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About bedir than

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About bedir than
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Flavor, Soccer, Storytelling
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Renton, Washington, United States
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bedirthan
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Details of games currently playing and games being sought.

Town:
Renton
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Washington
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USA
Game Details:
DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.

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WOTC is hiring a new Game Designer for D&D Tuesday, 16th October, 2018 08:45 PM

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My Game Details
Town:
Renton
State:
Washington
Country:
USA
Game Details:
DMing a custom world where magic disappeared for millenia. It recently returned to the Land of the Kin and now these lovers of beasts are dealing with the implications.
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Saturday, 20th October, 2018


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Tuesday, 16th October, 2018


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Friday, 12th October, 2018


Wednesday, 10th October, 2018


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Wednesday, 27th January, 2016

  • 05:43 PM - OB1 mentioned bedir than in post 6-8 Encounter Adventuring Day as the Key to Combat as Sport/War in 5e
    ...king threat. If that's not specifically discouraging that kind of approach, I don't really know what is! For me, combat as sport is really only sport if there is a real chance for failure (either not accomplishing objective or TPK). So if someone wants to play this as sport, they would be purposefully putting themselves at higher risk than necessary in order to challenge themselves in that type of gameplay (again, think MSG5, it's much easier to accomplish missions with careful thought and planning, but if you like and are skilled at FPS gameplay, you can also go in hot and have fun doing so). That said, if they go in guns blazing and have some bad luck in early encounters, they can still decide later to change tactics in order to accomplish their objective. Conversely, a party trying to set everything up in their favor may have a bad skill roll and face real consequences (think Han failing his stealth check in Return of the Jedi, leading to the entire speeder bike chase). bedir than - Entire session took just over 5 hours. Hemlock - I'm fine with a few easy combats and always use TOM when I suspect one will be too easy for the party to allow it to be resolved quickly. I had two combats that took less than 15 minutes each to resolve in the above scenario. Importantly, as easy as they were to resolve they still caused the party to expend resources, which changes how the party can deal with other encounters in the day. And of course there is always the chance that the DM crits on a hit or two, or the party misses an important save, and suddenly an 'easy' encounter can really mess with the party's plans for the day.

Tuesday, 1st December, 2015

  • 09:04 PM - Skyscraper mentioned bedir than in post Limiting use of cantrips - what are the consequences?
    I'm A Banana and bedir than: thanks for the suggestions. bedir than: do I understand that a level 7 wizard with 16 INT (+3) would get 10 uses of each cantrip, per day? Does that really limit use of cantrips? To both of you, and others: do you find that having super large amounts of limited-use cantrips unnecessarily increases the book keeping? Meaning, does the wizard with 10 uses of each cantrip, really use up all those slots? p.s.: DeFCON1: I did search the forums but (a) I stink at forum searching (any tips?) and (b) I didn't find anything.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned bedir than in post Warlord Name Poll
    .../Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamer...

Sunday, 18th October, 2015

  • 06:26 AM - Duan'duliir mentioned bedir than in post Race creation system reverse engineered and 38 example races in short form
    Xeviat Yea. Sorry, its just hard to ell on the internet, so I find it best to be defensive. I completely agree, and unless WotC release an official calculator for making races, ones like Coronoides are the best we've got (there was one other on the WotC forums, but I don't think it made the journey. I had a look and it is incomplete AFAIK). I agree that some things don't sit right (especially HP from a race is more than a feat), like I said, this sort of calculator depends on everything WotC being balanced with each other. @bedir than I find it easier to refer to the excel file and then go to the pdf for clarifications. On the Wizards Community forums, there was several iterations of testing, and me and a couple others were bringing forth inconsistencies and providing examples of our creations. I will actually be bringing everything I put there here as well. My players have tried a couple of the races provided by myself, Coronoides, and one of the others (Ginjiro, if he comes over using that name) and I felt that they were all fairly well balanced. If you post yours here, I'd be happy to check them out (providing the point cost of each trait as you use it makes it easier for us.)

