View Profile: bedir than - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • bedir than's Avatar
    Yesterday, 03:52 AM
    Yep, I only want this data away from the table so I can build encounters
    10 replies | 442 view(s)
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  • bedir than's Avatar
    Monday, 21st May, 2018, 04:40 AM
    The notes section needs fewer rows of lines. It's so tiny right now I wouldn't be able to read what I've written. I didn't see a spot for the average at will attack. I find having that info useful when I plan encounters
    10 replies | 442 view(s)
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  • bedir than's Avatar
    Monday, 14th May, 2018, 02:32 AM
    I got both the books because I'm a sucker for Tolkien and I enjoy 5e. There are some things that I'm wondering about porting over to my home game. The first is basically theft rather than inspiration. I like a ton of the virtues, but because AiME isn't as potent as standard 5e DnD the feats are simpler. What would be the best way to integrate the virtues as if they were feats. My current...
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  • bedir than's Avatar
    Sunday, 29th April, 2018, 08:48 PM
    Same. I'll even use initiative for non-combat but contested events.
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    Sunday, 29th April, 2018, 08:10 PM
    I loved Twilight:2000 and would appreciate something 5e that addresses a near future, half apocalypse kinda real world setting
    32 replies | 1189 view(s)
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About bedir than

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About bedir than
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Flavor, Soccer, Storytelling
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Renton, Washington, United States
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DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.

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Thieves Can't - DM Tracking Sheet Yesterday 03:52 AM

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DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.
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Wednesday, 27th January, 2016

  • 05:43 PM - OB1 mentioned bedir than in post 6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
    ...king threat. If that's not specifically discouraging that kind of approach, I don't really know what is! For me, combat as sport is really only sport if there is a real chance for failure (either not accomplishing objective or TPK). So if someone wants to play this as sport, they would be purposefully putting themselves at higher risk than necessary in order to challenge themselves in that type of gameplay (again, think MSG5, it's much easier to accomplish missions with careful thought and planning, but if you like and are skilled at FPS gameplay, you can also go in hot and have fun doing so). That said, if they go in guns blazing and have some bad luck in early encounters, they can still decide later to change tactics in order to accomplish their objective. Conversely, a party trying to set everything up in their favor may have a bad skill roll and face real consequences (think Han failing his stealth check in Return of the Jedi, leading to the entire speeder bike chase). bedir than - Entire session took just over 5 hours. Hemlock - I'm fine with a few easy combats and always use TOM when I suspect one will be too easy for the party to allow it to be resolved quickly. I had two combats that took less than 15 minutes each to resolve in the above scenario. Importantly, as easy as they were to resolve they still caused the party to expend resources, which changes how the party can deal with other encounters in the day. And of course there is always the chance that the DM crits on a hit or two, or the party misses an important save, and suddenly an 'easy' encounter can really mess with the party's plans for the day.

Tuesday, 1st December, 2015

  • 09:04 PM - Skyscraper mentioned bedir than in post Limiting use of cantrips - what are the consequences?
    I'm A Banana and bedir than: thanks for the suggestions. bedir than: do I understand that a level 7 wizard with 16 INT (+3) would get 10 uses of each cantrip, per day? Does that really limit use of cantrips? To both of you, and others: do you find that having super large amounts of limited-use cantrips unnecessarily increases the book keeping? Meaning, does the wizard with 10 uses of each cantrip, really use up all those slots? p.s.: DeFCON1: I did search the forums but (a) I stink at forum searching (any tips?) and (b) I didn't find anything.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned bedir than in post Warlord Name Poll
    .../Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamer...

Sunday, 18th October, 2015

  • 06:26 AM - userZynx_name mentioned bedir than in post Race creation system reverse engineered and 38 example races in short form
    Xeviat Yea. Sorry, its just hard to ell on the internet, so I find it best to be defensive. I completely agree, and unless WotC release an official calculator for making races, ones like Coronoides are the best we've got (there was one other on the WotC forums, but I don't think it made the journey. I had a look and it is incomplete AFAIK). I agree that some things don't sit right (especially HP from a race is more than a feat), like I said, this sort of calculator depends on everything WotC being balanced with each other. @bedir than I find it easier to refer to the excel file and then go to the pdf for clarifications. On the Wizards Community forums, there was several iterations of testing, and me and a couple others were bringing forth inconsistencies and providing examples of our creations. I will actually be bringing everything I put there here as well. My players have tried a couple of the races provided by myself, Coronoides, and one of the others (Ginjiro, if he comes over using that name) and I felt that they were all fairly well balanced. If you post yours here, I'd be happy to check them out (providing the point cost of each trait as you use it makes it easier for us.)

