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Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Blackwarder in post Warlord Name Poll
    ...cademic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Gri...

Thursday, 17th September, 2015

  • 06:26 PM - Edwin Suijkerbuijk mentioned Blackwarder in post some older tweets
    ‏@ApocalypticTwit What specifically does "Melee Weapon Attack" mean: A melee attack with a weapon, or an attack with a melee weapon? JeremyECrawford A melee weapon attack is a melee attack with a weapon. Tavicz And does "Ranged Weapon Attack" mean a ranged attack with a weapon, or an attack with a ranged weapon? JeremyECrawford A ranged weapon attack is a ranged attack with a weapon. The other would be a ranged-weapon attack. Blackwarder can a minor illusion move? For example a wall sliding down a corridor? JeremyECrawford An illusory object created by minor illusion doesn't move. Compare to spells like mislead that talk about moving. Strill_ Rules Contradiction: PHB p.192 says that p.195 lists benefits to using the Hide Action. p.195 lists no such benefits. JeremyECrawford If you hide, you are the unseen attacker and target in the "Unseen Attackers and Targets" section.

Wednesday, 10th June, 2015

  • 11:17 PM - Morrus mentioned Blackwarder in post Errata is here!!!!!
    Thanks Blackwarder. I needed something a little more complete for the news page article, so we ended up with duplicate threads. While yours was first, it'll be much easier for everyone if folks stick to the one thread that's powering the news page article, so I'll swing this shut. But you were first. :) Use this link for the other thread. Thanks!

Tuesday, 16th December, 2014

  • 06:45 PM - Morrus mentioned Blackwarder in post The DMG: A CRITICAL HIT at 93.5%!
    OMG! guess what? so is your's! :P Phew, that was shorter than what I thought it would be, point is mate, you got your opinion and it's a fine and good opinion, but other folks got their own opinions and going all passive-aggressive implying that your opinion is more valid than other folks opinion just make you look like a rude snob at best, a douchbag at worse... Blackwarder, that is entirely inappropriate. Please do not call other members names.

Tuesday, 2nd December, 2014

Monday, 1st December, 2014

  • 11:11 PM - pming mentioned Blackwarder in post Variant rule oversight?
    Hiya. As Blackwarder said, I thought about it as well...and quickly discarded it as a bad idea. I figured if I did do the Ad/Disad = No Change, I'd end up with players (and myself) trying to think of things to get Advantage or give Disadvantage. Basically, all that would be accomplished would be, effectively, the removal of the whole Ad/Disad thing in the system. I mean, at that point it's really just using the words Advantage for "+#" and Disadvantage for "-#" (e.g., This gives +1, this +1, that +2, and then we have this for -2, and that other thing for -1...oh, and another -1 because of, uh, +0 I guess?). The entire premiss behind the Ad/Disad system is to do away with trying to add up all the positive and negative "modifiers" in a situation in order to streamline the game. So, uh, no. I'm not doing anything of the sort. If an Advantage for X, but Disadvantage for Y and's just a flat roll as Ad/Disad is more or less an "all or nothing" mechanic. ^_^ Paul L. Ming

Monday, 25th August, 2014

Wednesday, 6th August, 2014

  • 07:32 AM - Connorsrpg mentioned Blackwarder in post Second Wind
    Blackwarder I am sure that is what my regular group will do too, BUT, what you call the munchkin approach (I don't like to label people's playstyles) is there.

