12), Unarmed 15 (+20), Vehicles 4 (+6), Weapons 14 (+19)
Feats: Armor, Attack Focus (Unarmed), Attack Specialization (Unarmed), Combat Martial Arts, Prone Fighting, Superhuman Constitution, Superhuman
Strength, Power Level x7,
Access/Contacts/Followers: Varies (4 points)
Wealth: 9
Possessions: None
Character Disadvantages: Varies
Except for Wrecker himself, Piledriver is the most skilled fighter on the team with his boxing background. With his greater reach and huge hands, he can be a formidable grappler as well.


Powers
Piledriver shares the Asgardian enchantment originally given to the Wrecker, becoming transformed into a being of superhuman power, slightly less than an Asgardian god. He possesses vast superhuman strength and a high degree of invulnerability.
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Old 11th September 2008, 09:14 PM   #14 (permalink)
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Very nice.
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Old 13th September 2008, 12:41 AM   #15 (permalink)
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Doctor Doom (Star 20/Brainiac 10): HD 30d8+120; HP 300; Init +1; Spd 30 ft; Defense 52, flatfooted 32 (+1 Dex, +9 Int, +10 Cha, +22 Class); BAB +22; Atk +30 melee (2d12+8 NL, unarmed), or +23 ranged (17d4+0, energy blast); SQ Friends in High Places, 17 DR physical, 17 DR energy, 30 DR psychic; AL World Domination; SV Fort +13, Ref +15, Will +27, Rec +13; Rep +29; Str 26, Dex 12, Con 18, Int 29, Wis 26, Cha 30.
Background: Dilettante
Occupation: Mastermind: Perks 6+4 power stunts (Bulletproof, Environmental Seal, Eyes and Ears, Gadgeteer, Gadget Guru, Mystic, Robotic Followers, Super Followers, Tech Wizard, Wizard)
Hobby: Languages
Skills: Academics (astrophysics) 23 (+32), Academics (cosmic energy) 23 (+32), Academics (demonology) 23 (+32), Academics (history) 23 (+32), Academics (multi-dimensional physics) 23 (+32), Academics (robotics) 23 (+32), Academics (temporal physics) 23 (+32), Academics (quantum mechanics) 23 (+32), Business 23 (+33), Chemistry 23 (+32), Computers 23 (+32), Engineering 23 (+32), Influence 23 (+33), Leadership 23 (+33), Legal 23 (+32), Magic 23 (+33), Medicine 23 (+31), Perception 23 (+31), Power Control 23 (+27), Read/Write Language (Cantonese, English, Farsi, French, German, Hebrew, Hindi, Hungarian, Japanese, Korean, Latin, Lithuanian, Mandarin, Polish, Russian, Sherpa, Spanish, Tibetan, Turkish), Speak Language (Cantonese, English, Farsi, French, German, Hebrew, Hindi, Hungarian, Japanese, Korean, Latin, Lithuanian, Mandarin, Polish, Russian, Sherpa, Spanish, Tibetan, Turkish), Unarmed 23 (+31), Vehicles 23 (+24)
Feats: Absorption (PL +2 worn device), Armor (PL +2 worn device), Banter, Blast (PL +2 worn device), Brains over Brawn, Career Advancement x2, Endorsement Deal, Followers, Gadgetry, Mind Shield, Power Level x15, Reciprocity, Smart Defense, Sorcery, Superhuman Charisma, Superhuman Intelligence, Superhuman Strength (PL +2 worn device), Superhuman Wisdom
Access/Contacts/Followers: Complete Access, Diplomatic Immunity, 36 RP followers (Doombots- can have super-powers)
Wealth: 45
Possessions: Doom Armor
Character Disadvantages: Code: Arrogant (DSR 5), Obsession: Defeat Reed Richards (DSR 5), Obsession: World Domination (DSR 5)
Quote: “Kneel before Doom!”

BTW- time for this NPC was still less than 30 minutes lol.
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Old 15th September 2008, 05:37 PM   #16 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
Wowzes, Doom shall kick some bo0tay! Ok...here is another "Doom"

Not sure if I represented his powers correctly? And I "made" up a couple powers - adaptation and resurrection. But I give thee - Doomsday!

