View Profile: Ath-kethin - Morrus' Unofficial Tabletop RPG News
  • Ath-kethin's Avatar
    Yesterday, 10:16 PM
    Every TPK that ever occurred in a campaign I ran happened in a random encounter. It's made me somewhat gun-shy about using REs now.
    27 replies | 634 view(s)
    0 XP
  • Ath-kethin's Avatar
    Sunday, 18th November, 2018, 09:36 AM
    My best friend and I were roommates in high school (we went to a high school that included a dormitory), and after hours we D&D one on one all the time. It was a great way to explore character development and teat out new ideas. It also helped both of us develop skills in thinking outide the mechanics. I'm all in.
    16 replies | 408 view(s)
    1 XP
  • Ath-kethin's Avatar
    Saturday, 17th November, 2018, 02:56 PM
    I took a relatively minor NPC from a relatively terrible adventure in a relatively terrible Dragonlance module book (I believe it was World of Krynn, noteworthy also for having the Tarrasque hanging out in Lord Soth's closet or maybe basement for some reason) and turned him into an arch-nemesis the group still rememebers with abject hatred 20+ years later. He was a powerful illusionist, and I...
    13 replies | 364 view(s)
    2 XP
  • Ath-kethin's Avatar
    Thursday, 15th November, 2018, 10:03 AM
    One of the more interesting articles I remember reading back in the day pointed out that in the 3.x rules, the pinnacle of normal human physical ability was well-represented as a 6th level character. So realistically, character with a level higher than 6 was superhuman. I think that's an important fact to keep in mind when evaluating rules. I don't know how the 3.x mechanics scale to 5e, but...
    15 replies | 740 view(s)
    1 XP
  • Ath-kethin's Avatar
    Monday, 12th November, 2018, 12:10 PM
    I had a cleric named Father Small who was based loosely off of Friar Tuck from Robin Hood: Prince of Thieves and named after a friend's character in an ancient DOS game called Phantasie. The character was evangelical, almost constantly drunk, and kept making references to nonexistent beings like "the Pope." That game (a Planescape campaign if memory serves) lasted all of a month, playing one or...
    41 replies | 1021 view(s)
    2 XP
  • Ath-kethin's Avatar
    Friday, 9th November, 2018, 10:49 AM
    For my part, the main "big" fix I ever used for a warlock is proficiency in martial weapons. We also reskin Eldritch blast to more closely match the warlock's actual patron; a warlock of Shub-Niggurath, for example, caused branches and vines to explode out of their target instead of zapping them with a laser beam. Same mechanics, same damage, radically different feel. I banned all other full...
    35 replies | 1270 view(s)
    2 XP
No More Results
About Ath-kethin

Basic Information

About Ath-kethin
Disable sharing sidebar?:
Rather not say
Age Group:
My Game Details

Details of games currently playing and games being sought.

Game Details:
DM for 5e Primeval Thule campaign


At GM Lent
Founder, Miniature Giant Space Hamster Press (also on Facebook)


Total Posts
Total Posts
Posts Per Day
Last Post
Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll! Yesterday 10:16 PM


Gold Pieces
General Information
Last Activity
Today 07:14 PM
Join Date
Sunday, 19th July, 2015
Product Reviews & Ratings
Reviews Written
My Game Details
Game Details:
DM for 5e Primeval Thule campaign

Monday, 19th November, 2018

Sunday, 18th November, 2018

Saturday, 17th November, 2018

Thursday, 15th November, 2018

Tuesday, 13th November, 2018

Sunday, 11th November, 2018

Friday, 9th November, 2018

Sunday, 4th November, 2018

Monday, 29th October, 2018

Page 1 of 2 12 LastLast

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Ath-kethin in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more thematic. Not terribly familiar with Thule, so it might be worth checking out to prune for ideas and inspiration. 1) Eldritch Blast. Maintain it as a cantrip, or move it to be a class feature? Does the warlock still need cantrips? If it becomes a class feature, does it need more invocation support? (I can see a place for a lot of the 3.5 era shape and essence invocations.) I believe Eldritch Blast should transition from a cantrip to a class feature granted at level 1. I think it should automatically start with gaining Charisma mod to add to damage. And I think that Extra Beams should be a class feature akin to the Fighter. This way, one could theoretically stop it at level 11 with 3 blasts, similar to the fighter, or allow all 4. This would limit abuse of Eldritch Blast since it would no longer advance with character level, but warlock class level. However, I personally would give...

