Lion
First Post
The group I have been playing with since 4e came out has been mostly stuck in combat and we are trying to find ways to speed up combat, because our game time is limited to about six & a half hours a month. We have had one session where we role played and had one combat and it was great fun and just what we were hoping to get from the game. All the other times we have met there has been a minimal amount of role playing and a huge amount of rolling dice. We have been talking about how to increase speed and prevent the combat from dragging out. We do not want to cut out combat altogether or make it so simple that it is worthless to add, but we do want it to be over more quickly.
A couple of the ideas tossed out on the table were:
1. know your character (I know, duh, but it was said and there is a reason it was said also.)
2. sit at the table & pay attention (I know another, duh, but it was also said and there is a reason.)
3. Use a chess clock and limit the amount of time the player gets to tell the DM what they are going to do.
a. if time runs out the player is skipped or...
b. if time runs out the player uses a melee basic attack or a ranged basic attack which ever makes more sense at that time for that character or...
c. if time runs out the player will have named a default at-will power at the beginning of the night or when the character was created and that is the action they get to use.
Any other ideas that are being used currently, and has anyone else run in to this issue of not being able to do both role play & roll play?
A couple of the ideas tossed out on the table were:
1. know your character (I know, duh, but it was said and there is a reason it was said also.)
2. sit at the table & pay attention (I know another, duh, but it was also said and there is a reason.)
3. Use a chess clock and limit the amount of time the player gets to tell the DM what they are going to do.
a. if time runs out the player is skipped or...
b. if time runs out the player uses a melee basic attack or a ranged basic attack which ever makes more sense at that time for that character or...
c. if time runs out the player will have named a default at-will power at the beginning of the night or when the character was created and that is the action they get to use.
Any other ideas that are being used currently, and has anyone else run in to this issue of not being able to do both role play & roll play?