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  • Draegn's Avatar
    Friday, 7th December, 2018, 07:52 PM
    A social challenge to see who can make it up without being covered in pigeon poo. The cleanest in the eyes of the elder is the leader of the party.
    51 replies | 858 view(s)
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  • Draegn's Avatar
    Friday, 7th December, 2018, 07:42 PM
    In a way this is what I have done for my world. For the "light" side there are dwarfs, elves, faeries, gnomes, halflings and humans. For the "dark" side there are bugbears, giants (GoT style), goblins, hobgoblins, ogres, orcs and trolls. Any subtypes are based on a nonracial idea. For example, light elves worship the stars as they were the first things they saw when awakening on earth, grey...
    106 replies | 2457 view(s)
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  • Draegn's Avatar
    Thursday, 6th December, 2018, 04:42 PM
    My game is a combination of option three and four which I explained during our session zero at character creation. For example the area the game started in was described in terms of population as being 30% human, 25% halfling, 20% gnome, 15% dwarfs where a third of the dwarfs hate elves, the remaining 10% comprised of the other races who are generally relegated to menial and hard manual labour. ...
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  • Draegn's Avatar
    Monday, 3rd December, 2018, 06:05 AM
    I allow half races, however, I limit them by area and have racial preferences. Areas where there has been a lot of conflict, piracy, or slavery practiced. Border areas and along certain trade routes. An elf and a faerie might produce a child together, whereas an elf and a troll producing a child would be highly unlikely. I leave it to my players to explain their character origins during the...
    193 replies | 6351 view(s)
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  • Draegn's Avatar
    Saturday, 1st December, 2018, 05:13 PM
    You could consider the player to have suffered having all his levels drained. The other players that care for him, could imprint on the "new born baby". As the dwarf relearns at an accelerated pace an opportunity to have a completely new class and skills can be offered.
    36 replies | 1463 view(s)
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  • Draegn's Avatar
    Sunday, 25th November, 2018, 04:30 PM
    For my game each race has a list of characteristics a player can choose from. Not all elves have dark/night vision.
    167 replies | 4314 view(s)
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  • Draegn's Avatar
    Sunday, 25th November, 2018, 04:26 PM
    An AI to intuitively run the game based on player decisions.
    29 replies | 888 view(s)
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  • Draegn's Avatar
    Saturday, 24th November, 2018, 11:32 PM
    I have used paper cards with the unit information written down on them. The size of the card represents the unit size, X soldiers per square.
    9 replies | 296 view(s)
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  • Draegn's Avatar
    Saturday, 24th November, 2018, 05:53 PM
    When I made my monster list I used these three lists https://en.wikipedia.org/wiki/List_of_legendary_creatures_by_type https://en.wikipedia.org/wiki/Mythic_humanoids https://en.wikipedia.org/wiki/List_of_hybrid_creatures_in_folklore I took out the player races such as troll, faerie, hobgoblin, and then started with the European listings and expanded as needed.
    6 replies | 325 view(s)
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  • Draegn's Avatar
    Saturday, 24th November, 2018, 05:40 PM
    Every time the player fails you can describe him hearing a soft snickering of voices on the air.
    15 replies | 554 view(s)
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  • Draegn's Avatar
    Wednesday, 21st November, 2018, 09:17 PM
    I second a new video game, however, one that does not have cut content and if possible allows you to continue on paths that are not part of the adventure. For example: the Bishop romance in NWN2 and being able to run away with him.
    129 replies | 5228 view(s)
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  • Draegn's Avatar
    Wednesday, 21st November, 2018, 03:43 AM
    My players have indeed run out of resources on occasion. At other times they have more than enough. Each situation is different. Take a siege, storming the castle can easily drain resources, but attacking to damage a section and withdrawing to resupply may not. Of course withdraw allows the defenders time to do other things, however, that is another story.
    39 replies | 980 view(s)
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  • Draegn's Avatar
    Tuesday, 20th November, 2018, 03:29 AM
    Do not share tea and biscuits with them until they learn the rules.
    55 replies | 1900 view(s)
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  • Draegn's Avatar
    Monday, 19th November, 2018, 12:38 AM
    As long as the art conveys the author's meaning in a clear and concise way it can be elaborate or simple.
    18 replies | 644 view(s)
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  • Draegn's Avatar
    Monday, 19th November, 2018, 12:36 AM
    Twin black dragons, a male and female in an incestuous relationship trying to breed two headed dragons that were constantly burning my players plans to ash. Carsandra a level 12 sorcerer medusa who had to be captured alive. Lord Elomin a level 15 antipaladin who rides into battle on the back of his lamia (ad&d description) level 12 cleric along with their 20 minotaur body guard. All of...
    13 replies | 434 view(s)
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  • Draegn's Avatar
    Sunday, 18th November, 2018, 01:57 AM
    The Court of The Crimson King by King Crimson and Princess Coldheart by The Legendary Pink Pots Both songs provided the basis for a family of NPC nobility.
    42 replies | 1157 view(s)
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  • Draegn's Avatar
    Tuesday, 13th November, 2018, 05:42 AM
    Triani the half elven bard who would play "spaghetti western" music to cast her spells.
    43 replies | 1235 view(s)
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  • Draegn's Avatar
    Monday, 12th November, 2018, 05:17 AM
    Our game is very home brewed. We have ten standard attributes each starts with 3d6, there are three special attributes that start with no dice. You have a pool of 10d6 to distribute among the attributes as you see fit. The only exception is that the amount of dice from the pool given to a special attribute cannot be greater than the amount of pool dice given to a standard attribute.
    159 replies | 13394 view(s)
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  • Draegn's Avatar
    Saturday, 10th November, 2018, 05:28 AM
    Generally I give each of my players an appropriate foe to deal with and run the group combat as several individual ones. The exception to this is when the party splits, then one smaller group might find themselves to be outnumbered. Also there are the special enemies which require the characters to plan with great care.
    25 replies | 547 view(s)
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About Draegn