Wednesday, 8th August, 2018

  • 01:15 PM - lowkey13 mentioned Ath-kethin in post Forum Suddenly Switched How Named Are Displayed?
    My obvious reply though is going to be... at the point where you’re choosing to use the desktop version of the site with your smartphone instead of the mobile site intended for smartphones, you’re creating your own problem and shouldn’t be listened to specific to that use case. I can't speak for everyone, but I will add my 2 cents to what @Ath-kethin and what @MNblockhead wrote. I find that the mobile appearance is atrocious. Even when I am on my smartphone (or tablet) I use the desktop appearance. Apparently, that is not uncommon. I don't think that is a very rare use case at all. (Also, the new appearance is much worse for those of us who use smartphones and the desktop appearance, at least IMO.)

Friday, 27th April, 2018

  • 08:44 PM - DM Dave1 mentioned Ath-kethin in post What happens to the "suboptimal?"
    ...ays succeeded and always did well because it wasn't challenging. We remember when the PC who has challenges overcame the challenge (either through luck, or creative play) to win the day. Flaws and weaknesses are what accentuates the strengths and heroic actions. Yes to this. Playing the way the hive mind wants ("must max your main stat!", "only use certain race/class combos!", "don't take spells that are red or brown on the interweb lists!", etc) results in a less memorable experience, IMO. Which is kind of missing the point of the fun of playing. Suddenly everything is very samey and mechanical and about "winning" with very little flavor. It's the heroic failures and unlikely victories that make for the grand stories we tell years from now. No group will wax poetic (or want to listen to the hyper-optimizing player who remembers) about the UA Revised Ranger Wood Elf who single-handedly wiped out the low level humanoids in that one combat. I'll take @ccs's Halfling Barbarian or @Ath-kethin's grappling VHuman Warlock or @Warpiglet's Hobgoblin Celestial Warlock in a party any day.

Tuesday, 5th December, 2017

  • 07:23 AM - Wulffolk mentioned Ath-kethin in post Making weapon choice matter
    Ath-kethin and ART! I started a thread about that exact same idea a little while back. It received mixed responses, but in the end I dropped it because I was headed in the direction of re-writing the entire game. Anyways, here is the link to that thread. Maybe there is something there that you will find interesting.

Monday, 12th June, 2017

  • 05:37 AM - Hawk Diesel mentioned Ath-kethin in post Eberron - Mourning causing a PC's warlock's powers?
    Yes, I completely agree with Ath-kethin. Perhaps the Mourning was a kind of catalyst that allowed the player to develop powers, kinda like in comic books (Hulk anyone?). If you want it traced back to one of the Rakshasa or Lords of Dust, it could be that one of them influenced this player unknowingly, because it was connected to the Prophecy as a means to further the freeing of one of the Overlords. The rakshasa/Lord of Dust would not be so much a patron, but a manipulator nurturing along part of the Prophecy and using the player as a pawn in furthering it's own goals. Alternatively, you could always say it's the Traveler. Even if it's not, you could always say it. That is why the Traveler is interesting. His ways are mysterious, he is the only deity believed to actually walk upon Eberron, and also seems mischievous enough that when ever things go wrong or wonky, the Traveler is a reasonable, even if incorrect, suspect.

Saturday, 10th June, 2017

Tuesday, 6th June, 2017

  • 09:58 PM - Mouseferatu mentioned Ath-kethin in post EN5ider Turns 150 With Ari Marmell's TIDES OF BATTLE - Cinematic Stunts for 5E!
    Ath-kethin, While I haven't seen the final draft, so I don't know how it might have changed in development, when I wrote that stunt, it increased your place in an initiative order that had already been established. Since (by the core rules), you only roll init once, there was no roll to apply advantage to; you just moved up in the init order by +5. :) (If you're using any of the optional systems where you roll init every round, I would suggest it simply give you advantage on init the round after you use it.)