Tuesday, 6th October, 2015

  • 06:09 PM - redrick mentioned bedir than in post What is your current way to roll stats
    Again, this is not about best better bestest. What method are you currently using to generate stats? That simple. Ha, sorry, may have gotten a bit pre-emptively defensive. I like the standard array. We've created dozens of characters with it in my current group, and none of them feel cookie cutter. On the other hand, everybody always plays a new class when they roll up a new character, which helps. I also will use a "random" point buy (as turned into a script by Aramis and linked above by bedir than), because it gets me what I want from rolling — inspiration, without a dramatic swing in power level. I would use straight 3d6, with the option to swap one pair of scores, if I were playing in a high-mortality, low-adventure, grimdark type campaign with players that I knew were good sports. Rolling is only fun if you roll badly. :)

Monday, 5th October, 2015

  • 08:09 PM - Miladoon mentioned bedir than in post What is your current way to roll stats
    Your friend needs to be handed some of my dice. But then again, that might be cheating since I know those dice be shyte. EDIT: In order to rerail my derailment I want to just say that I would like to see more methods of statgen and not flailabout in the realm of associating cheating with any specific method. bedir than, I was trying to picture your method and I find it is not much different than picking the stat array in the book, but I could see it getting interesting if everyone took the array that was 'rolled' and even more interesting if they took it in order.

Saturday, 22nd August, 2015

  • 01:55 AM - Mercurius mentioned bedir than in post DMing large (10+) groups
    In another thread, bedir than mentioned that his/her group is 10 but individual sessions include 2-5 players. I personally have found the sweetspot being 4-5 players, with 6 being doable but 7 really starting to break down. This got me thinking about the idea of running a campaign with tons of players (10+) that swap out for individual segments, quests, even split-party sessions. For whatever reason I find the idea intriguing with lots of interesting possibilities. For instance, the DM could blind copy email people who are scheduled for the next session and the players wouldn't always know who is going to show up. Anyhow, has anyone done this? bedir than, can you tell us more?

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Tuesday, 16th October, 2018

  • 10:27 PM - Gradine quoted bedir than in post WOTC is hiring a new Game Designer for D&D
    How many have switched between style guides? I regularly write in AP Style, but haven't used Chicago Manual for a couple decades. I know Oxford comma and citations are the two biggest differences. What else? I have (or am currently pursuing) degrees in four different disciplines, each of which use a different style guide (Chicago, MLA, ASA, and APA, respectively). I also used to conduct format reviews of Master's theses across all disciplines, so I saw a lot of these styles and more (APSA, CSE, ACS...) it's a lot. Most style guides are not as prescriptive as EoS mostly because they use that extra space to provide (a) clearer directions and (b) account for contextual differences (also (c) all of those citation rules, which have everything to do with properly attributing intellectual work and nothing to do with grammar or style). Most style guides provide basic generic grammar advice as well as discipline specific writing styles (from industry academic writing standards down to how to outline...
  • 05:37 PM - pogre quoted bedir than in post [DDAL] Creating a school D&D club
    Sunless Citadel from Tales of the yawning portal That's a possibility. I like the adventure a lot. I have one copy. However, I was hoping to buy multiple copies of the adventure so that is why I was hoping for a DDAL adventure available on DMsGuild. Which, to my knowledge, Sunless Citadel is not available as a separate pdf.

Monday, 15th October, 2018

  • 02:03 PM - Eltab quoted bedir than in post Adventurer's League PHB +2
    I wish the Kobold PC was based off of the special Kobold variants in Volo's It would be a hoot to be able to dump a pot of glue on my enemies, or send a swarm of hornets their way, so much more fun that "I bow-and-arrow that fellow lurking in the back".

