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Monsters that punch above their CR Sunday, 18th November, 2018 08:12 AM

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Saturday, 17th November, 2018


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Saturday, 27th October, 2018



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Thursday, 1st November, 2018

  • 04:46 PM - Sadras mentioned cmad1977 in post 5E's "Missed Opportunities?"
    Why is it necessary for this prep tool to be official WotC content? I guess because magical items are a little more complex and sensitive within the fantasy world than many of the other tabled-information that has already been provided. Now if you recall earlier you and me discussed the missed opportunities regarding monster design. Now monster design is not an issue for me at all, in a similar way to how @cmad1977 deals with magical items, whereas for you, you want more details/advice behind monster design. So what I'm saying is, whatever reason I give you - it can be argued along the lines of subjectivity. We all have our areas where we would prefer the designers to concentrate more - whether it be increased modular options, feats, spells, monsters, magical items, encounter design, rests etc.

Monday, 23rd October, 2017

  • 10:13 PM - lowkey13 mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...tate, and local law is not necessarily a human resources issue; I understand your confusion with the initial reference to "hostile work environment," but this would be just as applicable to someone claiming that the machines seemed too pointy (OSHA) or that sensors were miscalibrated (federal and state environmental). Now you seem to have some bizarre notion that this has to be a "product or process issue." Which has nothing to do with the OP, but again is completely wrong. If an employee tells the employer, "Line 20 is 20% slower than the rest," does the employer say, "Dude. You didn't give me a solution. So that doesn't count. Suck it up, whiny buttercup, because I don't care about my profits. I only care about DeJoker's theoretical rules on the internet for what employers care about!" My practical experience tells me ... no. But moving on, you clearly have a need to highjack this thread and throw aspersions around. Seriously- look at the last 20 comments. I fully agree with what cmad1977 and @robus wrote, and they did so succinctly. Put another way, either everyone but you is missing the point, or you are. And given that I know the rest of these people (even though we often disagree on other issues), I am comfortable that I am not the one misreading this situation. The first rule of holes is to stop digging; we all get a little intemperate at times. I would really suggest looking at your posts and deciding if you want to be that guy. This is a forum about having fun with D&D; try and have fun.
  • 09:15 PM - DeJoker mentioned cmad1977 in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    @cmad1977 and @robus LOMFAO yes your hypocrisy is noted and that is what many folks seem to feel about straight forward blunt truth -- oh how insensitive that was -- I was not attempting to write a sensitive piece I was simply pointing out the over looked facts that the "overly sensitive out pourings" of the original author seemed to have not covered in their so heart felt dismissal of all those other folks. If he had not wanted a response he most likely would not have personally and condescendingly pointed me to it as the possible post the original individual had told me to go look at -- a fact that he could not say was even true making the condescending nature of his post that much worse which kind of explains why he so easily dismissed those others. Further no one seems to even care that the overly sensitive post was actually very insensitive as well -- must have simply had better window dressing. *shrug* Now seriously if I made a wrong statement by all means please point it out using tru...

Sunday, 5th February, 2017

  • 08:15 PM - Quickleaf mentioned cmad1977 in post First time making a "serious" dungeon! How do you do it?
    cmad1977 Yep, I've been absorbing his articles on megadungeons. Branching paths w/ meaningful choices, circular routes, gating/blocking (when at a branching path only), previews, one-way passages, and shortcuts are all on my checklist. Cross-posted this question rpg.net, and was encouraged to answer 5 basic questions about air/sleep/food/drink/egress... How do they breathe? Most are resistant to fire damage which helps with breathing excessively hot air in places. Otherwise, there's ventilation thanks to a few shafts/lava tubes leading to the caldera's surface. Overlooks and "screen" doors (mashrabiya / jalis) let in airflow as well. Where do they sleep? They sleep in areas away from the hazardous fumaroles, in quarters (for mages and priests) or barracks (for mamluks and holy slayers). What do they eat? Precious little game lives in the Great Anvil, the most inhospitable desert in the land, however the Brotherhood do harvest scorpions and beetles, and hunt fire lizards, giant m...

Thursday, 15th December, 2016

  • 06:10 PM - ccs mentioned cmad1977 in post Why can’t I find anything wrong with 5e?
    Another problem is that 4d6-L doesn't work, especially with feats. Getting an ASI is great, unless you have already maxed out your stats. It stifles character progression. Rolling for hit points can also be disastrous because of how important HP are in the balance of the game. The good news is that there are rules for both point buy and taking a fixed amount of HP. So it's a minor problem. It's fun to have randomness in character creation, but the default rules don't work well. These things are options, not problems. If these particular options don't work for you? Then use the alternate systems the designers were thoughtful enough to include..... See also cmad1977 comment about not blaming the system when the problem is the DM/player.

