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  • Draegn's Avatar
    Friday, 13th July, 2018, 01:19 PM
    I have adopted the idea of negative HP. Each character has 10 + their starting HP negative points that they can "operate" under to seek aid, healing, play dead, escape, or attempt an action that does not involve the use of a weapon. If they have specific training or are enraged they can continue to use weapons until their negative HP is used up.
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    Saturday, 7th July, 2018, 01:41 PM
    A rainshade (Anglish word) to keep your prayer books dry. :p
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    Saturday, 7th July, 2018, 01:28 PM
    I recall a letter in Dragon magazine (Leomond's Tiny Hut) where it was mentioned it should take two years of real time to reach seventh level assuming playing 8-12 hours one weekend a month.
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    Thursday, 5th July, 2018, 05:40 PM
    For trees and such we have used model railroad scenery. Also some of the model buildings are medieval in appearance and can be used to make village maps.
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  • Draegn's Avatar
    Thursday, 5th July, 2018, 12:28 AM
    We use critical hits and fumbles in conjunction with weapons skills. Without the appropriate skill a natural 20 is a critical which does 2x damage, a 1 is a fumble. With an appropriate skill 20- the skill level naturally rolled is a critical. If a 1 is rolled you roll a d10 if the result is your skill level or less the fumble is avoided. This has greatly sped up combat and made it very nasty. ...
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    Sunday, 24th June, 2018, 11:15 AM
    I tell my players to pick their fights and choose their battlegrounds carefully.
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    Saturday, 23rd June, 2018, 11:06 PM
    Empire of the Petal Throne.
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  • Draegn's Avatar
    Friday, 22nd June, 2018, 06:26 PM
    I've had success with using aspects from the various Neverwinter Nights computer games. Either 1 or 2 with any expansion, you have maps, npcs, etc... ready made for you to insert as needed. Perhaps something from them will be of use for you.
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  • Draegn's Avatar
    Thursday, 21st June, 2018, 05:35 AM
    How about a group of faerie dragons gambling among themselves for fruit pies, betting on which of them can cause the most mischief for the party?
    23 replies | 757 view(s)
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    Thursday, 21st June, 2018, 02:30 AM
    Draegn replied to Elvish City
    Link removed. Please do not link to illegal file sharing sites. - Morrus.
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  • Draegn's Avatar
    Thursday, 21st June, 2018, 02:28 AM
    This last campaign I gave my players a choice. Get a job or have fun at the fair. They split the party and threw sand at each other in the sandbox. Yet in the end they figured out to varying degrees of correctness what was going on and acted accordingly.
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About Draegn

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About Draegn
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I hate death saves. Propose your solution. Friday, 13th July, 2018 01:19 PM

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Monday, 9th July, 2018


Friday, 6th July, 2018


Thursday, 5th July, 2018


Sunday, 1st July, 2018


Saturday, 23rd June, 2018


Thursday, 21st June, 2018


Tuesday, 24th April, 2018

  • 03:05 PM - Coroc mentioned Draegn in post Alignment, Good Fun and Unnecessary Evil
    Draegn it might be that this was the Intention or the Basic Moral code the original creators applied. But as i am not intermingling reality with fiction to Derivate a Moral danger because soem Monsters are named devil, i also not have to stick to the same clean modern ethics the Inventors of D&D had intended for the game when creating my own game scenarios, as i posted already 1 post above, depending on the PCs wanting to play in such a scenario. I also think this is pretty much individually, it is liek soem people like watching horror movies and some hate it, some see the devil if a Dragon appears in a Cartoon for Kids on TV.

Saturday, 14th April, 2018

  • 07:06 AM - Ancalagon mentioned Draegn in post Dwarf height in D&D
    When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Oh! I'm sure Draegn has fashion advice for that one too! :D

