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Monday, 9th July, 2018


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Tuesday, 19th June, 2018


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Sunday, 17th June, 2018



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Monday, 23rd October, 2017

  • 10:13 PM - lowkey13 mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...tate, and local law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using tru...

Sunday, 5th February, 2017

  • 08:15 PM - Quickleaf mentioned cmad1977 in post First time making a "serious" dungeon! How do you do it?
    cmad1977 Yep, I've been absorbing his articles on megadungeons. Branching paths w/ meaningful choices, circular routes, gating/blocking (when at a branching path only), previews, one-way passages, and shortcuts are all on my checklist. Cross-posted this question rpg.net, and was encouraged to answer 5 basic questions about air/sleep/food/drink/egress... How do they breathe? Most are resistant to fire damage which helps with breathing excessively hot air in places. Otherwise, there's ventilation thanks to a few shafts/lava tubes leading to the caldera's surface. Overlooks and "screen" doors (mashrabiya / jalis) let in airflow as well. Where do they sleep? They sleep in areas away from the hazardous fumaroles, in quarters (for mages and priests) or barracks (for mamluks and holy slayers). What do they eat? Precious little game lives in the Great Anvil, the most inhospitable desert in the land, however the Brotherhood do harvest scorpions and beetles, and hunt fire lizards, giant m...

Thursday, 15th December, 2016

  • 06:10 PM - ccs mentioned cmad1977 in post Why can’t I find anything wrong with 5e?
    Another problem is that 4d6-L doesn't work, especially with feats. Getting an ASI is great, unless you have already maxed out your stats. It stifles character progression. Rolling for hit points can also be disastrous because of how important HP are in the balance of the game. The good news is that there are rules for both point buy and taking a fixed amount of HP. So it's a minor problem. It's fun to have randomness in character creation, but the default rules don't work well. These things are options, not problems. If these particular options don't work for you? Then use the alternate systems the designers were thoughtful enough to include..... See also cmad1977 comment about not blaming the system when the problem is the DM/player.

Saturday, 10th December, 2016

  • 08:46 PM - Satyrn mentioned cmad1977 in post Your Biggest Gaming Pet Peeve
    Player: "I want to open the door." DM: "It's stuck. Roll athletics." Player: "I rolled a 2, but I'm super strong so the result is 9." DM: "You give it a mighty shove, but it's stuck tight. A couple heavy shoves later the door opens but your shoulder's sporting a nasty bruise. Take 1d6 bludgeoning damage." The trick I find is to ensure failure is as interesting as success, but at a price: hp, time, disadvantage in the future or rewards. This is an example of why @iserith suggests clarifying with tbe player what the character is actually doing to open the door, though. If the player was picturing his character kicking in the door like @cmad1977 was above, then describing that damage as going to the shoulder could be irritating. Maybe not, though, of course. A flexible player would probably just roll with it, but still, why not make sure everyone is on the same page to start? But yeah, what you say is good, is what I aim for.

Monday, 26th September, 2016


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned cmad1977 in post Warlord Name Poll
    ...ble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ;...

Monday, 10th August, 2015

  • 07:05 PM - DEFCON 1 mentioned cmad1977 in post Move and Attack question
    In this merging of 5E's movement plus a recreation of 4E's flanking bonus... there's two ways I can answer this for myself. One the one hand, I was never so strict on flanking in 4E such that if two people already were flanking a target, a third could come in adjacent to one of the two and also get the flanking bonus. Thus, when you merge in 5E's movement rule, the third person in the OP's question would never need to stand in the same space as one of the two allies anyway to also gain advantage on the roll. Thus, the third character would have Advantage as well. But seeing as how this takes into account my own personal houserule on 4E flanking... if I was to do a stricter ruling on this, I think I'd probably go along with what cmad1977 said above. The third person would technically get Advantage from the flanking... but they'd also be fighting while under the Squeezing Into A Smaller Space situation (since they are sharing a 5' space with another character) and thus have Disadvantage on the attack too. With Advantage and Disadvantage cancelling each other out, the third person would get no bonus on the attack. Thus moving and attacking from the flanking position is unnecessary, and they can instead just move to wherever they were going and attack from there.

