I was preparing to make my 2nd character, noodling around in the character builder. I suddenly realized no one had proposed this. For those of you who don't know PH Heroes Series 1 was a set of miniatures released in April of this year, and each miniature came with a new power for the class they represented.
There are 12 level 1 powers, 4 level 6 powers, and a single level 10 power (from a quick count on insider).
So since I want to use one of these powers for my bard:
I propose that we approve the new powers offered in the PH Heroes Series 1 miniatures packs. The following is a list of links for any of you who have insider.
As far as I can see and from what I've read there doesn't seem to be anything problematic in there, but thats why everyone should check it out! Maybe I missed something.
If we allow eldritch strike (the warlock at-will), we should have some house-rule saying you can take it instead of eldritch blast. Otherwise it becomes very difficult for warlocks to actually have access to it, since both their at-wills are chosen for them.
As it stands, I think the only people who can get that power are human warlocks, half-elf non-warlocks, and non-warlocks who paragon multiclass into warlock. This is probably not intended.
*Reads the sorcerer at-will.*
Wait, enemies provide cover to each other? Really? Uh, whoops.
*Reads the cleric utility.*
I like how you're more inspiring when you've had the crap kicked out of you.
Well I totally get the flavor bhind being more inspiring once the crap is kicked out of you. It's like the general rallying the troops, it works right?!
So, Challenging Strike is unrelated to Divine Challenge, right? Meaning if a paladin marks someone with Challenging Strike, it's just the normal -2 to hit, and none of the paladin's other marking benefits?
Hunter's Teamwork seems kind of useless with Distant Advantage, but it's not overpowered.
Seems clear to me that Eldritch Strike is meant to replace Eldritch Blast - the actual miniature probably has wording to that effect which didn't make it into the compendium. (Anyone have a copy?) I note that this dovetails into the argument about Reaper's Touch - if you want to make a melee Warlock, you take Eldritch Strike and get a melee basic attack based on Cha or Con, instead of an Eldritch Blast delivered at melee range. (7 Rabbit might want to think hard about taking this.) In the Reaper's Touch thread I argued that it was already possible to make a really strong melee Warlock, and it was balanced by having to trade off taking OA's when using your powers at melee range; this dilutes this. Maybe that's not a problem, I dunno.
Chilling Cloud is an at-will with an Effect: line. How many others of those are there? I thought that was usually for dailies.
Hidden Blade has some nice interactions with double weapons - good thing we mostly banned them. Any other synergies (multiclass ranger or something) which will let a rogue use a super-powerful weapon as an off-hand? (It's not too powerful anyway: it's one free combat advantage per encounter.) Interesting that it requires you to be trained in Thievery: all rogues are. (Even if you multiclass in.) Hmm - for a multiclass rogue, you only get Sneak Attack once per encounter anyway, so you can just use this to negate any situational thinking and use a minor action to get CA for it. You're using up a power swap feat for that though, so that's not overpowered at all. Just interesting.
Ethereal Sidestep: Does this trigger combat challenge and other things that trigger on shift? I'd say no. So it's an uber-shift: ignores terrain and anything set up to stop shifts. And glass walls. Still needs LOS, right?
Ethereal Sidestep: Does this trigger combat challenge and other things that trigger on shift? I'd say no. So it's an uber-shift: ignores terrain and anything set up to stop shifts. And glass walls. Still needs LOS, right?
That's how I read it, Uber-shift sounds good for a lvl10 utility, and yes, teleport requires LOS unless otherwise noted.
And I'm not surprised theres not any problem with these. For the most part theyre pretty lackluster or on par. I just want to be able to have my bard ability when I make my bard. I'll admit to being selfish.
Can someone summarize the lvl 1 powers for those of us who don't have access. I love the game, but not to the point where I want to pay a monthly fee just to get the descriptions of new stuff. I'm still grieving at what I had to pay for PBH an PHB2!
Nah, now that I think about it, I'll buckle down and pay.
Can someone tell me the barbarian one though really quick.
well you know if you'ld pay the small monthly fee, you wouldn't have to payed for phb2... just saying
the barbarian one is basically an MBA, that if he has dropped any non minion opponants to 0hp already this encounter, he does extra damage, and if raging the extra damage is more.
So, Challenging Strike is unrelated to Divine Challenge, right? Meaning if a paladin marks someone with Challenging Strike, it's just the normal -2 to hit, and none of the paladin's other marking benefits?
That's right - at least, if the marked target attacked somebody else, it wouldn't take the Divine Challenge damage. Other effects that key off a marked target would still work. E.g., Holy Strike would still get bonus damage whether the paladin marked the target with Divine Challenge, Challenging Strike, or some other power.
Challenging Strike might be nice because it would allow the paladin to mark more than one enemy each round, something he otherwise would need an encounter or daily power to do.
Huh, just looking over the paladin's at-will powers, they're all "Something Strike". Makes them sound like Teamsters or something.
Note that I don't have access to the compendium, so I only know what you guys have said in the thread.
Ethereal Stride: I'm guessing it's a move action teleport? If it is, there's quite a few of those, especially for warlocks. Seems to be one of their 'things', especially for Feylocks.
Hidden Blade: Actually, if you take the Ruthless Efficiency or Sly Dodge rogue multiclass feats, you may not be trained in Thievery. So the requirement that you're trained in Thievery to use the power isn't really redundant.
Ethereal Stride is at-will. You can combine it with items that increase teleport distance, which makes it rather awesome when you can just teleport in 6 square increments rather than walking around like some sort of peasant.
I'm not too comfortable with the rogue power, Probing Strike. Seems like after every battle, the monsters will go to a therapist, who will produce an anatomically correct doll and ask them, "Now where did the bad rogue touch you?"
Hidden Blade: Actually, if you take the Ruthless Efficiency or Sly Dodge rogue multiclass feats, you may not be trained in Thievery. So the requirement that you're trained in Thievery to use the power isn't really redundant.
I thought those were feats you take after you've already taken Sneak of Shadows - this is, they're feats that are only available to people who are already multiclass rogues. Did I misinterpret?
Seems clear to me that Eldritch Strike is meant to replace Eldritch Blast - the actual miniature probably has wording to that effect which didn't make it into the compendium. (Anyone have a copy?)
I agree, ES ought to be an alternative to EB. Don't have the mini myself, thoughl
Quote:
Originally Posted by JoeNotCharles
Hidden Blade ... interesting that it requires you to be trained in Thievery: all rogues are. (Even if you multiclass in.)
There are some MC Rogue feats in MP that train in you something other than Thievery (Bluff or Intimidate for one of them, and Stealth for another, off the top of my head).
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
You did miss interpreted, I just checked it out in the character builder, it is possible to make a multiclass character with Sly Dodge, without Sneak of Shadows who doesn't have thievery, and is not able to take the hidden blade power.
I thought the purpose of most of those new multiclass feats in MP were to be alternates to the ones in the PHB. I could be mistaken, but that's how I've always read them.
I thought those were feats you take after you've already taken Sneak of Shadows - this is, they're feats that are only available to people who are already multiclass rogues. Did I misinterpret?
Since I was ninja'd by LS, I'll contribute by replying here that, no, those are alternatives to SoS, and do not require SoS.
EDIT: Gah, DOUBLE ninja'd this time!
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."