Saturday, 17th February, 2018

  • 06:10 AM - Quickleaf mentioned Draegn in post Describe the Nerebdian Vast (48th layer of the Abyss)?
    ... black sun hides behind the red sun most of the time, and the red sun bakes the land in merciless heat. But, when the black sun appears, everything exposed on the surface is scoured and blasted with deadly radiation that destroys and mutates all that it touches. Blood-drinking cacti. Fields of petrifying decay where living beings are slowly transformed to sand, pieces of them sloughing off slowly and agonizingly. Razorvine. Lots and lots of razorvine. Killer tumbleweeds that absorb tormented souls like a Devourer. Legions of the damned forced to labor under the sun, building a ziggurat from sandstone. The ziggurat is a mile high, but it crumbles as fast as the laborers can build it, and it is an eternal futility. Malevolent, sentient canyon labyrinths whose walls and paths shift, trapping those within them. Maybe more, if I have more time. These are great, thanks Schmoe! And you totally beat me to it with the malevolent shifting canyon labyrinths! Building off Draegn's suggestion to look at the Tarim Basin for inspiration (where mummies were found), I can imagine preserved tribes, caravans, or even settlements at the bottom of the dry sand pits. These underground "sand tombs" might have portals/conduits of some type to Shaddonon the shadowy 49th layer. If petrification happens, I could see shadow fiends or night hags scouring the wastes acting as saviors with the ability to reverse the petrification entirely...or just in part...the better to torment or negotiate for the souls of the trapped. Also mirages. There's a lot of cool things you can do with mirages: A mirage hides a town so that no one outside the town can find it. It is gradually "lost" from the world. A traveler is seen in the distance, shimmering with the heat. The image briefly becomes the grinning, black face of Graz'zt, but then it is gone, leaving observers to wonder if it really happened. A mirage conveys a vision of some calamity to come. A mirage gradually s...

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Draegn in post Need suggestions for epic tasks worthy of a demigod
    ...if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Draegn in post Help a rogue with her special item wish list
    ...lent idea and I shall be adding that to my wishlist (someone else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 12th December, 2016

  • 04:53 PM - Justin Fike mentioned Draegn in post Share Your Thoughts On My Warlock Houserules
    ... arguably Warlocks strongest feature. They are the most flexible way that a character defines what their Warlock does. This way a player can "specialize" their Warlock as a spell caster by investing Invocations in additional spells like Bane and Slow once per long rest, but doing so means they lose out on utility or power options in exchange. I've been persuaded on the CHA to hit and damage. It's too strong and not really needed. At this point my baseline for Pact of the Blade is Medium armor and shield prof gained at lvl 3, multi-attack gained at level 6, Pact weapon feature can apply to two weapons of the same type to enable dual wielding. That's enough of the essentials to allow a Bladelock to function without multiclassing if that's what the player wants, and if they want to specialize in melee combat further then multiclassing is the best way to do that. So that means removing the three added invocations since they're no longer needed, which helps cut down on bloat anyway. And Draegn I heartily approve of any efforts to make Warlock's patrons have a real, in-game impact and consquences. If you've found a way to do that that is fun for your players then I say roll with it. Without having seen one of your games I'd be worried about making a Warlock player afraid to use their powers. In my game I ask my Warlock players to work with me on creating a bio for their Patron just like they do for their character (his/her/its history, personality, and goal) and then I find ways to apply that to the story. I love having a Warlock in the party because if I have a plot hook or quest that I really want them to explore I can usually find a way to tie their patron's desires into it. It's not railroading if its still player story choice, right? :)

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Wednesday, 11th July, 2018

  • 12:57 AM - akr71 quoted Draegn in post Session time and level advancement (ie, how many hours gametime for a level)
    I recall a letter in Dragon magazine (Leomond's Tiny Hut) where it was mentioned it should take two years of real time to reach seventh level assuming playing 8-12 hours one weekend a month. Well then my Roll20 group is right on track! Two years together, playing every second week (we're human - there's the odd dry spell and missed session) and we are closing in on level 9. We started at level 2. :D We fart around, lots of RP and mess things us - we can go several sessions without any combat, especially when we're in a city. We're supposed to be saving the world, but some sessions we're plainly just making things worse. My home game with my wife & kids is a slow slog too. Typically once a week, sometimes longer, but short sessions (2 or 3 hours) and they just hit level 10. I switched to milestone leveling, but we've at this campaign for a little under 2 years.

Saturday, 7th July, 2018

  • 07:29 PM - smbakeresq quoted Draegn in post Equipments & Magic Items to seek for as a Tempest Cleric
    A rainshade (Anglish word) to keep your prayer books dry. :p I ran a dwarf cleric with a craft background in pottery that made “potions” with clay tiles the size of dominos. You had to break the tile to get the magic. It also avoided the wet problem. I gave players mahjong tiles to use at the table. The DM loved the idea and let me inscribe a scroll inside my shield to be used also as a reward for creative thinking.
  • 03:29 PM - AriochQ quoted Draegn in post Session time and level advancement (ie, how many hours gametime for a level)
    I recall a letter in Dragon magazine (Leomond's Tiny Hut) where it was mentioned it should take two years of real time to reach seventh level assuming playing 8-12 hours one weekend a month. I am assuming that was AD&D? Leveling in AD&D was MUCH more slow that subsequent editions. My highest AD&D character was level 13 and that was after playing weekly 8-hour sessions for 4 years during college (approx. 1600 hours). For comparison, the checkpoint system in XGtE will get you to 13 in about 72 hours of play time!