Sunday, 14th October, 2018

  • 09:21 PM - Ovinomancer quoted bedir than in post What if Expertise were a simple +2?
    My biggest problem with removing the doubling for Expertise is that any DM that's doing that is telling me that Fighter and Rogues are useless in their world. They would never consider removing spells that solve similar problems, but the desire to nerf the mundane means that you want a world without the mundane. This is a pretty specious argument that relies on the belief that anyone not playing the way you prefer is out to punish players. It's specious in that any spell that would obviate a non-expertised skill pretty much obviated expertised skills already. Although, I'm curious, which skills do you think are completely obviated by which spells that aren't already completely obviated by spells regardless of expertise? The second part, where you assume bad intentions, is a common assumption these days of anyone that disagrees with you must be a horrible person. You should try and do better.` My main problem with expertise (and with reliable talent on top) is that the system makes abs...
  • 09:21 PM - Leatherhead quoted bedir than in post What if Expertise were a simple +2?
    My biggest problem with removing the doubling for Expertise is that any DM that's doing that is telling me that Fighter and Rogues are useless in their world. They would never consider removing spells that solve similar problems, but the desire to nerf the mundane means that you want a world without the mundane. An interesting sentiment, if not for two things: Fighters don't get Expertise* The entirely non-mundane Bard does. * Except the PDK, but the PDK is the Fighter Subclass that everyone is trying to forget happened. Seriously, it wasn't even on the last class satisfaction survey.
  • 07:20 PM - S'mon quoted bedir than in post WOTC is hiring a new Game Designer for D&D
    In the entertainment business (games, music, movies, tv, sports) most jobs don't list salaries. You will not be paid what you are worth because there are 1000s of people who will accept less to do the job. These are prestige gigs that are not about money, but about experience. OK thanks for the heads-up.

Saturday, 29th September, 2018

  • 09:07 AM - ad_hoc quoted bedir than in post Intelligence and Spell Scrolls - A lost opportunity
    Doesn't this reduce the impact of the Rogue: Thief 13th level of ability "Use Magic Device? Yes, but it also reduces the impact of all spellcasters. Currently they all get a special thing where they get to use scrolls. This is a far greater impact than a minor part of a minor high level subclass feature. And Use Magic Device is still very good for spell scrolls, as they don't need to make a check at all.

Monday, 24th September, 2018

  • 06:09 AM - pemerton quoted bedir than in post Mearls On D&D's Design Premises/Goals
    What you describe is literally the 5e skill resolution system.No it's not, for two reasons. First, what I decribed is a system that can be used to resolve beating someone in a sword fight, jumping out of the way of a scything blade, or persuading someone to sell you a used chariot at a good price. The 5e skill system does not do the first of these things (that would be an attack roll instead), probably does not do the second of these things (that looks like a saving throw to me), and is ambivalent at best in relation to the third of those things (which falls within the domain of social conflict). Second, succeeding at a skill check in 5e does not guarantee that the PC achieves what s/he hoped to. As per p 58 of the Basic PDF, "The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results." Action declaration in 5e is in terms of task attempted, not conflict ...

Thursday, 13th September, 2018

  • 05:04 AM - Zardnaar quoted bedir than in post 4 years of 5E on Amazon: same old same old
    And we know Gary would never have said anything for PR Gary was also not there for most of peak D&D (they shipped him off to California). Basically even he would not know a lot of things. Hell they used his name to sell books he barely wrote (OA, ToEE).

Wednesday, 12th September, 2018

  • 05:16 PM - Cap'n Kobold quoted bedir than in post Using Sneak Attack to power non-damaging abilities
    Oooh, so smaller benefits, but full use of SA!? Proclamation of Urgency You and up to five allies gain a bonus to initiative equal to the number of Sneak Attack dice you have. Due to the noise and odor you may not surprise an opponent, nor may you use SA during the turn you issue your Proclamation. This is a quick example to test my understanding of your concept Pretty much. My thought was that you would have to take the help or aid another action to grant this benefit, which would prevent most use of your own modifiers of bonuses for the task, and prevent most ability to apply Sneak Attack. The trick will be to come up with uses of the mechanism that will be more desirable than just adding SA dice to your damage, but not being more powerful. Since its homebrew, you do have the option of removing SA progression from your subclass in exchange for something else rather than try to balance a concept that includes it.