Tuesday, 6th October, 2015

  • 06:09 PM - redrick mentioned bedir than in post What is your current way to roll stats
    Again, this is not about best better bestest. What method are you currently using to generate stats? That simple. Ha, sorry, may have gotten a bit pre-emptively defensive. I like the standard array. We've created dozens of characters with it in my current group, and none of them feel cookie cutter. On the other hand, everybody always plays a new class when they roll up a new character, which helps. I also will use a "random" point buy (as turned into a script by Aramis and linked above by bedir than), because it gets me what I want from rolling — inspiration, without a dramatic swing in power level. I would use straight 3d6, with the option to swap one pair of scores, if I were playing in a high-mortality, low-adventure, grimdark type campaign with players that I knew were good sports. Rolling is only fun if you roll badly. :)

Monday, 5th October, 2015

  • 08:09 PM - Miladoon mentioned bedir than in post What is your current way to roll stats
    Your friend needs to be handed some of my dice. But then again, that might be cheating since I know those dice be shyte. EDIT: In order to rerail my derailment I want to just say that I would like to see more methods of statgen and not flailabout in the realm of associating cheating with any specific method. bedir than, I was trying to picture your method and I find it is not much different than picking the stat array in the book, but I could see it getting interesting if everyone took the array that was 'rolled' and even more interesting if they took it in order.

Saturday, 22nd August, 2015

  • 01:55 AM - Mercurius mentioned bedir than in post DMing large (10+) groups
    In another thread, bedir than mentioned that his/her group is 10 but individual sessions include 2-5 players. I personally have found the sweetspot being 4-5 players, with 6 being doable but 7 really starting to break down. This got me thinking about the idea of running a campaign with tons of players (10+) that swap out for individual segments, quests, even split-party sessions. For whatever reason I find the idea intriguing with lots of interesting possibilities. For instance, the DM could blind copy email people who are scheduled for the next session and the players wouldn't always know who is going to show up. Anyhow, has anyone done this? bedir than, can you tell us more?

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Thursday, 24th May, 2018

  • 05:44 PM - Shu Meili quoted bedir than in post Thieves Can't - DM Tracking Sheet
    Yep, I only want this data away from the table so I can build encounters That's pretty slick! I use it to make combat go a little more like seasoned adventure league and a little less like a group of people saying "uhh" a lot. xD
  • 11:57 AM - akr71 quoted bedir than in post Thieves Can't - DM Tracking Sheet
    Yep, I only want this data away from the table so I can build encounters I hadn't thought about that! Well, maybe I do have a use for it after all... :devil:

Thursday, 29th March, 2018

  • 03:29 PM - Hussar quoted bedir than in post Mike Mearls Happy Fun Hour: The Warlord
    People don't know of the 12 peers of Charlemagne, the Paladins? I'm pretty sure that most people aren't. Heck, I'm pretty sure most people could barely tell you who Charlemagne was. It's a pretty minor history note. We know because we're D&D geeks. But, outside of us? Maybe historical wargamers? Knights of the Round table would be an easy hit. But paladin?

Tuesday, 27th March, 2018

  • 07:53 AM - Greg K quoted bedir than in post Fighter: Warlord translating to Rogue:Warlord
    This reminds me. I wish that Thieves Cant was a 3rd level ribbon for the subclasses where it makes sense Myself, I wish the Rogue subclasses started at 1st level. Since they don't, I have a work around planned. At first level, a player will choose between being an Urban Rogue or a Wilderness Rogue (the latter being a class variant available at first level that I posted in the forum several months ago). The Urban Rogue gets Thieves' Cant. The Wilderness Rogue, in addition to swapping certain skills, receives Signals and Trail Signs in place of Thieves' Cant.
  • 01:23 AM - bmfrosty quoted bedir than in post Looks like Target will carry MToF
    I wish it was the Starter Set that was at mass market stores. Maybe the PHB as well. But those are the entry level books. Expansions as a one-off are a bad idea.Agreed. They should at least have the PHB.