Saturday, 2nd August, 2014

  • 11:57 PM - Quickleaf mentioned Blackwarder in post What to do with an army of dwarves?
    ...lity to sense a cutter's true wishes, their deepest heart's desire. And occasionally, it'll present it to them. When a person's traveling alone, they may find a new path, a stairway they never noticed before. Upon ascending it, they'll be led to a landing, on which is a portal that leads to the fulfillment of their deepest whim. A person that steps through this doorway and accepts their desire is never seen again, but a person that resists the temptation and leaves the landing can never again find that staircase or that landing. This only occurs to a lone traveler, but it is a true fulfillment. As far as anyone knows, at least. Now apply that sort of challenge/temptation to each PC, combine that with some kind of Lead Them Thru Disorientation skill challenge that involves keeping the dwarven soldiers out of trouble, and you've got a nice setup to build off of. That's the Infinite Staircase portion of the session/adventure. Next, for the Tradegate/Bytopia portion I would follow Blackwarder's lead to have the focus be on securing passage rights for the army thru the portal to Bytopia, and then thru a couple Bytopian realms of your choice. Finally, I'd have the stronghold have some kind of challenge in order to reclaim it...perhaps a spirit bound to the Forge of Power (the BD&D dwarven racial relic) presents three tests of character? Or an Adamantine Dragon makes its lair there now, and the PCs must negotiate return of the stronghold to the dwarves?
  • 08:28 AM - Quickleaf mentioned Blackwarder in post What to do with an army of dwarves?
    I'm not really sure if we should play this out and I come up with some encounters for them using some sort of mass combat rules. Or if we should hand wave the trip and tie things up at the stronghold so that the PCs can continue on with their main adventure. I really have no idea how I can spice up a few sessions involving their trip across the planes with this clan. I'm not even sure if players would find it fun to play that out. I like Blackwarder's idea of securing passage rights thru Tradegate & Bytopia for the army. Also, we have some very interesting discussion about Bytopia over here: I think it's a question of what approach your players would like & what you'd like to accomplish by running a game during the armies' "overland travel" instead of giving a quick one sentence narrative transition. For example... Do you guys want to make managing the army and getting to know the dwarven soldiers a part of play? Do you guys want to start involving mass combat in your games? Do you want to run an overland travel scenario where the army's numbers/morale are threatened a la "Voyage of Sinbad"? Do you want to test the dwarf PC's leadership of his new army? Or test other PCs reaction/attitude toward the army? Does the dwarf player have some specific goal he wants to use the army towards?

Thursday, 8th August, 2013

  • 02:10 AM - RangerWickett mentioned Blackwarder in post The Sundering has launched...
    Blackwarder, talk to me about the story. Why is it worth reading, especially if I've already swum in the waters of Salvatore for many an hour in my childhood? Is there anything really new?

Thursday, 18th July, 2013

  • 08:32 PM - Omegaxicor mentioned Blackwarder in post DMs Advice - Player's bad assumptions
    What crushes my interest is when the players aren't doing anything, they continue to suggest the same thing, for example "Well the Dwarves must have had a way to command the Elementals so we will have to just kill them because we don't know how to disable the Dwarven runes" They can kill the elementals and walk through the door but that takes a lot of resources and the players would either continue on to their death or retreat and have the town burned down (or whatever the cost of failure is) Common sense is an easy fallback but if the battle isn't going to kill them but just deplete their resources enough to have the next fight kill them, since they don't know what the next fight will be EDIT: Blackwarder that is helpful for the example, and more over I think that I have been too "hands-off", I give the players all the information they need and then if they do the wrong thing, I try and help them but I am not telling them what to do and it sounds like that is what needs to be done.

Monday, 10th June, 2013

Saturday, 25th May, 2013

  • 09:35 PM - Blackbrrd mentioned Blackwarder in post Compensating Farmers for Collateral Damage
    Blackwarder this really does remind me of Birthright, especially what happens when you reach name level. I was already going to run a campaign a bit like this, now I will actually have rules so I don't have to make it all up from scratch. Thanks a lot for the heads up regarding ACK! :)
  • 05:23 PM - Blackbrrd mentioned Blackwarder in post Compensating Farmers for Collateral Damage
    Blackwarder got a bit curious about ACK, have you played it a lot? Looks interesting, especially the domain building. Might be worthy of a new thread though. ;)

