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  • Draegn's Avatar
    Today, 05:55 AM
    Malkizid he is a solar with interesting multiclasses :p
    9 replies | 293 view(s)
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    Yesterday, 04:21 PM
    A little back story; a group of gnomes were mining in a border territory, or the gray elvish lord who recently claimed the lands after taking them from a dragon came across the cave/mine entrance while exploring his new territory. Who is to blame, the gnomes that attacked "trespassers" without offering parley or the elf making claims without seeing if there was anyone there before him? Only...
    20 replies | 703 view(s)
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  • Draegn's Avatar
    Yesterday, 05:32 AM
    How do your players like moral dilemmas? If one of the components needed is a heart of an unborn son. Do your players murder hobo expecting women to find a male to take his heart, or do they find an alternative such as grave robbing and taking from corpses of women who died during or before childbirth? Calling on a death god to release their friend's soul could be very horrific.
    7 replies | 196 view(s)
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  • Draegn's Avatar
    Saturday, 23rd March, 2019, 06:16 PM
    I would have it summon allies the same way a demon summons other demons.
    3 replies | 162 view(s)
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  • Draegn's Avatar
    Saturday, 23rd March, 2019, 06:56 AM
    The background of my game is hard and gritty. A combination of GoT and LotR. However being a West March sandbox there are often moments when the dice are put down and my players simply role play whatever they want. The halfling mage making friends with William Faulkner the city Falconer and Chief of Pest Control. Having her describe how she makes pigeon pie out of the pigeons his birds caught was...
    35 replies | 1023 view(s)
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  • Draegn's Avatar
    Friday, 22nd March, 2019, 06:28 PM
    I am reminded of Traveller with its roll 2d6.
    20 replies | 646 view(s)
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  • Draegn's Avatar
    Friday, 22nd March, 2019, 04:48 PM
    I have encounters that are setting appropriate. However, the players do have the expectation of what kind of encounter they might face. Entering an area of hills where orcs live; expect to find orcs. Our campaign area if you imagine a triangle sectioned into three parts, the players are in one area which is in a "cold war" with frequent tepid skirmishes and an occasional hot flash with...
    9 replies | 213 view(s)
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  • Draegn's Avatar
    Thursday, 21st March, 2019, 03:28 PM
    Rather than combat you could attempt to entrap the lord or lady with a binding contract. Be Iggwilv rather than a paladin.
    31 replies | 1316 view(s)
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  • Draegn's Avatar
    Wednesday, 20th March, 2019, 04:50 AM
    A medusa who the party had to capture alive and turn over to someone they owed a debt to. Our halfling mage hated her the most as she turned her to stone, slipped a cursed ring on her finger, brought her back to flesh, questioned her and sent her off to suffer for nearly a month in game time until the curse could be lifted. Other characters had their time as stone as well. Collectively they...
    20 replies | 703 view(s)
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  • Draegn's Avatar
    Tuesday, 19th March, 2019, 05:18 AM
    In my game an arcane caster can cast any spell that he or she has the skill to cast. Illusions require the illusion spell skill. What the "slots" are used for at higher character levels are for scaling spells. We call these orders of magic. You begin at order 1 at first level and gain an order every odd level. Using illusions as an example an order 1 illusion will affect a single person, an order...
    36 replies | 823 view(s)
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    Saturday, 16th March, 2019, 04:18 AM
    I came across this list, you might find it interesting. https://www.deviantart.com/whisperthewolfie/journal/Top-10-Mythical-Creatures-of-Winter-Ice-and-Snow-717911543
    16 replies | 591 view(s)
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  • Draegn's Avatar
    Saturday, 16th March, 2019, 02:02 AM
    I start with constitution/health attribute X 10 at first level, then add the attribute every level after that. A character with con/health 10 would start with 100 hp and at level 10 have 190. With weapons skills which lower the critical hit range which cause 2x-5x damage, plus possible permanent injury or instant death combat is deadly and quick. We also have an additional attribute...
    62 replies | 2031 view(s)
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  • Draegn's Avatar
    Friday, 15th March, 2019, 03:56 PM
    In my game players can play a dwarf, elf, faerie, gnome, halfling, human, or bugbear, giant (GoT inspired), goblin, hobgoblin, orc, ogre, or troll. A player can also play multiracial characters. I gave each race homelands where they are the majority. If you imagine an archery target being the center of the homeland where the race has the greatest concentration and the outer rings having fewer....