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Sunday, 9th December, 2018


Saturday, 8th December, 2018


Friday, 7th December, 2018


Monday, 3rd December, 2018


Monday, 26th November, 2018


Saturday, 24th November, 2018


Wednesday, 21st November, 2018


Monday, 19th November, 2018


Tuesday, 13th November, 2018


Wednesday, 29th August, 2018

  • 01:14 AM - Slit518 mentioned Draegn in post Let's talk about your homebrew world!
    oreofox - I too use half-orcs to represent orcs in my world. And your story of the Dwarves who can't grow beards reminds me of a group of Dwarves I made for my homebrew modeled after Buddhists, kind of. Every time the Dwarf sins, it shaves it's beard. So Dwarves with stubble sinned maybe yesterday, Dwarves clean shaven sinned recently, and those with large beards must be saints. :lol: Draegn - I too have rules for multi-racial characters. Half-races are a bit easier I find. FXR - Savage Lands? Why does that sound so familiar? Like the Steam game? Was there a D&D source book out on it? Your story about the Progenitors reminds me of the Sumerian story about the Anunnaki creating the first humans. And the story of the ogres and giants being bastardized children of the Progenitors reminds me of the biblical stories of fallen angels mating with earth women and giving off the Nephilim offspring. I like the links to world mythology you have there. I'm liking the world lore thus far that everyone is sharing. It is cool, and interesting to see all the creativity of the community. And I hope to read others! In case any of you are wondering, I have posted in a thread about my homebrew a while back. You can check it out here - http://www.enworld.org/forum/showthread.php?628830-Should-I-share-my-game-world-with-you-folks

Tuesday, 24th April, 2018

  • 03:05 PM - Coroc mentioned Draegn in post Alignment, Good Fun and Unnecessary Evil
    Draegn it might be that this was the Intention or the Basic Moral code the original creators applied. But as i am not intermingling reality with fiction to Derivate a Moral danger because soem Monsters are named devil, i also not have to stick to the same clean modern ethics the Inventors of D&D had intended for the game when creating my own game scenarios, as i posted already 1 post above, depending on the PCs wanting to play in such a scenario. I also think this is pretty much individually, it is liek soem people like watching horror movies and some hate it, some see the devil if a Dragon appears in a Cartoon for Kids on TV.