Sunday, 24th May, 2015

  • 06:14 AM - Connorsrpg mentioned cmad1977 in post 5 Fighter Archetypes
    cmad1977 Thanks. :) I just wanted to add that I love 5E. As soon as I read the core books I knew it would be much easier to write for and the idea of subclasses is perfect. Unlike 4E where thre was a 'theme' somewhere in the MANY powers, but archetypes rarely evolved as it was just finding the best power, 5E returns to themed choices. I really like how you can write these themes for your game. Obviously for our game we saw some themes/concepts we thought would suit fighters, so that is where we have gone. If others like the more open 5E-styled Battle Master, go with that. My players are free to as well. If they want more focussed concepts, have a look at these archetypes. The good thing about archetypes is they can be ignored ;) They do not change the core game. My unfetterred option does. I guess that is why it is drawing a lot of attention. I know it is seen as powerful, but seriously, a fighter has to invest a fair bit to do this. I have since altered it slightly though; removed sh...

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Thursday, 5th July, 2018


Wednesday, 4th July, 2018


Tuesday, 19th June, 2018

  • 06:17 PM - lowkey13 quoted cmad1977 in post Everybody Cheats?
    Unfortunately the song stuck in my head is ‘what does the fox say’ You are a terrible, terrible person.

Sunday, 17th June, 2018

  • 10:50 PM - Tony Vargas quoted cmad1977 in post Flipping the Table: Did Removing Miniatures Save D&D?
    I dunno if it saves D&D. I know that the lack of slavish adherence to a grid brought my entire group back to gaming... I'm glad you were so delighted by 13th Age in 2013. ;) But, why'd you ever leave, when there were so many grid-free games to choose from, already? Did you really jump ship the moment D&D went 'on the grid,' with 2e C&T? Even in the most gamist and-or disconnected versions of what hit points represent 0 h.p. means you've taken enough of a beating that if left untended you're quite possibly going to die. Yep. And that's profoundly unrealistic. You fight at 100%, even after taking 88 of your 89 hps when that huge ancient red dragon breathed on you, but if you take 3 more hps from some burning oil, you are now so badly burned that you die in 8 minutes, unless someone wraps a few bandages around you? Assuming they do, you'll be utterly incapacitated for a week, no matter how many cure critical wounds spells get cast on you, but after tgat week in the penalty box, you'r...

Tuesday, 5th June, 2018

  • 02:14 AM - Saeviomagy quoted cmad1977 in post What makes Great Weapon Master and Sharpshooter so good?
    Players in my games, for whatever reason, tend to do pretty awesome stuff. My experience is that when someone just focuses on "I do lots of damage with this one weapon..." they find they aren't as memorable as the other characters and buyer's remorse sets in. You say this as though buying sharpshooter somehow reduces the character's ability to have a personality. In my experience these feats only wreck the games of GMs who shouldn’t be playing with feats. Start smaller and grow into the ‘advanced’ parts. This is a pretty poor effort at a cheap shot. The vast majority of feats are reasonable - they give players more options to express characters that have unusual abilities. If some of them change the balance of the game to the point where the DM needs to change the game to accommodate them, as you are suggesting, then those feats are out of line.

Monday, 4th June, 2018


Saturday, 2nd June, 2018

  • 07:19 PM - Dausuul quoted cmad1977 in post The final word on DPR, feats and class balance
    Right. So, chess and go are boring games. Gotcha. We should let the millions of people who play them know that they're actually bored, no? (Sorry for the snark, but the statement was a little out there.) Chess is not perfectly balanced. White wins around 55% of the time, due to the advantage of moving first. Perfect balance is very difficult to achieve.