Sunday, 4th June, 2017

  • 07:01 PM - Quickleaf mentioned Ath-kethin in post Hit Point Maximum and Exhaustion
    Ath-kethin My thinking is that the wording of the Exhaustion rules is different from the wording of the Wraith's Life Drain. The Wraith's Life Drain clearly inflicts damage and reduces maximum HP value. Exhaustion does not. Approach #1 is correct. However, it's worth pointing out that effects of Exhaustion are cumulative, so at Exhaustion level 4, the poor PC would suffer... disadvantage on ability checks speed hlaved disadvantage on attacks and saves hit point maximum halved

Saturday, 13th May, 2017

  • 08:45 PM - Tormyr mentioned Ath-kethin in post Greetings! Need Some Help (newer to DMING)
    What kind of maps are you looking for (i.e. regional, town, encounter, etc.)? Different maps have different tricks to put them together quickly such as what @Ath-kethin mentioned. Do you have access to a large format printer? What physical size of maps are you looking to make?

Monday, 17th April, 2017

  • 11:56 PM - Kobold Stew mentioned Ath-kethin in post Unearthed Arcana: Get Better At Skills With These Feats
    ... now lose the ability to specialize through these skills (in that their benefit from the feats is smaller than another class). While it is not spelled out, the only way to preserve the niche held by these classes would be to allow the expertise granted by these feats to stack (i.e. to give triple the proficiency bonus, not double). That will bend the limits of the game, but would help keep the rogue and the knowledge cleric distinct. (I am not sure the Bard needs more benefits). Since all of these feats can grant expertise as well as +1 to a related stat, all of them end up more powerful than a feat such as Skilled. The third bullet point, then is gravy on top of an already strong feat. I can't help feel many of these will be appealing to players, and that part of the reason is that they are all strong. I can think of cases where I would take these even without the bonus to the associated ability. I will say, I think they have balanced the feats that grant spells (or, better as Ath-kethin suggests, spell-like but nonmagical abilities) well: iI still suspect the bonus to the relevant stat is too much -- expertise on a skill and a 1st-level spell (and in three cases a multi-use, flavourful, but non-damaging cantrip), should be enough for a full feat; still, they have constrained the choice of first-level spell and limited the available cantrip.
  • 11:20 PM - Gradine mentioned Ath-kethin in post Unearthed Arcana: Get Better At Skills With These Feats
    ...t. Diplomat, Empathic and Menacing are all also things I don't think you should need a feat to do. I'd even make the argument for Medic and maybe even Historian (though I personally love the flavor of that ability, if nothing else). I get that some of the other ribbon abilities just let you do things better or more quickly, but the action economy isn't that important outside of combat, where needing to use such skills might be. The spells are thematic and neat and not particularly game-breaking in any sense. I was about to quibble about Theologian's detect good and evil but I forgot they radically changed what that spell does without giving it an appropriate name change and I think it fits. Alarm is still a terrible fit for Survival, it seems to me that there is a lot of design space around the skill they could have figured out something a little more interesting. And double proficiency is seriously fine; remember that a feat is a huge investment, even with the +1 ASI. I'll echo what Ath-kethin had say; there's nothing wrong with a character wanting to specialize to such a degree that they are essentially grandmasters in their field. Especially something as mundane as a skill, which can become a character-defining trait without throwing the balance of an adventure out of whack (seeing as the point of challenges in an RPG are to be overcome, and D&D does not traffic in degrees of success). Sure, Char-opers might have a field day with Perceptive, but what're you gonna do? Char-opers gonna char-op. Besides, they're already doing that with Observant, which seems more useful and relevant to their goals anyways. I'd think throwing Perceptive on top of that would be overkill and a waste of a good feat/ASI.

Thursday, 9th March, 2017

  • 03:48 AM - Prakriti mentioned Ath-kethin in post Check Out The First 3 Pages Of TALES FROM THE YAWNING PORTAL
    The words "Draft" would have been enough to give it a pass. But this has the appearance of being the copy that's going to be sent to the printers. After all the map/key trouble they've had you'd think it would be a little more of a concern! :) Yep. The errors in the Volo's Guide previews were never corrected, so I wouldn't expect these to be corrected either. And as a compulsive copy-editor, I share Ath-kethin's chagrin. All the books have had significant errors, and sometimes they are big enough to cause confusion, such as this wonderful example from Storm King's Thunder: "The couatl knows that Wormblod is away, searching for a missing concubine named If the characters present proof [...]" (p. 88). There is clearly a name and a period missing between "named" and "If."