Saturday, 14th April, 2018

  • 07:06 AM - Ancalagon mentioned Draegn in post Dwarf height in D&D
    When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Oh! I'm sure Draegn has fashion advice for that one too! :D

Saturday, 17th February, 2018

  • 06:10 AM - Quickleaf mentioned Draegn in post Describe the Nerebdian Vast (48th layer of the Abyss)?
    ... black sun hides behind the red sun most of the time, and the red sun bakes the land in merciless heat. But, when the black sun appears, everything exposed on the surface is scoured and blasted with deadly radiation that destroys and mutates all that it touches. Blood-drinking cacti. Fields of petrifying decay where living beings are slowly transformed to sand, pieces of them sloughing off slowly and agonizingly. Razorvine. Lots and lots of razorvine. Killer tumbleweeds that absorb tormented souls like a Devourer. Legions of the damned forced to labor under the sun, building a ziggurat from sandstone. The ziggurat is a mile high, but it crumbles as fast as the laborers can build it, and it is an eternal futility. Malevolent, sentient canyon labyrinths whose walls and paths shift, trapping those within them. Maybe more, if I have more time. These are great, thanks Schmoe! And you totally beat me to it with the malevolent shifting canyon labyrinths! Building off Draegn's suggestion to look at the Tarim Basin for inspiration (where mummies were found), I can imagine preserved tribes, caravans, or even settlements at the bottom of the dry sand pits. These underground "sand tombs" might have portals/conduits of some type to Shaddonon the shadowy 49th layer. If petrification happens, I could see shadow fiends or night hags scouring the wastes acting as saviors with the ability to reverse the petrification entirely...or just in part...the better to torment or negotiate for the souls of the trapped. Also mirages. There's a lot of cool things you can do with mirages: A mirage hides a town so that no one outside the town can find it. It is gradually "lost" from the world. A traveler is seen in the distance, shimmering with the heat. The image briefly becomes the grinning, black face of Graz'zt, but then it is gone, leaving observers to wonder if it really happened. A mirage conveys a vision of some calamity to come. A mirage gradually s...

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Draegn in post Need suggestions for epic tasks worthy of a demigod
    ...if they are a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned Draegn in post Help a rogue with her special item wish list
    ...lent idea and I shall be adding that to my wishlist (someone else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 12th December, 2016

  • 04:53 PM - Justin Fike mentioned Draegn in post Share Your Thoughts On My Warlock Houserules
    ... arguably Warlocks strongest feature. They are the most flexible way that a character defines what their Warlock does. This way a player can "specialize" their Warlock as a spell caster by investing Invocations in additional spells like Bane and Slow once per long rest, but doing so means they lose out on utility or power options in exchange. I've been persuaded on the CHA to hit and damage. It's too strong and not really needed. At this point my baseline for Pact of the Blade is Medium armor and shield prof gained at lvl 3, multi-attack gained at level 6, Pact weapon feature can apply to two weapons of the same type to enable dual wielding. That's enough of the essentials to allow a Bladelock to function without multiclassing if that's what the player wants, and if they want to specialize in melee combat further then multiclassing is the best way to do that. So that means removing the three added invocations since they're no longer needed, which helps cut down on bloat anyway. And Draegn I heartily approve of any efforts to make Warlock's patrons have a real, in-game impact and consquences. If you've found a way to do that that is fun for your players then I say roll with it. Without having seen one of your games I'd be worried about making a Warlock player afraid to use their powers. In my game I ask my Warlock players to work with me on creating a bio for their Patron just like they do for their character (his/her/its history, personality, and goal) and then I find ways to apply that to the story. I love having a Warlock in the party because if I have a plot hook or quest that I really want them to explore I can usually find a way to tie their patron's desires into it. It's not railroading if its still player story choice, right? :)

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Sunday, 25th November, 2018

  • 07:31 PM - Satyrn quoted Draegn in post What would you want to see in a 5e CRPG set in FR?
    An AI to intuitively run the game based on player decisions. Deep inside the AI's programming, at the bottom of the serpentine, recursive series of loops, if/thens and switches - when the AI can see no way to proceed, there is this line: default: rocks_fall("Everyone dies");

Tuesday, 20th November, 2018


Saturday, 10th November, 2018

  • 01:15 PM - criticalfumble quoted Draegn in post Scaling for a large group
    The "plan with great care" attacks are my favorite. They're usually overly complicated plans that are fun to concoct and go horribly awry almost immediately. Maybe I'll include especially nasty foes that they can learn about with some notice to get them suitably worried and give them some time to prepare. Generally I give each of my players an appropriate foe to deal with and run the group combat as several individual ones. The exception to this is when the party splits, then one smaller group might find themselves to be outnumbered. Also there are the special enemies which require the characters to plan with great care.

