View Profile: Curmudjinn - Morrus' Unofficial Tabletop RPG News
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About Curmudjinn

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About Curmudjinn
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Longtime RPG Collector
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Bears. Beets. Sports. Craft Beer. RPGs. Battlestar Galactica.
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Male
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31-40

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"Stream of Many Eyes" -- WotC To Announce New Storyline In June Tuesday, 1st May, 2018 09:58 PM

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Tuesday, 1st May, 2018


Tuesday, 7th November, 2017

  • 02:09 PM - jasper quoted Curmudjinn in post Katana in 5th edition - finesse?
    ... A true war/arming sword is slightly lighter and far more weight-balanced than katana. Liar lair lair pants on fire. A sword don't have arms so they can't be arming swords. Swords can't be drafted for war, or wear a uniform. So no war swords. Ps Just because Morrus paints his swords "Hunter Safely Orange" does not mean they can hide in plane site. :D :D :D :)

Monday, 6th November, 2017


Friday, 6th October, 2017

  • 07:10 AM - Greg K quoted Curmudjinn in post Xanathar's Warlock Celestial
    Many things in D&D are influenced by historical folklore and religion, but it isn't those things. It's its own thing and modifies existing real world information into fantasy all of the time, but we shouldn't fall over if they don't match up. I agree. However, I also have a strong dislike in WOTC D&D for celestial = radiant and healing as well, for favored soul, angelic-like with angel wings.

Thursday, 5th October, 2017

  • 05:07 PM - Greg K quoted Curmudjinn in post Xanathar's Warlock Celestial
    You've mistakenly spilled real world religion into D&D, which in regards to the known D&D cosmology just doesn't work. The outlook is different, celestials are not angels of Christianity, deities are often not selfless beings caring for a particular race ever. Celestials are manifestations of law and or good, some but not all beholden to a deity, which may not be a God with a particular race of worshippers. Its best to not mix real and fantasy religion. The whole D&D celestial association with healing and radiant energy is pretty much Judeo-Christian influenced.

Sunday, 26th March, 2017

  • 07:24 PM - Fanaelialae quoted Curmudjinn in post Mystic, Psionic Mastery, and 11th level and up
    That's not the full quote. You have to quote the entire sentence or it's easy to read out of context. It doesn't say all at once either, which you are implying for some reason. It says you can use those 9 points on just one discipline or multiple disciplines, but it never mentions using all 9 points in one use on one power. You are implying something it doesn't state. You do not have to spend them immediately either, as referenced by losing any unspent special points upon a long rest. I included the ... to indicate that it's not the full quote. Why would the points be limited to a single (categorical) discipline? Nothing else requires you to spend all of your points on a single (categorical) discipline. If your reading is correct, then that sentence diminishes the clarity of the rules. It would be as if I gave you a recipe for turkey sandwiches where step five says "Don't smear motor oil on the sandwich". Why in the name of all that is good would you ever think to do that without being prompt...
  • 06:12 AM - Langy quoted Curmudjinn in post WOTC teasing planescape.com
    That's a letdown. I wanted it to be tabletop related. Not a slight rehashing of a 30 year old game. Now, a total reboot is another thing. Does it help any that it's a 20 year old game instead of a 30 year old game? :p

Tuesday, 21st March, 2017

  • 04:24 PM - zaratan quoted Curmudjinn in post Unearthed Arcana Takes On Theurgy & War Magic
    The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development and editing. This is the introduction to the file. The file you are complaining about being unfinished and badly designed. Read it a few more times to really let it sink in. I'm not complaining about be "unfinished", I'm stating that is completly lazily designed, because: -there isn't new feature, is a ctrl+c ctrl+v of cleric -you only need to read cleric features once to see that you need to put at least one more paragraph about Wis to Int conversion -this is a second version, 90% is the same and have the same problems. Why the hell you make a second version if you're not making real improvements? I'll not saying anything about balance, this would be an acceptable "playtest" or "unfinishe...

Tuesday, 14th February, 2017


Thursday, 26th January, 2017


Monday, 16th January, 2017


Sunday, 15th January, 2017

  • 07:52 PM - ShadowCat5 quoted Curmudjinn in post New Digital Games Studio announced by the president of Wizards of the Coast
    I'd be thrilled with something like Baldur's Gate: Dark Alliance. The fantasy gaming community is large and ripe currently, the most robust it has ever been. I am surprised they never rereleased those on modern consoles in HD format. Seems like it would be an easy way to make some extra money. The old coin-ops in Mystara were released on XBOX ONE. They could do both Dark Alliance 1 and 2 as a set. Then do D&D Heroes.
  • 05:18 AM - ArchfiendBobbie quoted Curmudjinn in post New Digital Games Studio announced by the president of Wizards of the Coast
    I'm absolutely fine with them started from phone apps and moving up. The president needs to see returns to make a push, I understand, even if he has a D&D background. They'd have a hell of a kickstarter if they licensed it to Obsidian, InExile or Harebrained Schemes. If they licensed it to Harebrained, we'd get a hell of a game by the end. Knowing them? They'd pitch something like the amount of content Sword Coast Legends was supposed to get, and by the time the stretch goals were exhausted we'd end up with something around twice the content of Neverwinter Online.

Friday, 6th January, 2017

  • 08:48 AM - Sammael quoted Curmudjinn in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    The problem is that the World Serpent is more of a trap dimension than a useful adventure stop. Similar to the mists of Ravenloft. Once you enter, per the original concept of the inn, you have no idea where you are leaving to. Whereas, the Yawning Portal is a true rest stop before adventuring, being the last bed til Undermountain and Skullport. And you can choose to go anywhere from Skullport. Yes, it's the last stop before Undermountain and Skullport, which means that in order to get to Skullport, you first have to survive Undermountain, and then you have to survive Skullport, and then you have to actually find a portal that actually leads you anywhere. Whereas with the World Serpent Inn, you can get it to actually point to any location in the known Multiverse.

Saturday, 26th November, 2016


Thursday, 3rd November, 2016

  • 01:58 AM - gyor quoted Curmudjinn in post The 10 Player Races in Volo's Guide Revealed
    What the hell is the bad language for? If it isn't what you like, DON'T BUY IT and simply make your own version of those monsters. It is literally no sweat nor harm to you. I could care less about monstrous races. I want things that better a campaign, like ecologies and details like that. You do realize that you swore (hell) when you gave him crap for swearing? :D I don't blame him for being upset, they ignored the fans on this one, most of whom said no negative modifiers. That being said, its just two races, and neither negative modifier is crippling, there is no class they can't rock, abit as long as one avoids trap options. Not ideal, but not crippling either. Heck when playing to their wheel houses (Dex Rogues, Rangers, Fighters, Monks, Bladelocks, TWF/Archer builds for Kobolds, and Fighters, Rangers, Barbarians, Monks, Paladins for Orcs), both are very powerful.

Friday, 14th October, 2016


Thursday, 6th October, 2016


Saturday, 30th April, 2016

  • 02:49 AM - Mike Myler quoted Curmudjinn in post [UPDATED] One Last Exclusive Look At MISTS OF AKUMA: Samurai & Haitoku
    I didn't even think of that. Great idea. Some would say, their code is even stricter than a paladin's. Thank you! It's really important to me that all of the character options in the book (all 100+ something classes, backgrounds, races, feats, etc.) all feel unique and carry the themes of the setting. There's already great 5E Eastern Fantasy material out there, but you'll know Mists of Akuma content when you see it. :D And aye, I think strike for strike that a samurai will rock most paladins so they have a tougher road to walk—especially when the world itself is predicated to make them fall!


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