    75 replies | 2368 view(s)
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  • Draegn's Avatar
    Tuesday, 12th March, 2019, 02:41 PM
    Draegn replied to Dragonrun
    Shadowrun 4e and The Dark Eye 4e use the same chargen system. This may be a place to use as an example.
    5 replies | 265 view(s)
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  • Draegn's Avatar
    Monday, 11th March, 2019, 03:58 AM
    Draegn replied to Tier 4 rogue
    I have played both a thief and an assassin both to level 17 and 18 respectively.
    2 replies | 295 view(s)
    1 XP
  • Draegn's Avatar
    Sunday, 10th March, 2019, 03:28 PM
    I have natural weapons as a special weapons skill that those who can shape shift can learn. It also applies to beasts, for, older more experienced beasts are deadlier foes compared to cubs and yearlings. If your players came across a band of carnivorous apes which would they target first, the babies, mothers, juvenile males or the silver back?
    43 replies | 1164 view(s)
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  • Draegn's Avatar
    Sunday, 10th March, 2019, 02:52 PM
    Though not sporting one could bait an animal into a trap. An illusionary fragrance of something sweet, the sound of an animal in distress, the scent of an animal in heat all could be used.
    12 replies | 390 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 08:09 PM
    An option one might consider is to use setting. The capital city of our March is governed by a Count Bishop who has decreed that only gambesons (padded) and buff coats (leather) armor may be worn within city limits, and that only small blades (length between elbow and wrist or less) can be carried. The exception to this are the various guard units, watch, sheriffs, nobility and knights. This...
    84 replies | 3751 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 06:43 PM
    You might try Talislanta. Here is a list created for 13th age that might be useful. http://13thage.org/index.php/racess/392-talislanta-races There are three parts.
    13 replies | 432 view(s)
    1 XP
  • Draegn's Avatar
    Thursday, 7th March, 2019, 06:20 PM
    I use the 1e description you can find a picture here. https://forgottenrealms.fandom.com/wiki/Lamia If the images are stuck in your mind like a bad song on repeat, I suggest having a lovely Whitley Wobbler, we needed one when the ranger player (zoology student) decided to explain how the evil bloke and lamia would actually .... well you can imagine that too. :p
    6 replies | 299 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 06:05 PM
    I asked myself, Who is this Bob Ross chap? After reading his wikipedia page, I suggest a charisma fighter with folk hero background.
    12 replies | 410 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 04:54 AM
    There is a list of faeries https://en.wikipedia.org/wiki/Category:Fairies https://en.wikipedia.org/wiki/Classifications_of_fairies I allow faerie characters however there are some special rules, Decide character size: small medium large or huge Trooping or solitary
    13 replies | 432 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 04:40 AM
    My ten players regardless of which of their characters they happen to be playing have all missed the two major plots in the campaign area. The first is to find a heir of the missing Marquis or elevate someone to the title. At the start there were nine nobles. A non-hereditary Bishop/Count, A Viscountess, two Barons, and five Baronets. Now there are 13 with the addition of another Baron and three...
    6 replies | 299 view(s)
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  • Draegn's Avatar
    Thursday, 7th March, 2019, 12:07 AM
    I envision the cartoon cavalier talking down to the party. :p
    14 replies | 430 view(s)
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  • Draegn's Avatar
    Wednesday, 6th March, 2019, 11:49 PM
    In my game the half elf paladin has previously been captured and ransomed back three times. This due to bad luck with the dice and another player in character running away from the combat. If the halfling wizard had stayed would things have been different? No one knows. Now the paladin has a relationship for lack of better word with a robber knight (ArKay). Arkay enjoys the company of the...
    6 replies | 299 view(s)
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  • Draegn's Avatar
    Wednesday, 6th March, 2019, 04:48 PM
    A spin on tabaxi; the catfolk have a caste system based on purity of breed and bloodlines. Purebreds are the aristocracy and are rare when compared to strays and alley breeds. All catfolk regardless of breeding can charm humans with a gentle purr. Humans are used by the purebreds as servants and soldiers in wars against the dogs (gnolls).
    13 replies | 432 view(s)
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  • Draegn's Avatar
    Monday, 4th March, 2019, 07:14 AM
    In my game world a faction serving a death deity are also the assassins guild. While most people who enter and pray or use a confessional ask for their or for a loved one's passing to be quick, there are sometimes angry people who pray for someone to die. These people are told that if the person were to die that the death deity would require a sacrifice of coin or goods depending on the whim of...