Sunday, 24th June, 2018

  • 04:36 PM - Leif quoted Draegn in post Ways to Reward Your D&D Players
    Less than fahrenheit 451 :p I set the oven around 120C/250F and leave it until dry while brewing tea. LOL, definitely less than 451! Ok, thanks.

Saturday, 23rd June, 2018


Wednesday, 13th June, 2018

  • 04:54 AM - AmerginLiath quoted Draegn in post Players with multiple characters
    My players have alternates for the times when their primary characters are doing something else. So they run the alternate. The player who had her paladin on a diplomatic mission ran her sage while the paladin was away. One of the magicians whilst stoking her wizardly furnace to create an item ran her pirate then had her sail away when the item was created. The only time each player ran everyone of their characters at the same time was when their home city was under siege. That’s basically the way that I’ve always liked, especially since bouncing between characters allows the campaign to play with level — having lower-level reserve characters is good for returning to different styles of play and certain parts of a campaign where higher-level characters wouldn’t fit. Also, as someone who’s not a fan of high-level play, such back and forth allows a more natural ‘limit’ in terms of semi-retiring mid-level characters to slow such advancement, bringing them back out for major moments and al...
  • 02:20 AM - Ancalagon quoted Draegn in post Post your oldest PC!
    My first character was Tasha the half elf assassin. "Paladin killer (sorry no dual rapier wielding gnomes), lying, manipulative, deceitful and murderous wench". At seventh level, someone perhaps Malcanthet (no one really knew) took her away to become someone or thing "greater". ... as in she of the hideous laughter?!? :O :O :O

Sunday, 10th June, 2018


Saturday, 28th April, 2018

  • 09:15 PM - Arilyn quoted Draegn in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    Shelyn, The Eternal Rose, goddess of art, beauty, love, and music, who uses a glaive? https://en.wikipedia.org/wiki/Glaive Shelyn is using her brother's glaive as a memento. Her brother strayed too far into the dark of space, and turned crazy/evil. She is trying to redeem him.

Monday, 23rd April, 2018

  • 02:12 PM - TheSword quoted Draegn in post How many gods is too many gods?
    For my game there could technically be thousands of deities. There are the Old Gods followed by druids, witches, and rangers who are natural spirit deities. The man in the woods, the maiden in the river and so forth. There are the New Gods followed by priests, clerics, paladins, templars and sages. These deities are defined by emotions and actions. Love, war, farming and what not. The New Gods are "flavored" by various cultures and races. Except for the special star worshiping elves who have seven stars along with their heretical dark star followers. Love the concept. I’m running something similar in my next campaign. My thought was that while the old gods seem less powerful they are extremely powerful in their more limited sphere or area. Also more personal; more likely to create avatars; or intervene in events they are interested in. The new gods have legions of followers and are heavily influenced by events. Their followers are also more fanatical. For instance in my campaign the new...

Saturday, 14th April, 2018

  • 06:42 AM - Ancalagon quoted Draegn in post Dwarf height in D&D
    https://i.pinimg.com/originals/aa/55/9c/aa559cdf82059e7d0c7e468dba9d5008.jpg This could solve your problem while giving you a special weapon to stomp goblins with. Well those are certainly more stylish than the average dwarf....

Monday, 5th March, 2018

  • 05:31 PM - Ratskinner quoted Draegn in post How many elves are too many elves?
    Like these examples? https://images.dakkadakka.com/gallery/2011/12/20/306721_md-Elves%2C%20Humor%2C%20No%20Elves%2C%20Talislanta.jpg I was just about to say that my memories of Talislanta were that there were definitely not any elves..... 800 races that looked like variant character sketches of Jareth (David Bowie) in Labyrinth...but no elves I mean sure, you can play a skinny near-immortal over-magical over-dexterous glam-rock-band refugee with pointed-ears....but definitely not an elf. no elves....definitely not....especially elves with anemia...none of them...no matter how pale.
  • 12:08 PM - Ath-kethin quoted Draegn in post How many elves are too many elves?
    Like these examples? https://images.dakkadakka.com/gallery/2011/12/20/306721_md-Elves%2C%20Humor%2C%20No%20Elves%2C%20Talislanta.jpg Listen, if we don't call them elves THEY AREN'T ELVES, OK?