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Ath-kethin in post Help a rogue with her special item wish list
    ...thes water, and figured that I MIGHT be able to talk a sea creature into doing my bidding. Now that I look at it again however, I think it might totally work. This would be a spell and one of three charges, so it would probably make it harder for a DM to go "mmm nah, the fish don't listen to you" lol XD But Wave? OH MY GOSH!! Yeah that might be too powerful, but I want it!!! It is sentient? It SINGS?! I want that item so much now, going to the top of my list! XD And yeah, after all your suggestions I am going to ask if the Trident can be made with finesse. I really really want to use a trident, I am a "Triton" for crying out loud! >XD (My DM has been pretty awesome and flexible with my nuts requests so far, so I think it will be fine heheh) x3 And... Foldable boat? Foldable boat?! WooHOO that looks fanTASTIC! I didn't know THAT was a thing either! Definitely being added to the wishes, aawh, I am so glad there are people who know more of the game for me to throw out my questions~ Ath-kethin In all honesty I love RPing in dungeons and Dragons, way more than I do fighting! So I gravitate towards items or weapons with flare, more than I do toward a weapon that is strong just for the sake of min-maxing. But saying that, suggestions so far have been so interesting! I have to say, I've posted questions here twice and so far, absolutely no disappointments! You people know what you're talking about. So yes! Immovable rods sounds like an excellent idea and I shall be adding that to my wishlist (someone else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much...

Thursday, 2nd February, 2017

  • 10:21 PM - Quickleaf mentioned Ath-kethin in post Creating The Bonfire: Help with a BBEG?
    Ath-kethin That would be a twist! I was reading in Secrets of the Lamp that: In fact, the amir has actually been kidnapped by the Brotherhood of the True Flame, who keep him languishing in the fortress of their dreaded leader, the Bonfire, deep within the Great Anvil.

Tuesday, 13th December, 2016

  • 11:15 PM - Quickleaf mentioned Ath-kethin in post What do the PCs find in a City of the Jann?
    I like the idea of transplanar hyper-elemental storms being sent by, or disguising, malevolent beings trying to breach the city's defenses. Genius! Thanks Ath-kethin! Now that I'm getting a better feel of the City of the Jann (more elemental ultra-mercantile jann, planeshifting, hidden, labyrinthine, wondrous, material & ethereal, dark side of guest hospitality), I think it's time to envision some potential encounters for my players... So I'm thinking of two 2d10 encounter tables, one for Material Plane and one for Border Ethereal, with some overlapping entries... What would be interesting and apropos here? I'll take a first stab at it... using these probabilities as my guide... Very rare (2-3 and 19-20) 6% chance Rare (4-5 and 17-18) 14% chance Uncommon (6-7 and 15-16) 22% chance Common (8-14) 58% chance Qaybar, City of the Jann (Material Plane) Encounters (2d10) 2 Brotherhood of the True Flame (see sub-table) – this entry is an ongoing threat in the campaign 3 Invisible stalker sent by an NPC 4 Jann infighting 5 Jann duplicity (see sub-table) 6 Sandstorm (Arabian Adventures p.82) blankets the city, horns sound as gates are ...

Monday, 28th November, 2016

  • 09:26 PM - Quickleaf mentioned Ath-kethin in post [5e] QL's Al-Qadim Game Rogue's Gallery ➤OOC Thread (you're here now) Play Thread Map of Zakhara 2875 × 4025 This is an 11th level Al-Qadim game using the D&D 5th edition rules, playtesting high-level material me and a team are working on for the forthcoming Al-Qadim Adventurer's Guide. Currently we have 6 players, and are full. My intention for the game is to adapt original material, Object of Desire (Dungeon #50), Blood and Fire (Dungeon #63), the high-level scenarios from ALQ3 A Dozen and One Adventures, and ALQ4 Secrets of the Lamp to run a game from 11th - 16th level (or however high we get). There's a big theme of fighting the Brotherhood of True Flame. As a DM I like to include a well-balanced diversity of challenges, opportunities for exploration, Prince of Persia style traps, plentiful humor, lots of great acting, dark intrigue, even romance if folks want, some moral dilemmas, and lots of scimitar and spell-slinging action. ...