    17 replies | 441 view(s)
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  • Draegn's Avatar
    Monday, 4th March, 2019, 02:24 AM
    I have in game time limits where the party is expected to do something within a time frame. The paladin and her men at arms are supposed to take a hilltop by noon and it is now 6 am. Her decisions on when to leave, which route to take, etc affect whether or not she and her unit accomplish the mission objectives. Out of game I ask that they do all of their planning in character as much as...
    22 replies | 683 view(s)
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  • Draegn's Avatar
    Sunday, 3rd March, 2019, 06:05 PM
    I use experience points for participating. Participating can be earned from taking a plot hook to just sitting in the tavern interacting with whoever comes in and everything in between. I also reward bonus experience points for what could be considered mile stones for accomplishing or failing at story objectives. Story objectives tend to have a time limit with them. I also award improvement...
    94 replies | 3219 view(s)
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  • Draegn's Avatar
    Saturday, 2nd March, 2019, 01:09 PM
    We had a dark elf wizard challenge Moradin to one on one personal combat, he almost won. Yet the dwarfs do now fear the day known as Draenen ddu, for, on this dark day the fires of Moradin's forge were almost extinguished causing a deathly chilling fever to take many dwarfs. This day is now spent stoking the forges and hearths through all dwarf lands to ward off any possible return of the fever.
    4 replies | 525 view(s)
    2 XP
  • Draegn's Avatar
    Friday, 1st March, 2019, 04:17 PM
    I modified the rules found in earlier editions of Shadowrun Street Grimoire. It gave me a set of rules for each type of spell. Means some spells such as wish can never be created or used by a character. Creates a vast difference in similar spells, you can have 100+ different fireball spells for example.
    1 replies | 186 view(s)
    1 XP
  • Draegn's Avatar
    Friday, 1st March, 2019, 05:08 AM
    If you can find a copy of Best of the Dragon 1, there are several nice items the necromancer would enjoy. Or Dragon 76 for the Death Master.
    6 replies | 235 view(s)
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  • Draegn's Avatar
    Wednesday, 27th February, 2019, 04:12 PM
    You could have him be "burned out", where he can still perform miracles such as turn undead, but can no longer cast spells/prayers. This would make him similar to the drunken Red Priest from GoT.
    24 replies | 857 view(s)
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  • Draegn's Avatar
    Wednesday, 27th February, 2019, 05:56 AM
    I have had victims of petrification upon returning to flesh suffer from carbonaceous sickness.
    32 replies | 1226 view(s)
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  • Draegn's Avatar
    Tuesday, 26th February, 2019, 04:55 PM
    Another setting and place book to pick and choose things I like from as needed does not hurt.
    142 replies | 4767 view(s)
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  • Draegn's Avatar
    Tuesday, 26th February, 2019, 03:53 PM
    The goblin starts having his coins vanish from his pocket to pay infernal spousal and/or paternal child support.
    11 replies | 470 view(s)
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  • Draegn's Avatar
    Tuesday, 26th February, 2019, 07:17 AM
    Thank you, I now have Bauhaus Bela Lugosi's Dead stuck in my mind.
    8 replies | 399 view(s)
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  • Draegn's Avatar
    Tuesday, 26th February, 2019, 07:09 AM
    As GM or player I generally have no feelings about the kind of character a player brings to the table. I only draw the line when it makes no sense. "Your character is the twenty year old son of your previous twenty four year old character?" We had a player, he was a nice enough fellow but something of, for, lack of better word a chav. To explain his real life mentality, he on a dare took a...
    29 replies | 948 view(s)
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  • Draegn's Avatar
    Monday, 25th February, 2019, 07:44 AM
    I have used from previous editions having to use the blood of the medusa to reverse the petrification. However a medusa has a finite amount of blood within her body. Will it be enough for each of the former characters? Having the players chose with characters are restored are not would create drama and adventure to free the others.
    35 replies | 1186 view(s)
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  • Draegn's Avatar
    Sunday, 24th February, 2019, 06:35 AM
    I am reminded of the often banned Shadowrun spells; orgasm and orgy.
    12 replies | 562 view(s)
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  • Draegn's Avatar
    Saturday, 23rd February, 2019, 06:30 AM
    In my game there have been seven deaths, five maimings, two mutilations and a disappearance. Characters have more attacks and a higher chance of critical hits in my game than found in a standard one.
    25 replies | 919 view(s)
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Wednesday, 29th August, 2018