Saturday, 3rd March, 2018


Saturday, 17th February, 2018

  • 06:10 AM - Quickleaf quoted Draegn in post Describe the Nerebdian Vast (48th layer of the Abyss)?
    ... black sun hides behind the red sun most of the time, and the red sun bakes the land in merciless heat. But, when the black sun appears, everything exposed on the surface is scoured and blasted with deadly radiation that destroys and mutates all that it touches. Blood-drinking cacti. Fields of petrifying decay where living beings are slowly transformed to sand, pieces of them sloughing off slowly and agonizingly. Razorvine. Lots and lots of razorvine. Killer tumbleweeds that absorb tormented souls like a Devourer. Legions of the damned forced to labor under the sun, building a ziggurat from sandstone. The ziggurat is a mile high, but it crumbles as fast as the laborers can build it, and it is an eternal futility. Malevolent, sentient canyon labyrinths whose walls and paths shift, trapping those within them. Maybe more, if I have more time. These are great, thanks Schmoe! And you totally beat me to it with the malevolent shifting canyon labyrinths! Building off Draegn's suggestion to look at the Tarim Basin for inspiration (where mummies were found), I can imagine preserved tribes, caravans, or even settlements at the bottom of the dry sand pits. These underground "sand tombs" might have portals/conduits of some type to Shaddonon the shadowy 49th layer. If petrification happens, I could see shadow fiends or night hags scouring the wastes acting as saviors with the ability to reverse the petrification entirely...or just in part...the better to torment or negotiate for the souls of the trapped. Also mirages. There's a lot of cool things you can do with mirages: A mirage hides a town so that no one outside the town can find it. It is gradually "lost" from the world. A traveler is seen in the distance, shimmering with the heat. The image briefly becomes the grinning, black face of Graz'zt, but then it is gone, leaving observers to wonder if it really happened. A mirage conveys a vision of some calamity to come. A mirage gradually s...

Monday, 12th February, 2018

  • 06:22 PM - Ben Swinehart quoted Draegn in post Playing an unintelligible PC
    You might try using one of the online, Anthony Burgess Nadsat dictionaries or getting a copy of A Clockwork Orange that has a glossary. That is a great resource, that I never considered. I will certainly be peppering Mickey's speech with this slang. I've never read Clockwork Orange. Maybe I'll have to put it at the top of the list. Thanks!
  • 04:57 PM - FrogReaver quoted Draegn in post So, how hard is it to kill PCs anyway?
    I use my version of critical hits and fumbles in conjunction with added weapon skills. Combat is very deadly and nasty. However most TPK times happen when a player does something without thought. One player in the past when fighting pirates decided it would be a great idea to board the other ship, go to the gun deck and cast burning hands at the gun crews, never once thinking about what the poor little powder monkeys were carrying in their tiny hands. We gave this character the name Cogito Ergo Boom. IMO, it's usually the DM's fault in failing to properly frame a scene when players make really stupid decisions.

Tuesday, 6th February, 2018

  • 08:08 PM - Phion quoted Draegn in post Poll: Which do you prefer to play more. A Fighter or a Rogue?
    The opposite of your example are the players who regardless of class treat the rogue as expendable trap finding cannon fodder and should the rogue return, they then subject that player to an invasive strip search just to make sure the rogue is not being greedy. Do you have a problem with a rogue who after being forced to go off solo and risking life and limb keeping some loot for him or herself? I recall an area in an older version of Isle of Dread where there are lava pools that only a character with a high dexterity can get across. At the end of the area there was a bag of emeralds. After getting there and back would you demand the rogue or other character report and share what was found? Would you allow the other players to aggressively search the rogue to the extent that in game rape was implied? Did anything I state imply that I would allow your so called opposite scenario to happen? Did it not occur to you that I would also find this scenario unacceptable? Has it occurred to you I...
  • 06:12 PM - FrogReaver quoted Draegn in post Poll: Which do you prefer to play more. A Fighter or a Rogue?
    The opposite of your example are the players who regardless of class treat the rogue as expendable trap finding cannon fodder and should the rogue return, they then subject that player to an invasive strip search just to make sure the rogue is not being greedy. Do you have a problem with a rogue who after being forced to go off solo and risking life and limb keeping some loot for him or herself? I recall an area in an older version of Isle of Dread where there are lava pools that only a character with a high dexterity can get across. At the end of the area there was a bag of emeralds. After getting there and back would you demand the rogue or other character report and share what was found? Would you allow the other players to aggressively search the rogue to the extent that in game rape was implied? 2 wrongs don't make a right

Monday, 5th February, 2018



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