Sunday, 4th November, 2018

  • 05:07 PM - UnknownDyson quoted Draegn in post Tormenting Demons
    In one of the Castle Perilous novels there is a description of how an incubus can provide pleasure in ways a mortal cannot. An npc wizard had discovered a low level succubus hiding from punishment, created a ring to control her and used her as an information source to summon incubii and other beings to entertain a wealthy noble lady who paid for most of his research. One of my players plays his mage as a person who only summons beings to do his bidding. (Similar to a conjurer adept from Shadowrun) discovered this and decided to take the ring as his own. He "failed" (failure is subjective to point of view) at several solo quests to find a way to take the ring through magic, including giving a charmed hireling to a green hag and becoming her lover, he decided to summon a being well beyond his control. Of course he thought he could control it. The succubus was rather persuasive. During a siege the player calls upon the balor, the one being that owed the succubus a single debt which was ca...

Tuesday, 31st July, 2018

  • 08:36 PM - MechaPilot quoted Draegn in post Centaurs - Seeking your thoughts on a homebrew race
    MechaPilot, do you have penalties for entering buildings and other structures? I would imagine that a centaur would not have a nice time climbing a narrow winding stairwell in someone's tower. Ooh, yeah. This would make centaurs real interesting. It'd be cool if it could be worked so that entering a house or nearly any sort of civilized building was a hardship without seriously impacting their ability to get into dungeons. So far, I only have this penalty for them: "Equine Body. If you allow it, a medium, or smaller, size creature can ride you like a horse. If you allow yourself to be ridden, you continue to act independently of your rider. Additionally, your horse body may render certain tasks more difficult, or simply impossible. For example, climbing a rope or a ladder will be difficult (or impossible) for you. Climbing a rope means using only your upper body strength to lift yourself. If your weight, plus that of any equipment you're carrying, exceeds your carrying capac...
  • 06:28 PM - Satyrn quoted Draegn in post Centaurs - Seeking your thoughts on a homebrew race
    MechaPilot, do you have penalties for entering buildings and other structures? I would imagine that a centaur would not have a nice time climbing a narrow winding stairwell in someone's tower. Ooh, yeah. This would make centaurs real interesting. It'd be cool if it could be worked so that entering a house or nearly any sort of civilized building was a hardship without seriously impacting their ability to get into dungeons.

Wednesday, 11th July, 2018

  • 12:57 AM - akr71 quoted Draegn in post Session time and level advancement (ie, how many hours gametime for a level)
    I recall a letter in Dragon magazine (Leomond's Tiny Hut) where it was mentioned it should take two years of real time to reach seventh level assuming playing 8-12 hours one weekend a month. Well then my Roll20 group is right on track! Two years together, playing every second week (we're human - there's the odd dry spell and missed session) and we are closing in on level 9. We started at level 2. :D We fart around, lots of RP and mess things us - we can go several sessions without any combat, especially when we're in a city. We're supposed to be saving the world, but some sessions we're plainly just making things worse. My home game with my wife & kids is a slow slog too. Typically once a week, sometimes longer, but short sessions (2 or 3 hours) and they just hit level 10. I switched to milestone leveling, but we've at this campaign for a little under 2 years.

Saturday, 7th July, 2018

  • 07:29 PM - smbakeresq quoted Draegn in post Equipments & Magic Items to seek for as a Tempest Cleric
    A rainshade (Anglish word) to keep your prayer books dry. :p I ran a dwarf cleric with a craft background in pottery that made ďpotionsĒ with clay tiles the size of dominos. You had to break the tile to get the magic. It also avoided the wet problem. I gave players mahjong tiles to use at the table. The DM loved the idea and let me inscribe a scroll inside my shield to be used also as a reward for creative thinking.
  • 03:29 PM - AriochQ quoted Draegn in post Session time and level advancement (ie, how many hours gametime for a level)
    I recall a letter in Dragon magazine (Leomond's Tiny Hut) where it was mentioned it should take two years of real time to reach seventh level assuming playing 8-12 hours one weekend a month. I am assuming that was AD&D? Leveling in AD&D was MUCH more slow that subsequent editions. My highest AD&D character was level 13 and that was after playing weekly 8-hour sessions for 4 years during college (approx. 1600 hours). For comparison, the checkpoint system in XGtE will get you to 13 in about 72 hours of play time!