  • 01:14 AM - Slit518 mentioned Draegn in post Let's talk about your homebrew world!
    oreofox - I too use half-orcs to represent orcs in my world. And your story of the Dwarves who can't grow beards reminds me of a group of Dwarves I made for my homebrew modeled after Buddhists, kind of. Every time the Dwarf sins, it shaves it's beard. So Dwarves with stubble sinned maybe yesterday, Dwarves clean shaven sinned recently, and those with large beards must be saints. :lol: Draegn - I too have rules for multi-racial characters. Half-races are a bit easier I find. FXR - Savage Lands? Why does that sound so familiar? Like the Steam game? Was there a D&D source book out on it? Your story about the Progenitors reminds me of the Sumerian story about the Anunnaki creating the first humans. And the story of the ogres and giants being bastardized children of the Progenitors reminds me of the biblical stories of fallen angels mating with earth women and giving off the Nephilim offspring. I like the links to world mythology you have there. I'm liking the world lore thus far that everyone is sharing. It is cool, and interesting to see all the creativity of the community. And I hope to read others! In case any of you are wondering, I have posted in a thread about my homebrew a while back. You can check it out here - http://www.enworld.org/forum/showthread.php?628830-Should-I-share-my-game-world-with-you-folks

Tuesday, 24th April, 2018

  • 03:05 PM - Coroc mentioned Draegn in post Alignment, Good Fun and Unnecessary Evil
    Draegn it might be that this was the Intention or the Basic Moral code the original creators applied. But as i am not intermingling reality with fiction to Derivate a Moral danger because soem Monsters are named devil, i also not have to stick to the same clean modern ethics the Inventors of D&D had intended for the game when creating my own game scenarios, as i posted already 1 post above, depending on the PCs wanting to play in such a scenario. I also think this is pretty much individually, it is liek soem people like watching horror movies and some hate it, some see the devil if a Dragon appears in a Cartoon for Kids on TV.

Saturday, 14th April, 2018

  • 07:06 AM - Ancalagon mentioned Draegn in post Dwarf height in D&D
    When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Oh! I'm sure Draegn has fashion advice for that one too! :D

Saturday, 17th February, 2018

  • 06:10 AM - Quickleaf mentioned Draegn in post Describe the Nerebdian Vast (48th layer of the Abyss)?
    ... black sun hides behind the red sun most of the time, and the red sun bakes the land in merciless heat. But, when the black sun appears, everything exposed on the surface is scoured and blasted with deadly radiation that destroys and mutates all that it touches. Blood-drinking cacti. Fields of petrifying decay where living beings are slowly transformed to sand, pieces of them sloughing off slowly and agonizingly. Razorvine. Lots and lots of razorvine. Killer tumbleweeds that absorb tormented souls like a Devourer. Legions of the damned forced to labor under the sun, building a ziggurat from sandstone. The ziggurat is a mile high, but it crumbles as fast as the laborers can build it, and it is an eternal futility. Malevolent, sentient canyon labyrinths whose walls and paths shift, trapping those within them. Maybe more, if I have more time. These are great, thanks Schmoe! And you totally beat me to it with the malevolent shifting canyon labyrinths! Building off Draegn's suggestion to look at the Tarim Basin for inspiration (where mummies were found), I can imagine preserved tribes, caravans, or even settlements at the bottom of the dry sand pits. These underground "sand tombs" might have portals/conduits of some type to Shaddonon the shadowy 49th layer. If petrification happens, I could see shadow fiends or night hags scouring the wastes acting as saviors with the ability to reverse the petrification entirely...or just in part...the better to torment or negotiate for the souls of the trapped. Also mirages. There's a lot of cool things you can do with mirages: A mirage hides a town so that no one outside the town can find it. It is gradually "lost" from the world. A traveler is seen in the distance, shimmering with the heat. The image briefly becomes the grinning, black face of Graz'zt, but then it is gone, leaving observers to wonder if it really happened. A mirage conveys a vision of some calamity to come. A mirage gradually s...