Monday, 26th March, 2018

  • 07:19 PM - MNblockhead quoted bedir than in post Looks like Target will carry MToF
    I wish it was the Starter Set that was at mass market stores. Maybe the PHB as well. But those are the entry level books. Expansions as a one-off are a bad idea. Yep. I can see some non-gamer parent or grandparent buying this for their kid because the kids likes fantasy, and the kids wondering the heck to do with it. Worse, people will page through it, be confused, and not buy leading target to stop carrying DnD stuff. If they are going to sell XGE, they should also include the starter set and PHB on their shelves.
  • 12:39 AM - mellored quoted bedir than in post Fighter: Warlord translating to Rogue:Warlord
    I'm talking about the same concept as being built for the Fighter, thrown onto the Rogue chassis. I'm aware of Mastermind. There's a PC in my game using it, and it's one of three characters I've played.The biggest issue, IMO, is that there isn't enough room on either the fighter or rogue chassy. There's too many built in features. But of the 2, the fighter is better. The rogue only has 4 sub-class levels (3, 9, 13, 17), compared to the fighter's 5 (3, 7, 10, 15, 18), plus the fighter has an another ABI which can be used for anything. So really, fighter has 2 extra flex-levels over the rogue that they could put towards warlord-y stuff. Thematicly, I do think the warlord works better under rogue. "You know how to strike subtly and exploit a foe’s distraction" -> "You know how to distract a foe for your ally's to exploit".

Thursday, 22nd March, 2018

  • 04:31 AM - mellored quoted bedir than in post Mike Mearls Happy Fun Hour: The Warlord
    Am I missing it? Where's the review of what he put out most recently? It was pretty much what people expected. Hitting enemies in the zone knocks them prone. You can help (advantage) everyone in your zone. He also mused about obscuring enemy vision in the zone, but that didn't happen. All good ideas, but it's still not complete enough to really give a good judgment. The core issue remains, how do you fit all this stuff into the fighter class which is already loaded with damage?
  • 03:14 AM - FrogReaver quoted bedir than in post Mike Mearls Happy Fun Hour: The Warlord
    Am I missing it? Where's the review of what he put out most recently? Mearls went really slow as he got bogged down in specifics. There was a review a few pages back but I think it was more a link to what covered by Mearls followed up with some comments on it

Monday, 19th March, 2018

  • 06:21 AM - FlyingChihuahua quoted bedir than in post College of Hymns - Bard Subclass
    A spell that does not require a saving throw or attack role. That doesn't eliminate healing spells, but at 14th level, why not allow it to double up? Kinda confused. What you're saying is when you hit 14th level, power up Herald of Grace so you can heal the person you healed with the spell? If so, that's not a bad idea.
  • 05:58 AM - FlyingChihuahua quoted bedir than in post College of Hymns - Bard Subclass
    The 14th level benefit seems complicated. Yeah, it's kinda hard to get the words to say "Cast a buff spell on someone and stay within 60 ft. of them to get that buff as well"

Tuesday, 13th March, 2018

  • 04:42 AM - FrogReaver quoted bedir than in post Weapon-specific fighting styles
    If we're talking about Defense combing with a feat why not combine with Heavy Armor Master. Not only am I hit less frequently, but they do less damage. That's the inverse of GWM/SS + appropriate style Honestly I think the better option is GWM and defense style or dueling and Heavy Armor Master. There's kind of a inverse synergy between being hit less and taking less damage when you are hit. There's also kind of an inverse synergy between hitting less (-5/+10) and doing more damage when you hit.

Saturday, 24th February, 2018

  • 08:36 AM - Mad_Jack quoted bedir than in post Expanding reactions in 5e
    emphasis added I totally lost track of the theme of this thread because that one question Yes, I think characters should be allowed to eat people as a reaction. Once per turn when somebody does something that irritates the hell out of you, your head expands to an enormous size, your arms grow longer, and you can grab people and stuff them down your throat whole.

Friday, 23rd February, 2018


Sunday, 18th February, 2018

  • 10:28 PM - Oofta quoted bedir than in post Do you allow multiple Inspiration?
    My players are so reluctant to use their inspiration that they've kept them for multiple sessions. A couple have two, a few others just one, maybe others with zero. I don't keep track. They just get a d20 in dark grey/black to track them. I need to figure out how to get them to use them more often. I've seen this too, some players will never spend inspiration even if you remind them about it. Which is too bad ... and then leads me to forget to hand it out even though other players would probably use it. :( While I like the concept of inspiration, I find that it kind of takes me out of the flow as a DM to think about it which I think is one of the reasons I don't use it as often as I thought I would.
  • 10:17 PM - Sadras quoted bedir than in post Do you allow multiple Inspiration?
    My players are so reluctant to use their inspiration that they've kept them for multiple sessions....(snip)...I need to figure out how to get them to use them more often. You could impose house rules which strip inspiration or nullify inspiration use from/by the PC such as - when they fall unconscious; - when they are affected by exhaustion; - when they are suffering under fear/terror or hopeless-like effects; - etc... You could also introduce other ways to use inspiration which might make them more useful - use them to gain hit points (replenishing the luck component of hit points) - convert a critical hit on the PC to a regular hit; - etc... The above might encourage them to use them more frequently.

Sunday, 11th February, 2018


Wednesday, 7th February, 2018



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