Friday, 22nd March, 2013

  • 08:07 AM - Li Shenron mentioned Blackwarder in post The new exploration rules, discussion
    Two things that I'm missing are encumbrance, weather conditions and food and water considerations, I also think that dungeon exploration and wilderness exploration should be in two separate subsections of exploration. Those would be definitely great additions! If you determine that an area is dense with monsters, and give it a certain chance for wandering monsters, then you check against the same number regardless of how long the turns are (unless you come up with a different number for the different scales - 5% per hour equates to 40% per day or whatever). The only way this makes sense is to use 1-hour turns only for really really dangerous places, and never skip over those places with 1-day turns. When you enter the Forest of Monsters, you're in 1-hour turns until you leave. That makes sense. +/- 0 for the rules. To add one more thought... As Blackwarder mentions, dungeon & wilderness exploration are somewhat different things. So rather than focusing on how dangerous a place is before choosing how long turns should be, what I would personally do is focus on what is the purpose of the scenario, i.e. what the player characters are going there. And this IMHO is strongly correlated to the size of the area involved. 5-minutes turns would be good for me, when the PCs are exploring an enclosed space, such as caves or city sewers, where you tend to reason in meters but you don't usually want to measure time in rounds because it would result in way too many checks for traps for example. I would very much use this approach all the time while in dungeon corridors, until either an encounter occurs or the PCs enter a potentially interesting room. 1-hour turns would be useful when the PCs are in a larger area looking for something or some more specific location (and when they find it, the scope shrinks to smaller distances and time), the forest b...

Saturday, 9th March, 2013

  • 05:40 AM - Iosue mentioned Blackwarder in post Playtester profiles - I got interviewed
    Thanks for posting this. After the recent tumultuous weeks of healing and Warlord talk, it really started to seem like 98% of 4e fans didn't like Next, like Next offered 4e fans nothing of interest, and I was beginning to think that the only 4e fans looking forward to Next were me and Blackwarder. It was heartening to see that all of the above are regular 4e players/DMs.

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Thursday, 17th March, 2016

Wednesday, 16th March, 2016

Saturday, 28th November, 2015

  • 06:42 AM - Rhenny quoted Blackwarder in post Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
    Bounded accuracy is one if the best and greatest selling points of 5e. During the summer I ran a one-shot with a party of 3 optimized level 12 PCs through a level 5-10 AL adventure (forgot the name but it was the one where the green dragon invade Phlan) and I got to say that I ran it without changing anything and it was a fun and challenging adventure, at one point they picked a fight with 20 CR2 veterans, they lured them into an ambush and had 3 CR2 and one CR ½ NPC as allies and the fight drained a huge chunk of their resources. On another game, a party of level 8 PCs encountered a goblin tribe, instead of fighting they spent the next two days avoiding them out of sheer fear and recruiting reinforcements from the local militia, it was one the best sessions we had. Warder I absolutely love how BA makes players/PCs fear mobs. I hated how in previous editions high level PCs had a blatant disregard for life when they encountered kobolds, goblins, orcs, etc. Now, there is some healthy r...

Saturday, 7th November, 2015

  • 12:04 AM - Mistwell quoted Blackwarder in post Do you find Fantasy Grounds just too much of an investment?
    In the interest of moving this discussion along, if FG had mobile support for tablets and smartphones, both for online and in person gameplay would you use it? Warder If they get a massively more robust mapping tool system, then maybe. The answer of "others do it so much better than us we decided to not bother" is the real all-stop for me. I frequently have to add to maps on the fly. I am not going to open a third party program to do that and then import it into the game.

Wednesday, 4th November, 2015

  • 02:58 PM - I'm A Banana quoted Blackwarder in post SCAG Now On FANTASY GROUNDS VTT
    I just want to be able to connect my iPad for the nearest tv and let the players see the maps and portraits… is it too much to ask? Warder I used MapTool and some cable rigamarole for this for a while. It worked pretty OK, actually!

Tuesday, 27th October, 2015

  • 09:04 PM - Hutchimus Prime quoted Blackwarder in post Mike Schley's MASSIVE Forgotten Realms Map From SCAG!
    I want a version where i can turn on and off weather patterns, trade routs, mining and resource information, zoom in on cities, demographics, the ability to drop pins with costum information, and being able to add to it, for example, I'll be willing to buy a DLC with all of the maps for ToD or PotA, or OotA. As much as I want a physical setting book for FR I think that by the year 2015 a living birthing electronic atlas is a much better choice. Warder That would be very cool. I'd buy that for a dollar.
  • 05:21 PM - smiteworks quoted Blackwarder in post Mike Schley's MASSIVE Forgotten Realms Map From SCAG!
    I want a version where i can turn on and off weather patterns, trade routs, mining and resource information, zoom in on cities, demographics, the ability to drop pins with costum information, and being able to add to it, for example, I'll be willing to buy a DLC with all of the maps for ToD or PotA, or OotA. As much as I want a physical setting book for FR I think that by the year 2015 a living birthing electronic atlas is a much better choice. Warder The Fantasy Grounds version has push-pins that bring up detailed information about locations on the maps. These might include additional maps of the cities and background information that you can further enhance as needed. The release date for that won't be until 11/3 to coincide with the general release of the Sword Coast Adventurer's Guide though.
  • 08:49 AM - pukunui quoted Blackwarder in post Mike Schley's MASSIVE Forgotten Realms Map From SCAG!
    Am I the only one that wants a forgotten realms atlas app for the iPad and PC?That would rock! I still make use of my old 2e era FR atlas. An updated version would be fantastic.