Wednesday, 2nd March, 2016

  • 08:05 PM - Rune mentioned Ath-kethin in post How do I get a signature?
    Ath-kethin: as an unrelated aside (since you already have your answers), may I propose an alternate definition of "plot" to the one in your sig? Plot: what the players make of the DM's setting.

Thursday, 4th February, 2016

  • 11:59 PM - Quickleaf mentioned Ath-kethin in post Al-Qadim: Land of Fate (5e conversion)
    Thanks DrOct Ath-kethin also made the point that I should resolve any issues of income from the project, since there's a few folks getting involved now :) In the beginning it was just me, so it's awesome to see MessiahMushroom, Ath-kethin, and several others contributing things. I'm thinking we'll offer it "pay what you want", and after any commissioned/purchased art costs are deducted, remaining profit would be donated to a charity like St. Jude's or American Red Cross. That way, it's clear this is for the love of the setting, not making money, and there's no bad feelings later. Hopefully, what this will do is provide a common touchstone for anyone wanting to write DM's Guild products dealing with AL-QADIM in the future. Say you want to put together an AL-QADIM adventure, a monster book, or a class supplement? You could reference the Adventurer's Guide to Zakhara in your work. I think this plays to one of the strengths of DM's Guild which is that, ideally, it allows sharing of ideas and linking of p...
  • 05:54 AM - Quickleaf mentioned Ath-kethin in post Al-Qadim: Land of Fate (5e conversion)
    Ok as per Ath-kethin's recommendation, I sent an email to Karl Waller, the artist who did the fantastic black and white illustrations in the Al-Qadim products, to boldly ask if he'd like to donate a piece of art. Such a weird feeling mailing an artist who had a big influence on my imagination as a boy. Keeping my fingers crossed! You can see an early working PDF of the Adventurer's Guide to Zakhara here:

Wednesday, 3rd February, 2016

  • 05:02 PM - Quickleaf mentioned Ath-kethin in post Al-Qadim: Land of Fate (5e conversion)
    Ath-kethin Thanks for the editing! I didn't expect anyone to jump on the editing until it was further along, so your critique is much appreciated :) I made all the changes you recommended. For the weapons vs. genies: 2) Why add the ghul? It seems an odd pairing, given how much hatred exists between the genies and the ghuls. The alliteration in the name is great though I see. So you're envisioning that some enemy of the genies made these weapons, so logically that creator wouldn't want to make a weapon vs. ghuls since "the enemy of my enemy is my friend." That's certainly one way to imagine the story of how these weapons came to be. But it's also certainly not the only story we could imagine. My thinking was more along the lines of: Hey, players in AQ go up against ghuls just as much as other genies. Shouldn't there be a weapon specially suited to fighting ghuls? To be fair, I considered jann as well, but they usually aren't adversaries...I suppose I could remedy that...

Page 1 of 2 12 LastLast
No results to display...
Page 1 of 32 1234567891011 ... LastLast

Monday, 19th November, 2018

Saturday, 17th November, 2018

  • 04:05 PM - doctorbadwolf quoted Ath-kethin in post Unearthed Arcana: of ships and the sea
    But there you run into the fundamental problem I have with the 5e wizard/subclass setup: for at least one level, the wizard casts spells, just like any other. So with the Artificer, what happens? You cast spells for a level or two then stop being able to because you use the spell slots for something else? That's doesn't feel right to me. And it's part of why wizards in general don't feel right to me in 5e: they're too much of all the same. A "speciality" that's as a much a ribbon ability as anything else notwithstanding. My opinion carries little to no weight. But I strongly feel that an Artificer simply won't work right by hanging it on the bones of an existing class - particularly the 5e wizard. A couple things. 1. The artificer can assuming have its subclass come in at level 1. 2. No full caster in the game is a wizard clone, so I’m unsure why you’re worried that an artificer would be. 3. Having other uses of spell slots wouldn’t make the artificer unable to use spells, i...
  • 09:14 AM - doctorbadwolf quoted Ath-kethin in post Unearthed Arcana: of ships and the sea
    I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those. Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires. I couldn't possibly disagree more. It should be a full caster, and it should imbue spells into things. The Xanathar's crafting rules are fine, but the Artificer could certainly have some exceptions to those rules in some fairly limited way, like making consumables in the half the normal time, or spending a spell slot to recharge items. I'd rather a bunch of new spells that hit the mark of how infusions and imbued items worked narratively, than an entirely different system for one class.