Sunday, 24th June, 2018

  • 04:36 PM - Leif quoted Draegn in post Ways to Reward Your D&D Players
    Less than fahrenheit 451 :p I set the oven around 120C/250F and leave it until dry while brewing tea. LOL, definitely less than 451! Ok, thanks.

Saturday, 23rd June, 2018


Wednesday, 13th June, 2018

  • 04:54 AM - AmerginLiath quoted Draegn in post Players with multiple characters
    My players have alternates for the times when their primary characters are doing something else. So they run the alternate. The player who had her paladin on a diplomatic mission ran her sage while the paladin was away. One of the magicians whilst stoking her wizardly furnace to create an item ran her pirate then had her sail away when the item was created. The only time each player ran everyone of their characters at the same time was when their home city was under siege. Thatís basically the way that Iíve always liked, especially since bouncing between characters allows the campaign to play with level ó having lower-level reserve characters is good for returning to different styles of play and certain parts of a campaign where higher-level characters wouldnít fit. Also, as someone whoís not a fan of high-level play, such back and forth allows a more natural Ďlimití in terms of semi-retiring mid-level characters to slow such advancement, bringing them back out for major moments and al...
  • 02:20 AM - Ancalagon quoted Draegn in post Post your oldest PC!
    My first character was Tasha the half elf assassin. "Paladin killer (sorry no dual rapier wielding gnomes), lying, manipulative, deceitful and murderous wench". At seventh level, someone perhaps Malcanthet (no one really knew) took her away to become someone or thing "greater". ... as in she of the hideous laughter?!? :O :O :O

Sunday, 10th June, 2018


Saturday, 28th April, 2018

  • 09:15 PM - Arilyn quoted Draegn in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    Shelyn, The Eternal Rose, goddess of art, beauty, love, and music, who uses a glaive? https://en.wikipedia.org/wiki/Glaive Shelyn is using her brother's glaive as a memento. Her brother strayed too far into the dark of space, and turned crazy/evil. She is trying to redeem him.

Monday, 23rd April, 2018

  • 02:12 PM - TheSword quoted Draegn in post How many gods is too many gods?
    For my game there could technically be thousands of deities. There are the Old Gods followed by druids, witches, and rangers who are natural spirit deities. The man in the woods, the maiden in the river and so forth. There are the New Gods followed by priests, clerics, paladins, templars and sages. These deities are defined by emotions and actions. Love, war, farming and what not. The New Gods are "flavored" by various cultures and races. Except for the special star worshiping elves who have seven stars along with their heretical dark star followers. Love the concept. Iím running something similar in my next campaign. My thought was that while the old gods seem less powerful they are extremely powerful in their more limited sphere or area. Also more personal; more likely to create avatars; or intervene in events they are interested in. The new gods have legions of followers and are heavily influenced by events. Their followers are also more fanatical. For instance in my campaign the new...

Saturday, 14th April, 2018

  • 06:42 AM - Ancalagon quoted Draegn in post Dwarf height in D&D
    https://i.pinimg.com/originals/aa/55/9c/aa559cdf82059e7d0c7e468dba9d5008.jpg This could solve your problem while giving you a special weapon to stomp goblins with. Well those are certainly more stylish than the average dwarf....

Monday, 5th March, 2018

  • 05:31 PM - Ratskinner quoted Draegn in post How many elves are too many elves?
    Like these examples? https://images.dakkadakka.com/gallery/2011/12/20/306721_md-Elves%2C%20Humor%2C%20No%20Elves%2C%20Talislanta.jpg I was just about to say that my memories of Talislanta were that there were definitely not any elves..... 800 races that looked like variant character sketches of Jareth (David Bowie) in Labyrinth...but no elves I mean sure, you can play a skinny near-immortal over-magical over-dexterous glam-rock-band refugee with pointed-ears....but definitely not an elf. no elves....definitely not....especially elves with anemia...none of them...no matter how pale.
  • 12:08 PM - Ath-kethin quoted Draegn in post How many elves are too many elves?
    Like these examples? https://images.dakkadakka.com/gallery/2011/12/20/306721_md-Elves%2C%20Humor%2C%20No%20Elves%2C%20Talislanta.jpg Listen, if we don't call them elves THEY AREN'T ELVES, OK?

Saturday, 3rd March, 2018



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