Monday, 5th October, 2015

Thursday, 17th September, 2015

  • 08:47 PM - Hriston quoted Blackwarder in post Chainmail/AD&D 1st Edition Rate of Fire Rules for D&D 5th Edition
    From glancing at your rules it seems like you just screwed the heavy crossbow users, you might want to raise its damage output. Warder I addressed this in my OP but to explain, the idea is that heavy crossbows get a bonus on the attack roll compared to other ranged weapons against most if not all armor types. I'm currently planning a revision of the chart of attack modifiers I posted to make it more user friendly and to account for the difference in how the editions value different types of armor.

Tuesday, 25th August, 2015

Saturday, 22nd August, 2015

  • 03:26 PM - Treantmonklvl20 quoted Blackwarder in post Wizard strategies discussed
    Haven't read the entire wall of texts you guys are throwing all over the place but I got to say something about the minor illusion and the halfling in a box scenario. In my games, if the Orog was fighting a halfling and suddenly a box appeared were the halfling stood the Orog would have just smashed the box! Minor illusion is a great cantrip but the halfling in a box is just a silly example. Warder The Orog using its action to "smash" the box is one of the best possible outcomes.

Friday, 7th August, 2015

  • 06:28 AM - Wik quoted Blackwarder in post Sword Coast Adventurer's Guide: Player Content Guesses
    More like better structure to what each renown rank entail. For example if you are rank 2 what does it mean in the game world? Is there something the player can strive to? That sort of thing. Warder I believe it goes something like this (going from AL notes, mostly) Rank 1: Nothing. Rank 2: You get a patron who gives you secret quests and whatnot. Rank 3: You get a new downtime activity. Plus you get some sort of perk that's fairly mild. Rank 4: You get a role within the organization. People you can hire, resources you can draw upon. Rank 5: You become a guild leader. What this means isn't revealed yet.

Friday, 31st July, 2015

  • 10:51 AM - Leatherhead quoted Blackwarder in post Sword Coast Adventurer's Guide: Player Content Guesses
    Agreed, but it would require a more robust rules for factions in game. Warder How much more robust would they have to be than the current ones? I think that abstraction is necessary for them to function properly.
  • 08:50 AM - Jester David quoted Blackwarder in post GenCon Loot
    Well, they handed the MM two months early... It was such an early print you could smell the ink and glue every time you cracked open the book for weeks afterward. Warder It also didn't have the matte section at the back of the book according to some reports. It was all glossy.

Thursday, 30th July, 2015

  • 10:26 AM - Vicar In A Tutu quoted Blackwarder in post GenCon Loot
    So, any speculations about the loot from the All-Access pass for D&D this year? Last year it was the PHB and an early copy of the MM, my bet is a copy of Rage of Demons and an early copy of Sword Coast adventurers. What do you think? Warder I could see a copy of Out of the Abyss, but I hardly believe they would start handing out the Sword Coast-book this early. Is there even an all-access pass for D&D this year? Are they doing anything at all, except previewing organized play?

Tuesday, 19th May, 2015

  • 06:30 PM - mattcolville quoted Blackwarder in post HOARD OF THE DRAGON QUEEN on FANTASY GROUNDS
    When can we expect an iPad version? I'm currently using my iPad with a paint program to gradually reveal the map and show images and using FG will make this much easier. Warder You're not going to see an iPad version unless or until they rewrite the entire thing in Unity. Which they've talked about doing. Fantasy Grounds is a huge hack, the guys working on it now are not the guys who originally wrote it (as far as I remember) and they've talked about redoing the whole thing in Unity, which would be amazing. The fact that many of the basic Windows text-edit functions don't work in FG drives me insane. Control-delete!? What's that?

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