Tuesday, 29th May, 2018


Saturday, 12th May, 2018

  • 10:55 PM - doctorbadwolf quoted cmad1977 in post Shield master on twitter
    Let me just say fist, to everyone, that I dislike and have little respect for pedantry, and pretty much never consider semantics important outside of formal debate/academic discussions. So, if I come across as dismissive toward an argument, that is probably why. I don't think your definition of "cheese" is universally shared. In my experience, whether or not an individual considers a game element to be "cheese" is based on their own subjective sense of notions of "fair play". For some people, using options that they consider overly powerful exceeds what they would consider "fair play" and are thus viewed as "cheese" even if the high power level was intentional on the part of the designers. Your definition of "cheese" would preclude this apparently-common usage of the term. Further, I don't see any utility to your more-restrictive definition. The emotional response to a game element viewed by an individual as "cheesy" appears to be fairly consistent, even if individuals wildly disagree as ...

Thursday, 10th May, 2018


Saturday, 5th May, 2018

  • 07:04 PM - DM Dave1 quoted cmad1977 in post How to determine XP for custom built characters?
    Don’t make a character complete with stats etc. make a monster with some flavor abilities. I think Volos Guide to Monsters has some example of ‘class monsters’(evoker, illusionist, rogue etc...) Or yeah... basically what everyone else has said. Knock out the really relevant stats and don’t bother with the ancillary things. Starting with the NPC builds in Volo’s and customizing as I feel appropriate has saved me a lot of prep time.

Tuesday, 1st May, 2018


Thursday, 26th April, 2018


Tuesday, 24th April, 2018

  • 09:08 PM - Lanefan quoted cmad1977 in post What is *worldbuilding* for?
    Yeah. When someone uses the term ‘railroad’ I’m confident they don’t really understand what they’re talking about.OK, then: how would you define 'railroad' in an RPG context?
  • 08:15 PM - Tony Vargas quoted cmad1977 in post Diagonal area of spells
    I picture it this way: While casting the spell, the wizard can see a shadowy outline of the spell's area and move it about before triggering the actual effect. Sort of like a laser guided rocket (if they work like TV tells me) - or like how Hyperion's mortars work in Borderlands 2. So 5e should be like a video game? ::ducks:: I guess regarding the OP: The PHB says a Cube area of effect spells point of origin is anywhere on the face of the cube. Is the corner of the cube part of its face? I’d probably rule no... but my geometry is rusty so... You could choose a point a foot (or inches?) from an edge or corner and it'd be on a face. But, it doesn't matter, you could still quite easily orient it 'diagonally' to the 'grid' (if you're using one), even if the origin is nearer the center of the face of the cube (but, obviously, at ground level!).
  • 10:39 AM - Harzel quoted cmad1977 in post Diagonal area of spells
    I guess regarding the OP: The PHB says a Cube area of effect spells point of origin is anywhere on the face of the cube. Is the corner of the cube part of its face? I’d probably rule no... but my geometry is rusty so... To the extent that one considers Wikipedia a reliable technical reference (in this case, I think I would), we have the following: In elementary geometry, a face is a polygon on the boundary of a polyhedron. The interior of the polygon is sometimes called its body. From the latter it is a reasonable inference that a polygon includes its edges (else there would be no need to distinguish its "interior"). From the former, a face of a polyhedron is a polygon; therefore the face includes its edges, and, hence, the vertices of the polyhedron. So, yes, the corner of a cube is part of the three faces that intersect there. EDIT: On further reading, there is a definition of "face" under which the vertices and edges are themselves considered faces. Go figure.

Monday, 16th April, 2018

  • 08:18 PM - DM Dave1 quoted cmad1977 in post To MAX HP or not to MAX HP
    I do max at first then roll and either take the roll or the average listed in the book. Minimum HP gain is the average listed. This is how we've been assigning PC HP each level, too. Makes for a more robust party, but with some variation - and a bit of excitement when the player rolls the max number. On the monster side, I'll usually just pick the average but will sometimes increase or decrease within the given HP range depending on... reasons.


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