Tuesday, 11th September, 2018

  • 06:08 PM - Cap'n Kobold quoted bedir than in post Using Sneak Attack to power non-damaging abilities
    Part of it is a desire that I don't want the class to be damage focused. Part of it is that they can point out the weaknesses of their enemies, usually pointing out mental deficiencies (some abilities may only be effective at INT Y and above, or something). Part of it is that they would stink of ink and have crinkly papers on them so wouldn't sneak as effectively. The granting of Temp HP don't translate directly from Sneak Attack though. It is an ability similar to Inspiring Leader, but I wanted to give it a resource cost and the Rogue only has one resource to grab. That's starting to sound pretty Lore-Bardesque. Maybe flat-out swap sneak attack progression for inspiration dice? Perhaps based on Int? Or something like ability to grant a bonus equal to the number of sneak attack dice to an ally when you take the help action?

Saturday, 25th August, 2018


Tuesday, 14th August, 2018


Saturday, 28th July, 2018

  • 08:04 PM - Grainger quoted bedir than in post Gnomes/clockwork/making sense of it
    Gnomes are evil geniuses.... Which backs up my point. If you have an entire species of geniuses wandering around showing off their inventions, society isn't going to look anything like a medieval world (I know you can say the same about magic, but I've made that so rare and low-power in my world that its influence is normally tiny).

Sunday, 22nd July, 2018

  • 07:07 PM - quoted bedir than in post Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
    Neither did Eberron, until it did. And what, exactly is D&D anyway? Is it hard medieval fantasy? Is it gothic horror? It is high-magic shenanigans? Is it sy-fantasy? D&D has covered all of these things long before Ravnica, even the MTG set, was ever released.

Monday, 16th July, 2018

  • 04:08 PM - Jester David quoted bedir than in post Playing D&D much faster
    I don't think I've run a single session of 5e with more than 3 combat encounters. It forces tracking rests between sessions, which is lame. I prefer ending with a long rest, but since I run a longer ongoing narrative rather than four-hour self-contained stories, often where the session ends doesn't match up to when the party needs to rest. I've managed to get five or six encounters in one day a few times. Once in a single session, which was a combat heavy dungeon crawl.
  • 07:11 AM - Mouseferatu quoted bedir than in post Baldur's Gate Designer Leaves Bioware To Form D&D Publishing Company
    Kill a rich person and take their money. It's about the only way to afford to live up here. Trust me, if I could figure out how to make it work and get away with it, I have a list... ;)

Tuesday, 26th June, 2018

  • 09:37 PM - PabloM quoted bedir than in post Dragonlance adaptation to D&D 5th Edition
    I'd say Ad/DisAd would be the easiest way, and most consistent with 5e This idea is around in my head since the beginning. I really like the Advantage/Disadvantage in the spell attcks, but what about the spells that aren´t attacks?

Sunday, 17th June, 2018

  • 06:44 AM - Eubani quoted bedir than in post How Much Damage does a supplex do in D&D?
    oh, i thought you were talking about granting bonus damage for a suplex, which is clearly atypical and involves a grapple that lifts the opponent over your own body and then slams to the ground with the force of both bodies. If you want to do extra damage with unarmed attacks take a Monk. Unarmed attacks no matter how fancy the description (and ill suited to actual combat) do 1 + Str bludgeoning damage. Now many would complain that is little damage for such a "devastating" attack but when compared to the HP of a regular human (Commoner 4hp) it is devastating. Considering the reality of modern wrestling I would also suggest the attack roll should be made using a Perform (Charisma) check.
  • 06:31 AM - Eubani quoted bedir than in post How Much Damage does a supplex do in D&D?
    tbf - yeah, if you describe something clearly atypical and make it sound awesome, I'd have you do more damage and possibly other stuff. For example when the Barbarian said he was going to leap off the roof of the entry down and flying stab the zombies I suggested if successful he'd have an extra d6 damage due to the height. He had a poor Athletics roll so he kind of stabbed them and fell prone instead I am not talking about leaping off stuff, I am talking about proper weapon techniques like half swording and the gazillion of differing duelling techniques.


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