View Profile: David Anderson Jr - Morrus' Unofficial Tabletop RPG News
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About David Anderson Jr

Basic Information

Date of Birth
July 18, 1967 (51)
About David Anderson Jr
Living in Tampa
About Me:
I'm a middle aged life long gamer who started with the original blue boxed set. I've played off and on for years and I've played many systems and genres.
Tampa, FL
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Age Group:
Over 40
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My Game Details

Details of games currently playing and games being sought.



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Emissary Lost: Adventures for the Coriolis RPG Tuesday, 12th March, 2019 11:24 PM


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Wednesday, 20th March, 2019 04:19 AM
Join Date
Sunday, 21st December, 2014
Product Reviews & Ratings
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Thursday, 21st February, 2019

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Tuesday, 12th March, 2019

Friday, 22nd February, 2019

Monday, 28th January, 2019

  • 02:02 AM - Charles Dunwoody quoted David Anderson Jr in post Kick Off a Fantasy Campaign in Forbidden Lands
    We are running FL at my house now, and we are very much enjoying it. It is not a traditional RPG, and shouldn't be approached that way. I would say that none of the Free League Year Zero Engine games, (Coriolis, Mutant Year Zero), are traditional RPGs. Their mechanics lend themselves to being more survival oriented. We're also playing MYZ at my house and there's a lot less time spent on combat than with most other RPGs. I would say that if you're looking for an RPG that isn't a combat miniatures, pick one of the Free League games. Forbidden Lands is particularly enjoyable and the books are incredible. I would say MY0 is a traditional RPG just different from D&D. I totally agree it focuses on survival but also politics and settlement building. However, the PCs slowly fall apart which takes some getting used to. Coriolis is more traditional since the PCs don't decay over the campaign.

Wednesday, 12th December, 2018

  • 05:02 PM - Egg Embry quoted David Anderson Jr in post RPG Crowdfunding News 125 Ė Torg Eternity Ė The Nile Empire, The Adventurerís Prayer, Vindeon, Tegel Manor, Lost Hall of Tyr, The Vagabondís Cyclopedia, and more
    I really like the new format. A quick bullet point about the most popular pledge level might be nice, but other than that I really like it. Well done. (The bullet point about the pledge level isn't really that important, I don't think.) David - Thank you for the feedback! :-) Adding a bullet point for the most popular pledge level? Hmm, let me try this (omitting some as this is an example). Let me know your thoughts. :-) Torg Eternity - The Nile Empire by Ulisses Spiele MOST POPULAR PLEDGE: $180 plus shipping "The Nile Empire Sarcophagus" - Print + PDF (or PDF only) copies of all books and extras The Vagabondís Cyclopedia: an OSR + PbtA Supplement by Sigil Stone Publishing MOST POPULAR PLEDGE: $10 "The Cyclopedia" - PDF copy Quickstarter; 5E Pirate Bundle (ship, town, & 20 encounters) by Limitless Adventures MOST POPULAR PLEDGE: $15 plus shipping "Gunner" - Print + PDF Wave One of Adventure Books for ASA by Robert Hemminger MOST POPULAR PLEDGE: $40 "I want all the adventures" - 1...

Monday, 27th August, 2018

  • 06:17 PM - Kobold Boots quoted David Anderson Jr in post Super Hero style game
    KB, I see what you're saying, and it's even more awesomer. (That's a word.) What if we treated power effects (not powers) as exploits. There could be power specific exploits and general exploits that would just need the tags added to them. So, like, flight could be a general exploit with a number of levels, such as fast, faster, really fast. Pick one exploit as your major ability for that power, then you could add on additional exploits to flesh out your hero. That could still work with the career system, and I really like the idea of it a whole bunch. Thanks, KB. You're welcome
  • 04:21 PM - Kobold Boots quoted David Anderson Jr in post Super Hero style game
    That would work, but for the game that I would want to run the PCs would need access to more than 1 power. If I'm reading N.O.W. correctly, and I very well might not be, following the current character creation path allows for only 1 mutant power. I would like to see my players have access to 2 or 3 powers. That's what I've been working on. I don't know the system at all, but from running things like HERO for a good while, I'd look at how feasible it is to treat each mutant power like a framework and simply say that the power may be "flame control" and then the levels be a feat that extends the power.. so level one would be "get hot" and level five might be "fly". The point would be turning the power into a theme rather than have multiple powers. KB

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