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Draegn in post Need suggestions for epic tasks worthy of a demigod
    ...if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Draegn in post Help a rogue with her special item wish list
    ...lent idea and I shall be adding that to my wishlist (someone else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 12th December, 2016

  • 04:53 PM - Justin Fike mentioned Draegn in post Share Your Thoughts On My Warlock Houserules
    ... arguably Warlocks strongest feature. They are the most flexible way that a character defines what their Warlock does. This way a player can "specialize" their Warlock as a spell caster by investing Invocations in additional spells like Bane and Slow once per long rest, but doing so means they lose out on utility or power options in exchange. I've been persuaded on the CHA to hit and damage. It's too strong and not really needed. At this point my baseline for Pact of the Blade is Medium armor and shield prof gained at lvl 3, multi-attack gained at level 6, Pact weapon feature can apply to two weapons of the same type to enable dual wielding. That's enough of the essentials to allow a Bladelock to function without multiclassing if that's what the player wants, and if they want to specialize in melee combat further then multiclassing is the best way to do that. So that means removing the three added invocations since they're no longer needed, which helps cut down on bloat anyway. And Draegn I heartily approve of any efforts to make Warlock's patrons have a real, in-game impact and consquences. If you've found a way to do that that is fun for your players then I say roll with it. Without having seen one of your games I'd be worried about making a Warlock player afraid to use their powers. In my game I ask my Warlock players to work with me on creating a bio for their Patron just like they do for their character (his/her/its history, personality, and goal) and then I find ways to apply that to the story. I love having a Warlock in the party because if I have a plot hook or quest that I really want them to explore I can usually find a way to tie their patron's desires into it. It's not railroading if its still player story choice, right? :)

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Sunday, 24th March, 2019

  • 10:45 PM - TarionzCousin quoted Draegn in post Resurrection Quest (Advice Wanted)
    How do your players like moral dilemmas? I love moral dilemmas as a DM. They serve three main purposes, IMHO: 1. Get players to talk/argue in character. 2. Get players to define their characters' wants and opinions more clearly. 3. Give you the DM time to sit back and watch the game unfold.
  • 07:07 AM - Allistar1801 quoted Draegn in post Resurrection Quest (Advice Wanted)
    How do your players like moral dilemmas? If one of the components needed is a heart of an unborn son. Do your players murder hobo expecting women to find a male to take his heart, or do they find an alternative such as grave robbing and taking from corpses of women who died during or before childbirth? Calling on a death god to release their friend's soul could be very horrific. Nice suggestion, I'll have to think about that! One of the things that went through my mind while thinking of materials was a cartouche from an ancient pyramid of the tomb lords(basically a mummy kingdom that was covered by the shifting sands of the desert). They could take it to the spirit realm and the anubus of their religion for a "blessing" that may help in summoning his soul.

Saturday, 23rd March, 2019

  • 04:28 AM - Eltab quoted Draegn in post Facing demon lords at full strength
    Rather than combat you could attempt to entrap the lord or lady with a binding contract. Be Iggwilv rather than a paladin. Murphy's Law indicates that when you make the Arcana / Intimidation / whatever check to get them to sign the binding contract … your d20 will come up 1.

Wednesday, 27th February, 2019

  • 09:23 PM - Quickleaf quoted Draegn in post Consequences of players dealing with night hag?
    I think your campaign just got a new final boss. ;} ...and it's a cloned lizardfolk lich with an indestructible diamond phylactery, a bonus eldritch invocation, ebon hands, a skull-topped staff with druidic powers, and divine power from the demigodess Kecuala. Encountered at the wedding reception! Hah :) I'm using at least half of that! ;) Well clearly the night hag and the goblin should both get the benefits of the wedding effect of the ceremony spell. As a serious suggestion you could treat the marriage as a kind of geas like effect. The goblin could magically feel compelled to honour his duty as a husband to help carry out the hag's plans. The marriage could also work as a kind of charm, similar to a succubus, granting protection effects from him should things come to blows. I'd imagine the hag is conniving and well connected. So with those minor treasures if she puts enough work into and continually trades up she could turn them into something truly worthwhile. Like that one...

