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Old 18th July 2009, 09:58 PM   #61 (permalink)
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Look for a good implement, armor, and neck item unless there is a great other item out there.
I would do it in that order, too, at least for a striker.
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Old 18th July 2009, 10:01 PM   #62 (permalink)
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a good implement, armor, and neck item.
Yeah, this is a good base. I always try to make sure that I boost my defenses and my attack. Once you cover those bases, you're good.
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Old 18th July 2009, 10:21 PM   #63 (permalink)
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Thanks I was just sort of looking for an idea of where to start for the equipment.
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Old 19th July 2009, 04:47 AM   #64 (permalink)
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Where of the character form do Item Powers go?

Other than that I think QuestionMark is ready for judging.
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Old 19th July 2009, 05:10 AM   #65 (permalink)
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People have been putting the item powers at the end of the powers section of the summary.

Quick thoughts: Wow, that's a crazy bluff score. You're not adding your implement's enhancement bonus to your powers. You have an additional 312 gold to spend (maybe buy some rituals). Otherwind Stride immobilizes those it hits.

You should email the judges when you're done.
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Old 20th July 2009, 04:34 PM   #66 (permalink)
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Thanks I was just sort of looking for an idea of where to start for the equipment.
If you're talking location I'd suggest the PHB & AV... the Character Builder has been invaluable for me in making characters.
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Old 22nd July 2009, 05:12 AM   #67 (permalink)
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Heh his bluff goes up to +24 with his beguiling toung ability, I just wonder what he will be able to get people to believe. Like a jedi mind trick.

By the what what is the judge's email?
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Old 22nd July 2009, 05:37 AM   #68 (permalink)
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Old 22nd July 2009, 07:55 AM   #69 (permalink)
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@ hornedturtle - if you take the 17/15/13/10/10/8 stat block you actually get an extra stat point, and could still have your 20/18/13/10/10/8 after racial & lvl mods.
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Old 23rd July 2009, 04:28 AM   #70 (permalink)
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A fluff question.

The background I have for my character includes her getting kidnapped by Brelish agents to be ransomed back. My logic is that kidnap one noble to get enough money to get 6 more warforge in the field would be a good deal. This is why she was not in Cyre when it went ka-boom.

I know captured knights and such in medieval times were often ransomed back and forth alot, so I am wondering if this makes any sense or if I should come up with something else.
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Old 6th August 2009, 12:02 AM   #71 (permalink)
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Hey, are your item powers and features not showing up in the summary? Maybe your class features too? Here's why:

You probably have some lines that look like the following right where the class powers stop and the item powers begin.

(earlier stuff)
|Power Description=This is the last class power in your stat block}}
|Items={{LEB:CS:PCStatBlockItem
(later stuff)

This is no good. What you want is the following:

(earlier stuff)
|Power Description=This is the last class power in your stat block}}{{LEB:CS:PCStatBlockItem
(later stuff)

There's no line break between the "}}" and the "{{", in case your viewing preferences doesn't make that clear.

This should show both your item and class features. I don't know the specifics, but what's happening is that something in the "|Items=" tells the wiki "Ok, I'm done with these power block things." I would guess that it's trying to perform the command associated with "|Items=", and since there is no valid command, it skips ahead to the next thing it understands, which is usually your alignment.

Anyway, this has been coming up a lot in the sheets I've been reviewing (this and arithmetic errors), so I thought it would help to show the fix to everyone.

And speaking of arithmetic errors, when determining your gold and encumbrance, please just whip out a calculator and add everything up, or do it in your head if you're feeling clever. The character builder doesn't always calculate your encumbrance properly.
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Old 6th August 2009, 12:07 AM   #72 (permalink)
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The character builder doesn't always calculate your encumbrance properly.
No need to worry here since i can't use the character builder.
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Old 6th August 2009, 12:34 AM   #73 (permalink)
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It doesn't calculate the weight from the adventurer's pack....still...after months
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Old 6th August 2009, 07:59 AM   #74 (permalink)
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Now that things are a bit quicker around here I think I'll start on my character. Editing those templates was way too much work when it took 10+ minutes to reload the page. Just to clarify, DM points from pre-4e conversion still apply, right? And I noticed that I only had some of my points in the Interface thread, so I'd like to make sure that I have both of the following sources available to me.

http://www.enworld.org/forum/3045944-post3.html = 5 DM points
http://www.enworld.org/forum/3791858-post314.html = 3 DM points
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Old 6th August 2009, 05:33 PM   #75 (permalink)
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Now that things are a bit quicker around here I think I'll start on my character. Editing those templates was way too much work when it took 10+ minutes to reload the page. Just to clarify, DM points from pre-4e conversion still apply, right? And I noticed that I only had some of my points in the Interface thread, so I'd like to make sure that I have both of the following sources available to me.

http://www.enworld.org/forum/3045944-post3.html = 5 DM points
http://www.enworld.org/forum/3791858-post314.html = 3 DM points
There is a one-for-two exchange rate between Old DM points and new RPs, so you'll have 16. Enough for one level bump at char creation (and six left over). Details here.
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Old 11th August 2009, 04:52 PM   #76 (permalink)
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Otakkun Goblin Sharpshooter (Lvl 2)
Ehm, I need some help. I'm currently building a warlock with both eldritch strike & blast and I ond't know how to put eldrtich strike on the bassic attack section of the template.
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Old 11th August 2009, 08:54 PM   #77 (permalink)
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Hmmm...I'll have to double check this, but even though sword initiate gives you prof with swordmage implements, I don't think it allows you to use them as implements for other classes. You'd have to take arcane implement prof for that I think. I did clean up your summary section for you though.

Edit: My above statement is right, but it doesn't matter. Eldritch strike is not an implement power. What was it you were having trouble formatting? Looking at your sheet, it looks like you might be having trouble getting the melee basic att to key of chr instead of str(for eld strike). I'm not the wiki expert, so I don't know how to change it.

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Old 11th August 2009, 10:26 PM   #78 (permalink)
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With the melee training (or whatever it's called) feats that let you base melee basic attacks off any feat, it seems like the template should be changed to allow you to specify any stat to use for the modifier.

I haven't done templates but I'll take a shot at doing this. (I am a programmer... )
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Old 11th August 2009, 10:38 PM   #79 (permalink)
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Otakkun Goblin Sharpshooter (Lvl 2)
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Hmmm...I'll have to double check this, but even though sword initiate gives you prof with swordmage implements, I don't think it allows you to use them as implements for other classes. You'd have to take arcane implement prof for that I think. I did clean up your summary section for you though.

Edit: My above statement is right, but it doesn't matter. Eldritch strike is not an implement power. What was it you were having trouble formatting? Looking at your sheet, it looks like you might be having trouble getting the melee basic att to key of chr instead of str(for eld strike). I'm not the wiki expert, so I don't know how to change it.
Oh what a shame with the sword initiate feat. It seems I'll have to change the feat then since I also want to use the sword as an implement for the other warlock powers. In regards with the trouble, its what you say, I need to key eld strike to cha instead of str.
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Old 11th August 2009, 11:03 PM   #80 (permalink)
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Otakkun, If you were to play as an Eladrin, you could get the Pact Sword from the Adventurer's Vault (if those are legal, not sure....). That would allow you to treat the longsword as a warlock impliment. Combined with the Sword Initiate feat, you would be able to use both Warlock and Swordmage powers with the same weapon.
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