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Old 8th September 2009, 02:59 PM   #1 (permalink)
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Ultimate Vampire Template

OK, that was a bit presumptuous.

However, I spent a few months developing this template as I was tired of vampires that were underpowered both in the physical and in terms of their abilities. I was inspired by a template I saw on Dicefreaks. While it possessed some great concepts, I felt it still embraced some of the core flaws of the standard 3.5 vampire.

My goal in this was to attempt to embrace as many aspects of the vampire from fantasy and mythology, either directly or by being able to explain an ability as being misrepresented. A good example of this was my elimination of flying from the vampire, but replacing it with a jump skill that the average peasant would view as flying.

Some core elements I kept from the Dicefreaks template was age categories and their use of salient abilities (which are basically overpowered feats).

It is a lengthy read, and for those that take the time, I look forward to your feedback.

Bykov.

Last edited by bykov; 17th November 2009 at 07:19 PM..
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Old 8th September 2009, 06:27 PM   #2 (permalink)
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Vampirism as a disease

One item I should point out.

There is always alot of conjecture as to what vampirism is. I took the vampirism as a viral agent route. I had a tough time making the viral agent concise, and it shows in the document.

The viral agent is Exstasia (latin for ecstasy/rapture/trance). It has two catalyzed forms. The first is Exstasia Renatus (which is detailed in another template of mine) and the second, which is detailed in this write-up, is Exstasia Mortalis.

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Old 9th September 2009, 05:51 PM   #3 (permalink)
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Sadly, not going to have time to read this for a bit (really busy at work), but I wanted to mention the greater vampire templates in the CC. If you haven't seen them, I think you'd be interested.
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Old 9th September 2009, 08:30 PM   #4 (permalink)
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Quote:
Originally Posted by freyar View Post
Sadly, not going to have time to read this for a bit (really busy at work), but I wanted to mention the greater vampire templates in the CC. If you haven't seen them, I think you'd be interested.
Where are these templates? I cannot locate them.

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Old 9th September 2009, 08:51 PM   #5 (permalink)
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Sample Primal Vampire

This is the big boss I will be using for my group. I thought it would be a good way to show how the template would work, especially for the higher end of it. Those that are familiar with Eberron may recognize Malleon the Reaver. Tadina's goal is revenge for the destruction of Shaarat (ancient Sharn). Relatively long story, the short version is she wishes to level Sharn by amassing a huge undead army. Anyhow, I hope you like and please feel free to post feedback about what you like/dislike/find incorrect. Thanx!

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Tadinanefer Aseorcus (Tadina Malleon descendant of Malleon the Reaver) CR 57*
Female Primal Vampire
True Necromancer 14/Mystic Theurge 6/Cleric (Orcus) 3/Master Vampire 3/Sorcerer 3
CE Medium Undead (Augmented Humanoid (Human))
Init +12; Senses Low-Light Vision (Ex), Darkvision (Ex) 60', Vampire Sense (Su) 720', Vampiric Scent (Ex) 120'; Listen +15, Spot +15
Aura Chaotic Evil; Desecrating Aura (Su) 140'
Languages Abyssal [5], Common [5], Draconic [5], Gnoll [4], Goblin [4], Infernal [4] , Orc [4], Old Common[5]

AC 49, touch 38, flat-footed 39 (+10 Dex, +12 deflection, +11 natural, +6 profane)
Defensive Options Dark Grace (Su), Dodge, Improved Evasion (Ex)
hp 608 (29d12+342+58 HD), fast healing 30; Desecrating Aura (Su), Unholy Toughness (Ex)
DR 25/epic, good & silver Immune cold, electricity, Undead Traits
Resist positive 10; Sunlight Tolerance (Ex), Turn Resistance (Ex) +28; SR/PR 19
Weakness Staking Vulnerability (Ex), Sunlight Vulnerability (Ex), Water Aversion (Ex)
Fort +15, Ref +24, Will +31; Desecrating Aura (Su), Lightning Reflexes