Thursday, 21st February, 2019

  • 05:19 PM - iserith quoted Draegn in post Polymorph is a bad de-buff spell
    With polymorph you replace the fighter's mental attributes with those of a toad. What would a toad do when suddenly confronted by a noisy fight between much larger beings? I think it would hop away for cover, assuming that it was not somehow stuck inside the armor and clothing the fighter was wearing. If so the other players might think poor fighter was disintegrated, which would be a sneaky trick for the hags to do. The character retains his or her alignment and personality and, since mental ability scores have no meaningful effect on what the player chooses to do unless the player decides they do, the player ultimately decides what the toad will do which could reasonably include impaling itself on the nearest ally's sword so as to end the spell. If the battle takes place on land, I agree with the idea proposed upthread - a shark. Or really any creature that has a substantial amount of hit points and 0 feet speed on land. A giant sea horse would be really very funny but a killer whale ...

Monday, 11th February, 2019

  • 05:52 PM - Celebrim quoted Draegn in post Guns in D&D - A Hot Take
    Curious, for those who know more about firearms, how would you represent the special ammunition that are available for shotguns? Such as the dragon breath rounds. As largely ineffectual as weapons. While there have been plenty of attempts to improve on the rifled slug and buckshot, there are still no loads I'm aware of that are more effective and reliable. Dragon's breath in particular isn't really designed to be a weapon, but rather a pyrotechnics show. You might as well take a Roman Candle and fire it at the target. Damage to unprotected eyes is possible, but based on the video's I've seen I'd expect even a 100% cotton long-sleeved t-shirt and a pair of blue jeans to provide adequate protection except at very close range. It will ignite straw and other highly inflammable objects, but that's about the limit of what I'd expect. The basic problem is that a shotgun shell has some very hard limits in terms of weight and volume, and some of the things you can do with a large artille...

Sunday, 10th February, 2019

  • 03:48 PM - Sacrosanct quoted Draegn in post Guns in D&D - A Hot Take
    Curious, for those who know more about firearms, how would you represent the special ammunition that are available for shotguns? Such as the dragon breath rounds. I can imagine sneaky goblins using illusion to appear as dragonborn, firing dragon breath from shotguns at a group of humans. They leave one or two survivors who tell the tale of being attacked by dragonborn. If a war starts they then clean up after both sides expend themselves. Most gimmick rounds wouldn't have much of a significant difference in gameplay to warrant changes. Like flechette rounds. For dragonsbreath, most of the initial damage is still from the magnesium pellets hitting you, so the only change I would make is to give it an incendiary ability (sets flammable targets on fire, maybe 1d4 points initial damage and 1d4 at the start of your next turn if not extinguished). It all depends on how detailed you want. But beware the rabbit hole I mentioned earlier. Most shotgun rounds, in a modern setting, would be:...

Saturday, 9th February, 2019

  • 10:51 PM - Satyrn quoted Draegn in post Guns in D&D - A Hot Take
    Curious, for those who know more about firearms, how would you represent the special ammunition that are available for shotguns? Such as the dragon breath rounds. I can imagine sneaky goblins using illusion to appear as dragonborn, firing dragon breath from shotguns at a group of humans. They leave one or two survivors who tell the tale of being attacked by dragonborn. If a war starts they then clean up after both sides expend themselves. I'd probably just convert the damage from piercing into fire. Although in my game, if you want a gun that deals fire damage, you want one made by Maliwan, and he didn't make shotguns.

Sunday, 3rd February, 2019

  • 02:53 PM - Paul Farquhar quoted Draegn in post Have you played without archetypes?
    We do not use archetypes, for, sometimes they do not fit. For example if being an assassin means accepting money to kill someone does that not define the druid who shifts into a kitten which is loved by his target's daughter gaining him access to the house, where upon he during the night pads into the mark's room to maul him as a bear? I wonder if the backgrounds cannot be considered to be archetypes in and of themselves? That was the 1st edition assassin. In 1st edition, all assassins had to be evil because killing someone for money was evil. The 5e assassin removes the "for money" requirement, so an assassin could be, for example, an agent licenced to kill. Only one way in which 5e > 1e.