Doomsday (Tank 20, Powerhouse 5): HD 20d12+300 and 5d10+75; HP 560; Init +3; Spd 30 ft; Defense 21, flatfooted 18 (+3 Dex, -1 Size, +18 Class); BAB +20; Atk +28 melee (2d12+26, unarmed), +23 ranged (8d4+10, thrown object – usually a car); SQ Resilience; DR 17 phys, AL None; SV Fort +16, Ref +10, Will +7, Rec +15; Rep +12;
Str 30 (+10), Dex 16 (+3), Con 40 (+15), Int 10, Wis 10, Cha 8 (-1). Hgt:10’ Wgt: 900lbs
Background: Test Subject
Occupation: Thug-Destroyer: Perks 2+4 power stunts (Darkvision, Shockwave, Tremor, Enhanced Hearing, Mind Shield – Deflection/Reflection)
Hobby: Unarmed
Skills: Athletics 23 (+33), Influence 20 (+19), Perception 23 (+23), Power Control 23 (+38), Unarmed 23 (+33)
Feats: Armor, Attack Focus (Unarmed), Aura (Physical – Boney Growths), Claws, Enhanced Senses, Force Field, Life Support, Power Level x16, Regeneration, Super Leaping, Superhuman Constitution, Superhuman Dexterity, Superhuman Strength, Growth (Medium), Adaptation, Resurrection
Access/Contacts/Followers: Complete Access
Wealth: NA
Possessions: None
Character Disadvantages: Obsession (Destroy every living thing – DSR5), Hideous Appearance (DSR 5)
He’s pretty much an unstoppable engine of destruction, anyone attempting to harm him in melee risks getting cut by his aura, meanwhile anyone attempting to mentally blast him gets one in return. He’s nearly impossible to truly kill, and if you get lucky enough to take him down, odds are it won’t happen twice. Attacks that have killed him before have their saves reduced by half once he resurrects.


Last edited by zerzix; 15th September 2008 at 05:55 PM..
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Old 16th September 2008, 01:12 AM   #17 (permalink)
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Vigilance Goblin Sharpshooter (Lvl 2)
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Interesting.

So the adaptation only kicks in when he's killed by something and then resurrects?
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Old 16th September 2008, 07:22 PM   #18 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
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Originally Posted by Vigilance View Post
Interesting.

So the adaptation only kicks in when he's killed by something and then resurrects?
Yeah, I was thinking of making it a "Linked Power" maybe? His bio basically states that he was subject as a test tube infant to Krypton's harsh landscape and its savage, hungry denizens, using the best of the surviving genes to improve his natural abilities; the harsh process was repeated over and over endlessly, in a mockery of natural evolution. Doomsday was intended to be a perfect being, and to live forever using induced evolution to defy death. Bertron the scientist succeeded in altering Doomsday's (The Ultimate Lifeform's) DNA so that the creature could regenerate each time he was killed and that he would then evolve a resistance or immunity to whatever caused his death.
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Old 16th September 2008, 08:32 PM   #19 (permalink)
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mikelaff Goblin Sharpshooter (Lvl 2)
yeah - I'd say it's a build that accurately depicts Doomsday (at least going by his wikipedia article).

As a GM - I would rule that Adaptation and Resurrection were NPC powers only. But - that's just MHO. YMMV
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Old 17th September 2008, 08:18 AM   #20 (permalink)
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zerzix Goblin Sharpshooter (Lvl 2)
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Originally Posted by mikelaff View Post
yeah - I'd say it's a build that accurately depicts Doomsday (at least going by his wikipedia article).

As a GM - I would rule that Adaptation and Resurrection were NPC powers only. But - that's just MHO. YMMV
lol i pretty much wasn't even going to tell my players what he could do or how he could do it. but yeah, I'll prob make it an NPC power only or make it cost so much for a player to do it they would take a different direction entirely.

Ok..I have a "super" favor to ask of Chuck.... I was in the process of making up Blade. And started thinking of vampires in supers20 - was curious if you could throw out a general Vampire template - maybe one that could be added to any "normal" pc - modern character?
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