Saturday, 10th December, 2016

  • 08:46 PM - Satyrn mentioned cmad1977 in post Your Biggest Gaming Pet Peeve
    Player: "I want to open the door." DM: "It's stuck. Roll athletics." Player: "I rolled a 2, but I'm super strong so the result is 9." DM: "You give it a mighty shove, but it's stuck tight. A couple heavy shoves later the door opens but your shoulder's sporting a nasty bruise. Take 1d6 bludgeoning damage." The trick I find is to ensure failure is as interesting as success, but at a price: hp, time, disadvantage in the future or rewards. This is an example of why @iserith suggests clarifying with tbe player what the character is actually doing to open the door, though. If the player was picturing his character kicking in the door like @cmad1977 was above, then describing that damage as going to the shoulder could be irritating. Maybe not, though, of course. A flexible player would probably just roll with it, but still, why not make sure everyone is on the same page to start? But yeah, what you say is good, is what I aim for.

Monday, 26th September, 2016


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned cmad1977 in post Warlord Name Poll
    ...ble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ;...

Monday, 10th August, 2015

  • 07:05 PM - DEFCON 1 mentioned cmad1977 in post Move and Attack question
    In this merging of 5E's movement plus a recreation of 4E's flanking bonus... there's two ways I can answer this for myself. One the one hand, I was never so strict on flanking in 4E such that if two people already were flanking a target, a third could come in adjacent to one of the two and also get the flanking bonus. Thus, when you merge in 5E's movement rule, the third person in the OP's question would never need to stand in the same space as one of the two allies anyway to also gain advantage on the roll. Thus, the third character would have Advantage as well. But seeing as how this takes into account my own personal houserule on 4E flanking... if I was to do a stricter ruling on this, I think I'd probably go along with what cmad1977 said above. The third person would technically get Advantage from the flanking... but they'd also be fighting while under the Squeezing Into A Smaller Space situation (since they are sharing a 5' space with another character) and thus have Disadvantage on the attack too. With Advantage and Disadvantage cancelling each other out, the third person would get no bonus on the attack. Thus moving and attacking from the flanking position is unnecessary, and they can instead just move to wherever they were going and attack from there.

Sunday, 24th May, 2015

  • 06:14 AM - Connorsrpg mentioned cmad1977 in post 5 Fighter Archetypes
    cmad1977 Thanks. :) I just wanted to add that I love 5E. As soon as I read the core books I knew it would be much easier to write for and the idea of subclasses is perfect. Unlike 4E where thre was a 'theme' somewhere in the MANY powers, but archetypes rarely evolved as it was just finding the best power, 5E returns to themed choices. I really like how you can write these themes for your game. Obviously for our game we saw some themes/concepts we thought would suit fighters, so that is where we have gone. If others like the more open 5E-styled Battle Master, go with that. My players are free to as well. If they want more focussed concepts, have a look at these archetypes. The good thing about archetypes is they can be ignored ;) They do not change the core game. My unfetterred option does. I guess that is why it is drawing a lot of attention. I know it is seen as powerful, but seriously, a fighter has to invest a fair bit to do this. I have since altered it slightly though; removed sh...

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Monday, 19th November, 2018


Tuesday, 13th November, 2018

  • 10:26 PM - LordEntrails quoted cmad1977 in post Main Difficulties in Joining Local Games (Players)?
    Yeah. Distance in L.A. is measured in time. Yep, time a day. Have a friend who used to live in SoCal and if she wanted to get to the office at 9am, she had to leave by 7:10am. But if she left at 6am she would get there by 6:45 at the latest. I was teaching a class near LAX once. Talking to the students (all from an aerospace company) they all told me if they left at 4pm, when the plant closed, it took them 45 minutes to get onto the freeway, 3/4 of a mile away. The parking lot filled up by closest to the exit, not closest to the door!

Monday, 12th November, 2018

  • 05:41 PM - pogre quoted cmad1977 in post Main Difficulties in Joining Local Games (Players)?
    Yeah. Distance in L.A. is measured in time. Visitor: ‘how far is it to Walk of Fame’ Me: ‘depends on the day. It’s either 20 minutes or 45’ Visitor: ‘wait... what?’ True in Chicago too - to a lesser extent. I have a friend that drives down from the suburbs to my place in central Illinois because it is not much further (in time) than playing a game in the city.

Sunday, 11th November, 2018

  • 08:32 PM - Doc_Klueless quoted cmad1977 in post Main Difficulties in Joining Local Games (Players)?
    Scheduling. I live in L.A. so... yeah.My main issue, when I lived in Los Angeles just 8 months ago (?!), was also driving time. Not distance. Time. Sometimes, because of the way traffic works, the closest game may be the one that takes the longest to get to. So I worked and lived in Santa Monica and gamed in La Crescenta/Montrose because it was faster and easier to get to than a game in Woodland Hills. Go figure.

Wednesday, 7th November, 2018

  • 02:35 PM - pemerton quoted cmad1977 in post Are D&D Ravnica and MtG Ravnica the same?
    Canon is silly. (On a more serious note it enhances immersion)My experience is closer to cmad1977's. Reading someone else's story about what happened in some imagined place at some imagined time doesn't help my immersion.