Saturday, 5th January, 2019

  • 04:34 PM - Quartz quoted Draegn in post Spells for a dancing girl? Or, spells with concealable components
    Illusion without being an illusion. She could easily have a small spell component bag, one that is strategically placed and decorative while appearing to be nothing more than a little something for her to place the coins tossed her way as tips. I found this list of spell components. You might pick a few from here. https://docs.google.com/spreadsheets/d/1KSibOeWub0_f79GYSnMu7om8kWwog1ob8dRY9LLoDAE/edit#gid=0 I've already mentioned a few, but there seem to be some good ones I didn't: Feeblemind - she could have a bracelet of shiny stones. Done right, the effects might not even be noticed until she's gone. Unseen Servant - a little bit of wood should be readily available. Invulnerability - a piece of adamant could be easily concealed. Longstrider, Dust Devil, Sleet Storm, Ice Storm, and Disintegrate - dust or dirt which are readily available and not needed to be carried. Fly, Foresight, Fear, and Wind Wall - feathers, particularly hummingbird feathers. Grease and Insect Plag...
  • 12:43 AM - FrogReaver quoted Draegn in post How often do your players multiclass?
    In my game there are four basic classes: Divine Arcane Mundane Nonpareil (combination of two or more of the above and specials) Heroes are only allowed to multiclass if it is thematically appropriate. I think that when a DM works with a player to make the thematic part happen then all combinations become thematically appropriate. If the DM doesn't then I agree that many multiclasses aren't thematically appropriate.

Friday, 4th January, 2019

  • 05:08 PM - Ralif Redhammer quoted Draegn in post Drow Adventure Resource Recommendations
    I still find myself referencing Dragon #298 for drow-related stuff. It's 3e, but there's tons of flavor text and other details that make it quite useful. Several issues of Dragon Magazine have articles on the drow.

Tuesday, 1st January, 2019

  • 09:49 PM - AslanC quoted Draegn in post Demon Knight Name Help
    How is this for you? Lady Starflower a half elven beauty who appears gowned in armor of shimmering samite and mithril elven chain wielding a pale silvery sword and filigree shield that appears to be like delicate lace. She rides an ivory unicorn. This is all an illusion to draw in the foolish and unwary. While once beautiful her appearance is now of one covered in ashes from a crematorium. Her blade wreathed with the tortured souls of those she has slain. Her unicorn now hellish and gaunt whose horn and hooves are pomegranate red from the blood of those trampled and impaled. She is accompanied by her war band of chariots. Cruelly scythed with great bone crushing wheels, driving by a mad whip cracking woman and two female archer hunters. Pulled not by beasts, but instead of harnessed eunuchs, those sad unfortunate males who could not give the Lady pleasure and earn a quick death. WOW! Now THIS is cooking with heat! Love it, might tweak it a bit, but HELLS YEAH! The Shri...

Monday, 31st December, 2018

  • 07:18 AM - Quickleaf quoted Draegn in post What is this villain's next step?
    How true are you going to stay to Zalkore's history that is written on wiki? Xandala may very well simply lie, sweetly of course, to Zalkore. A lie that would engender sympathy and offers of support for Xandala from Zalkore. The better information on Zalkore that Xandala has, the more convincing the lie. I'm staying true to Zalkoré's backstory. I think it is terrific. I'm just giving her a power boost and making her a sort of "queen of yellow musk creepers/yellow musk zombies" on top of that. As an aside, I'm having the erinyes who cursed/rewarded her with medusa-hood take the place of the bone devil "Grand Master" in Lost Laboratory of Kwalish, which I'm having be the same erinyes that appears in the Tomb, Area 67. I'm also implying it was this erinyes who led the hero Ch'gakare to his doom (kind of like Samson and Delilah). I'm struggling to come up with a lie Xandala could spin which would be convincing/moving enough to win her the Medusa Queen Zalkoré's support.