Tuesday, 13th November, 2018

  • 11:28 PM - Demetrios1453 quoted Ath-kethin in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    Re: crashed Spelljammer: are there any details on how Spelljamming works or rules for Spelljamming, or is it just a bit of funky scenery? Yes, the Spelljamming helm from the crashed ship is fully detailed with a description on how it works. Granted, the helm is on a different level than the ship, and getting the ship out of the dungeon is going to be more than problematical, but if you are able to do all that, you'll have a functioning Spelljammer ship with the rules to run it. And a space port to run it from as well, if you've cleared out yet a third level (the asteroid pictured in the original post).
  • 09:36 PM - Jester David quoted Ath-kethin in post Unearthed Arcana: of ships and the sea
    I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those. I'd disagree with that. I don't think the artificer needs to use the same crafting rules as other characters. Or that they need to make permanent magical items like they did in 3e, with a gp and experience cost. Just letting them "craft" an item as a feature should work. Plus, magic item crafting, as it was presented in 3e, never really worked as intended. It was too easy to b Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires. Other than the hasty first proposal when it was a wizard subclass, have any of their attempts been a full caster? or maybe is a random choice and we try to find a sense on it. I don't consider them as rational as they seem to be,...

Friday, 9th November, 2018

Sunday, 4th November, 2018

  • 02:31 AM - Morrus quoted Ath-kethin in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Bummer. Of the old settings, just about the only one that might pique my interest would be Spelljammer. Ah well, a penny saved and all that. You mean the only way you'd buy the product is if it were Spelljammer? Does that mean you only ever intended to buy one more D&D book ever anyway? Even if that one was, all the others wouldn't be.

Wednesday, 17th October, 2018

  • 05:12 AM - Elf_flambe quoted Ath-kethin in post Wings of Darkness: Wizards, Demons, and Skyships!
    I missed the first Calidar installment, picked it up as an add-on when I backed the second, and I've been an immediate backer for every one since. They have yet to disappoint in any way. Exactly my path to the Calidar Kickstarters. The books are packed with flavorful and useful information, and the maps are beautiful! I really like the world that Bruce is building here.

Tuesday, 16th October, 2018

Monday, 15th October, 2018

Friday, 5th October, 2018

  • 07:49 PM - Zethnos quoted Ath-kethin in post To DM or not to DM. That is the question. Any advice?
    Yeah, understand this: once you decide to DM, it will become increasingly difficult to find games in which to be a player. Especially if people really like the games you run. Being a is awesome and amazing, and I say absolutely do it, but the most common gripe I hear from every single DM I know is that they wish they could be a player more often. That said: do it. You won't regret it. Yeah the good DMs I have played with all said the same thing about not being able to be a player for so long. I mostly use roll20 so I'm used to playing with complete strangers a lot. If I did DM for a long time I'd probably just go on there and find a game as a player like I have been doing haha. I don't think that trying GMing will do you any harm! My advice, based on my personal experience as a GM and as a player, would be not to focus too much on your "world" or your "plot". I would suggest coming up with an interesting situation, forming a few ideas about antagonists or further situations that mig...

Wednesday, 3rd October, 2018

  • 05:56 PM - DMMike quoted Ath-kethin in post To DM or not to DM. That is the question. Any advice?
    Yeah, understand this: once you decide to DM, it will become increasingly difficult to find games in which to be a player. . . That said: do it. You won't regret it. This reminds me of Hulu's current ad campaign: once you go Hulu, you can't go back to regular TV. Or as Joe Manganiello may be implying: once you go Sofia, you can't go back to...non-Columbian actresses. I don't see this as "your players won't let you be a player" though. For me, it's more like "you'll pick apart everything that other GMs do." Because, well, you wouldn't let a player break this rule, or you wouldn't describe an area like that, or let the plot go there. There is hope, though. I hear Joe has a gaming dungeon...