Friday, 2nd November, 2018


Thursday, 1st November, 2018

  • 06:24 PM - Aiden_Keller_ quoted cmad1977 in post [CoS] Ecology and Economy of Ravenloft/Barovia
    Ouch. That must have been torture. LOL! My wife had never seen it...
  • 04:12 PM - clearstream quoted cmad1977 in post Banishing Eldritch Blast
    The only real questions here is Is your desire to change the spell also desired by the warlock player? My motive for reviewing the spell at all comes from vocal player concerns. We have two Warlock players. One of them has played their character from level 1 right through to level 11. The other joined at level 4 and played through to level 12 from there. I think their experiences are worth listening to.
  • 03:55 PM - Sadras quoted cmad1977 in post 5E's "Missed Opportunities?"
    Any time players want to buy magic items I ask myself... Is it there? If yes then I charge them an appropriate amount. If no... then it’s not there. It’s a 1 minute or less process at the table. And how many minutes does it take when the group wants to go to the apothecary shop and peruse the list of magical potions, balms, oils and elixirs? Or when one of the martial characters visits the guild of magists to obtain various quotes on numerous types of enchantment on weapons, armour and shields? ...etc For myself, I'd honestly prefer to have that pre-prepped for consistency purposes, but with no structure provided on what could be found in various settlement sizes in high or low magic campaigns that makes sense with the economy, it does become a little bit of a chore if I have to do all that legwork myself. I could do with less tables for NPC names and more information on magical item availability and the like.
  • 11:09 AM - CapnZapp quoted cmad1977 in post 5E's "Missed Opportunities?"
    A lot of these ‘missed opportunities’ are opportunities to make your game your own. Magic item economy being one of them. I know that means taking responsibility for ones own game but... welcome to being a DM. Creating an updated improved version of chapter 8 of the 3.0 DMG is a mammoth task. It is entirely inappropriate a task for a single DM, not to mention suggesting several DMs all reinvent the wheel individually.

Wednesday, 31st October, 2018


Monday, 29th October, 2018


Tuesday, 23rd October, 2018

  • 04:48 PM - TwoSix quoted cmad1977 in post What DM flaw has caused you to actually leave a game?
    I’m just glad people in this thread aren’t running the games I’m in. I'd play with any of them. The main reason I participate in these threads is to see how different people think about their games, so that I can adapt myself to play with more people and be familiar with more systems.
  • 04:27 PM - Sadras quoted cmad1977 in post What DM flaw has caused you to actually leave a game?
    I’m just glad people in this thread aren’t running the games I’m in. I don't know, it isn't SO bad. You could play a dissociative identity disorder champion, where one personality has not killed and the other stands aloft waves of butchered folk. Your champion character would have a pet T-Rex that has been backgrounded, possess a motor bike that may be stolen, and there'd be a 50% chance his/her father is a murderous psycopath (which make sense given your PC's mental fragility), all the while serving a deity of your choosing in Eberron who may or may not interfere depending if it is a DM-driven or player-driven story respectively. Such compelling storytelling does not come easy. It could be worse, really.

Monday, 22nd October, 2018

  • 02:04 PM - Aldarc quoted cmad1977 in post Ideas for Improving Inspiration
    I have had this debate regarding Inspiration elsewhere. It's telling that there is an undercurrent tone of "Inspiration is fine, but here is how to fix it" that runs here and in the original thread that spawned this one. There seems to be a consensus that it needs revision to work properly. It still boggles my mind to hear that players forget about this mechanic in other groups. It's advantage in your back pocket whenever you need it for almost no real cost. That's pretty darn good in my view for mitigating risk on that attack roll, saving throw, or ability check you absolutely have to make in the moment. And in groups that use it as a salty re-roll, it's arguably even better. If someone has a theory as to why players in other groups are forgetting about this mechanic, I'd love to hear it.Money is advantage in my pocket, but my laundry demonstrates to me that sometimes you perpetually forget what advantages you had in your pockets. Sometimes when things are out-of-sight and lack signifi...
  • 02:19 AM - iserith quoted cmad1977 in post Ideas for Improving Inspiration
    I think some people make characters and some make builds. One would think the people who make builds would be particularly interested in the mechanic considering its low cost to achieve.

Sunday, 21st October, 2018

  • 10:01 PM - 5ekyu quoted cmad1977 in post Ideas for Improving Inspiration
    I think some people make characters and some make builds.Could be. Other reasons i have seen include Group does not like to use meta-pools or gimmick pools and treat failure due to character stats are normal. (My group) Group tends to stay focused in-character for solutions and does not think about player tokens. (My group) Group tends to work well and gst advantage often enough and plans to minimize "checks" in critical moments. (Various groups.). The group accepts and combines both rp heavy and tactically heavy focused players - and so do not add to the play extra rewards to the role-players. (Some groups, mine included.) I do agree with the poster that suggested if inspiration was tied into class functions it would get more play and remembered more often. An easy way would be to have each class soecify an "inspired recovery" where spending an inspiration had some defined partial rest type recovery on the fly. - specifics vary by class.
  • 08:35 PM - Derren quoted cmad1977 in post Marvel's Iron Fist Season 2 - Much Better
    Kinda of too bad about LC. I thought the 2nd season was way better than the first and left the main character in an interesting place. That said I often thought the lead was the weakest link in that show so not super surprising. I thought LC was doomed from the start. Invulnerability is just a lame superpower to begin with.


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