Sunday, 30th December, 2018

  • 05:57 PM - Quickleaf quoted Draegn in post What is this villain's next step?
    Most of my players would go to extreme lengths to save a NPC especially if it were a spouse. No one made an effort to bring the sister/wife back from the dead? Perhaps Xandala could use the offer of magical scrying and find a way to bring back the sister from the dead while playing like a dryad. If news of the sister/wife becoming a zombie is public, Xandala could use it as an excuse to approach the gladiator with a tale of how sorry she is and sympathetic she is to his plight. This gives her two psychological pressures to use to influence the gladiator to do her bidding. Ah, for brevity's sake I left out details to focus on my question about the villain Xandala. But, as to your question, in Tomb of Annihilation (the adventure I'm running), a Death Curse prevents raising the dead. The ranger PC's wife's death happened off screen as backstory "a while ago"; she was turned into a zombie and the ranger PC had to end her life. This is how his favored enemy became undead. While the br...

Saturday, 29th December, 2018

  • 07:30 PM - Quickleaf quoted Draegn in post What is this villain's next step?
    The beautiful Xandala might have suitors that wish to win her heart. She could pit one or more against the party in conjunction with the other plans. This gives her a back up plan and if the party overcomes the suitors it removes a problem from her life. That's a great twist! Unfortunately, while I did mention Xandala's beauty, I didn't foreshadow any suitors. The only thing that springs to mind is the NPC Brother-in-Law (gladiator) of the ranger PC... the PCs parted ways with the NPC Brother-in-Law a week ago on bad terms, as the party decided to use a consumable magic item for other reasons rather than helping the Brother-in-Law find the one responsible for turning his sister (the ranger PC's wife) into a zombie. Essentially they choose a "greater good" rather than the Brother-in-Law's "personal vendetta." It's possible the goblin hunting party ran into him along the river... though it would be out-of-character for the Brother-in-Law to ally with goblins, maybe despite the disagre...
  • 09:46 AM - Li Shenron quoted Draegn in post What Are Your DM New Year's Resolutions?
    I would like to put all of my house rules and home brew content into a pdf format. Have you tried the Homebrewery website? :)
  • 12:37 AM - GlassJaw quoted Draegn in post Point-based Feat System
    For my game I use improvement points. Improvement points are earned at a rate of 1 per 1000 experience points. Improvement points are used to increase attributes, skills or purchase a quality (feat). Attributes 5x the new rating Skills 2x the new level Qualities variable 5-30 There are four groups of attributes, physical, mental, social and special. Skills correspond to physical, mental or social attributes. The highest skill level cannot exceed the lowest attribute rating. (This is my way of ending dump stats.) Interesting system, although I wanted to keep the cost scale similar to what already exists and not introduce something new. That said, I am interested in how you costed the feats.

Sunday, 23rd December, 2018

  • 11:06 AM - Pauln6 quoted Draegn in post Unearthed Arcana: Sidekicks - the simpler approach
    When I allow sidekicks, retainers, henchmen, etc.... I have the players gain them in a manner similar to the 1E UA cavalier and the minions only gain 1/5th the experience of the player earned, if the are present when the experience is earned. This is due to the lackeys being for the most part "...those who do our chores..."The exception to this is if the hireling does something extraordinary in which case they gain full experience. Naturally each "friend" is subject to morale and loyalty based on how they are treated.I think 5e is tricky because of the levels of damage dished out at high levels. Plus even dishing out XP, the henchman ends up being only one or two levels lower. A lower book -keeping method is just to rule that sidekicks can never be more than 1-4 levels lower than the lead PC, wherever you want to pitch it, and just level them up with the PC subject to that cap. Effectively, it means their monster hit dice count as level 1 (or more at your discretion).

Wednesday, 19th December, 2018

  • 08:06 PM - gyor quoted Draegn in post (Yet another) D&D Movie Speculation thread.
    There are memes depicting black persons as orcs from the LotR films. I feel that any "dark" race would be problematic. The main problem a producer would have in my opinion is not being labeled being another LotR, GoT, or HP style film. If one confuses LOTRs orcs for black people, that reflects more on them, then LOTRs. Honestly focus on having a good characters with a good plot with good dialog with a movie that is true to whatever setting they put it in, and let the chips fall where they may.


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