Speed 270 ft. (54 squares), climb 135 ft.; Spider Climb (Ex)
Melee slam +27 (2d8+16/x2) or 2 claws each +27 (2d6+11/x2)
Full Attack 2 claws each +27/+27 (2d6+11/x2) or slam +27 (2d8+16/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +16/+11/+6; Grp +27
Atk Options Blood Drain (Ex) [3d6 CON], Combat Reflexes, Dominate (Su), Energy Drain (Su) [5 STR + 5 CON], Expanded Dominate (Su), Exstasia (Su), Improved Dominate (Su) [Will DC 36 (-2 per additional target) negates, 60' range]
Special Actions Children of the Night (Su), Create Spawn (Su), Desecrating Aura (Su), Necromantic Prowess (Ex) [+4 CL to Necromancy spells], Rebuke Undead (Su) [CL 21st – 19/day]
Combat Gear TBD
Spell-Like Abilities (CL 33rd):
2/day – create undead, create greater undead ; 1/day – energy drain (2d4 STR+2d4 CON, 115 ft. ranged touch, no save), horrid wilting (20d6, 1,720 ft., Fort DC 30 half), wail of the banshee (33 creatures in 40' radius spread, 115 ft., Fort DC 31 negates)
Cleric Spells Prepared (CL 23rd) [+5 CL to Necromancy (N) Spells]:
9th Lvl (5+1) – Abyssal Army ×2, Gate ×2, Implosion ×2, Wail of the Banshee (N[D/S])[DD/DB]
8th Lvl (5+1) – [Inflict Critical Wounds, Mass (N)] – Create Greater Undead (N[E]) [DD], Greater Spell Immunity ×2 [Control Undead, +4 others], Heat Drain (N[C]), Horrid Wilting (N) [DN], Wall of Greater Dispel Magic
7th Lvl (5+1) – [Inflict Serious Wounds, Mass (N)] – Blasphemy ×2, Control Undead (N) [DN], Control Weather, Destruction (N[d]) [DD] ×2
6th Lvl (5+1) – [Inflict Moderate Wounds, Mass (N)] – Anti-life Shell, Awaken Undead (N) [DB], Harm (N) ×3, Word of Recall
5th Lvl (7+1) – [Inflict Light Wounds, Mass (N)] – Break Enchantment, Revive Undead (N[E]) [DB], Slay Living (N[d]) [DD] ×2, Spell Resistance ×2, True Seeing, Unhallow**
4th Lvl (7+1) – [Inflict Critical Wounds (N)] – Divination ×2, Iron Bones ×3, Wither Limb (N[E]) [DB], Wrack ×2
3rd Lvl (7+1) – [Inflict Serious Wounds (N)] – Animate Dead (N[E]) [DD], Clutch of Orcus (N[E]) ×2, Sonorous Hum ×4, Speak with Dead (N)
2nd Lvl (7+1) – [Inflict Moderate Wounds (N)] – Augury ×2, Command Undead (N) [DN], Death Knell (N[E]) [DD] ×2, Gentle Repose (N) ×3
1st Lvl (8+1) – [Inflict Light Wounds (N)] – Bane ×2, Death Watch (N[E]) ×3, Doom (N[F/MA]), Entropic Shield ×2, Ray of Enfeeblement (N) [DN]
Orisons (6) – Detect Magic x3, Read Magic x3
Domains [d] Death [d] (Death Touch, 1/day, 27d6); Deathbound [b] (create undead up to 3× Cleric Caster Level [27th]); Necromancer [N] (+1 CL to Necromancy Spells)
Sorcerer Spells Known; per Day (6/9/9/9/9/8/8/8/8/7); Save DC (22+SL) - CL 21st [+5 CL to Necromancy (N) Spells]:
9th Lvl (3) – Astral Projection, Soul Bind, Teleportation Circle
8th Lvl (3) – Discern Location, Polar Ray, Trap the Soul
7th Lvl (3) – Avasculate (N[D/E]), Finger of Death (N[d]), Greater Teleport
6th Lvl (3) – Chain Lightning, Disintegrate, Greater Dispel Magic
5th Lvl (4) – Arc of Lightning, Hold Monster, Magic Jar, Permanency
4th Lvl (4) – Arcane Eye, Bestow Curse (N), Charm Monster, Orb of Acid
3rd Lvl (4) – Blink, Fireball, Fly, Sound Lance
2nd Lvl (5) – Ghoul Touch (N), Scorching Ray, Spectral Hand, Touch of Idiocy
1st Lvl (5) – Identify, Magic Missile, Ray of Enfeeblement (N), Tenser’s Floating Disk
Cantrips (9) – Amanuensis, Arcane Mark, Daze, Detect Magic, Mage Hand, Mending, Message, Prestidigitation, Touch of Fatigue

Abilities Str 33 (+11), Dex 30 (+10), Con - (-), Int 25 (+7), Wis 29 (+9), Cha 34 (+12)
SQ Alternate Form (Su), Enhanced Spawn (Su), Gaseous Form (Su), Great Leap (Su), Limb Regeneration (Ex), Master's Chosen (Su), More Spawn (Su), Quickness (Su), Summon Familiar (Su), Turn Resistance (Ex), Vampiric Hunger (Ex)
Salient Abilities Dark Grace (Su), Desecrating Aura (Su), Expanded Dominate (Su), Godless (Ex), Improved Dominate (Su), Sunlight Tolerance (Ex), Vampiric Spell Resistance (Su)
Feats Alertness V, Bonus Domain, Combat Reflexes V, Corpsecrafter, Destruction Retribution, Dodge V, Empower Spell, Energy Substitution (cold), Improved Initiative V, Lightning Reflexes V, Lord of the Uttercold, Mutable Exstasia, Nimble Bones, Positive Energy Resistance, Rapid Metamagic, Run V, Undead Leadership, Undead Mastery [Command 10×HD of Undead]
Skills Bluff +33, Climb +19, Concentration +27, Craft (alchemy) +34, Diplomacy +22, Heal +29, Hide +22, Intimidate +16, Jump +111, Knowledge (arcana) +34, Knowledge (history) +15, Knowledge (religion) +25, Knowledge (the planes) +20, Move Silently +22, Search +36, Sense Motive +21, Spellcraft +34, Swim +7
Possessions TBD

Last edited by bykov; 9th September 2009 at 09:02 PM..
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Old 10th September 2009, 04:38 AM   #6 (permalink)
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Quote:
Originally Posted by bykov View Post
Where are these templates? I cannot locate them.

Bykov.
EN World Creature Catalog, under "greater vampire, xxx". Here are the specific links, in order (it's a series of templates you add on to a regular vampire to make them progressively nastier):
Vampire Lord
Vampire Arch-Lord
Vampire Princeling
Vampire Prince
Vampire Arch-Prince

There are a few other vampire-variants and related monsters in the CC, some of which just share the name vampire.
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Old 11th September 2009, 03:56 PM   #7 (permalink)
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Quote:
Originally Posted by freyar View Post
EN World Creature Catalog, under "greater vampire, xxx". Here are the specific links, in order (it's a series of templates you add on to a regular vampire to make them progressively nastier):
Vampire Lord
Vampire Arch-Lord
Vampire Princeling
Vampire Prince
Vampire Arch-Prince

There are a few other vampire-variants and related monsters in the CC, some of which just share the name vampire.
Thank you.

I will look them over and see if anything juicy has not been incorporated into my template.

Bykov.
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