Friday, 28th September, 2018

  • 02:44 PM - TallIan quoted Ath-kethin in post Expanding Ritual Spells?
    I think that WotC have mostly done a good job of sorting combat and utility (ritual) spells, I doubt you’ll break the game by adding a few more well considered rituals. Consider Unseen servant mostly a utility spell, but can be used in combat - if cast before - to hold a torch. Hardly game breaking but something like that needs to be considered. I consider games with NO clerics or druids, because as a rule I ban full casters in my campaigns. So I've thought about this quite a bit. Having raise dead take 10 minutes to cast (normal ritual time) instead of an hour is unlikely to limit much of anything. Not entirely relevant but rituals take 10 mins longer that normal, not 10 mins. So for spells that have casting time longer that 1 action the only difference is whether a spell slot is used or not.
  • 02:08 PM - Quartz quoted Ath-kethin in post Expanding Ritual Spells?
    I'd hesitate about adding stuff like raise dead or damage dealing spells of any kind, though, unless you want to stipulate that such magic requires cooperation between multiple participants to perform the ritual or have a similar limitation. For Raise Dead and the like, consider a game without a high-level cleric or druid. Imagine the following PCs: a Devotion Paladin with Ritual Magic: Cleric, a Rogue with Ritual Magic: Wizard, and a Barbarian with Ritual Caster: Druid. It looks to me like a decent way of allowing a milieu to be low in combat magic yet have access to high level magic. Otherwise I think you run the risk of easy overuse. Why? Don't forget that it requires a precious feat, and you have to choose the class of ritual magic. You can't just cast every ritual.

Thursday, 27th September, 2018

  • 05:09 PM - Reynard quoted Ath-kethin in post Which First Level Adventure for Beginners/Returning Lapsed Adults
    It's. It the only correct answer, but the best correct answer is the Starter Set. $20 gets you everything you need, and it walks you through 5e both as a DM and a player. I should have pointed out that I am neither new to D&D or a lapsed player/GM.
  • 04:38 AM - Dire Bare quoted Ath-kethin in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    To be clear: I wasn't singling you out as "beating a dead horse." But I am ready to stop my thread derailment. I wouldn't worry about it, the confusion is natural. I loved the PC Baldur's Gate series, and I loved the console Dark Alliance games as well, but they are certainly very different styles of games. You might try picking up one of the classic games on Steam or GoG, they are fairly inexpensive and you might find them fun!
  • 01:26 AM - Jay Verkuilen quoted Ath-kethin in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    I'm happy to stop beating this horse whenever, but this is the game i am talking about: Yeah, I realized someone else had replied later. About the only thing they shared was the name "Baldur's Gate."
  • 12:56 AM - Jay Verkuilen quoted Ath-kethin in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    "Just like the Balder's Gate" games" except single player only. Since two-player coop was my favorite aspect of the BG games, that's really a deal breaker for me. The closer I can get to having a video game feel like a tabletop experience, the happier I am. Baldur's Gate, BG2, Icewind Dale, and IWD2 were all Infinity Engine games that were primarily single player CPRGs done in an isometric format for play on a PC. There are versions that have been ported to Mac now and they're available via Steam and GOG. BG2 had a coop mode though most people didn't use it that way and they were really designed for single player. You may be thinking of the Alliance games. I never played them, so I can't say.

Wednesday, 26th September, 2018

  • 07:04 PM - Morrus quoted Ath-kethin in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    I only ever played them on the PlayStation II, but both of the ones we had could be 2 player coop. I think you’re talking about an entirely different game. The Baldurs Gate PC games had you managing a party of adventurers.
  • 05:11 PM - smiteworks quoted Ath-kethin in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    I only ever played them on the PlayStation II, but both of the ones we had could be 2 player coop. Baldur's Gate: Dark Alliance and Dark Alliance II for PS2 were completely different from the PC Baldur's Gate games in play style. Neither of them were ports of the PC game but instead were separate games set in the same area. If you've never played the PC Baldur's Gate games, you might want to check them out. There are newer enhanced versions available now that are updated versions of the originals.

Page 1 of 32 1234567891011 ... LastLast

Ath-kethin's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites