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  • Lylandra's Avatar
    Today, 10:27 AM
    Healthy indeed, but that doesn't mean they both know what they truly want :) --- Session 24 After Auryn saying 'good night', Carlyle spends a few moments on his balcony to contemplate. In the warm night breeze, he suddenly realizes two new buildings that certainly weren't there when he and Auryn left for Reo Pedresco. One of the two is a rather blocky, stout complex near Pardwright and the...
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  • Lylandra's Avatar
    Thursday, 17th May, 2018, 03:08 PM
    The group finds themselves in what appears to be a long-stretched grotto, marked with ancient Taranesti and Droalesti carvings. Cuin'halar takes a few moments to examine the symbols and then explains that these are old signs of Demetria and the other elven gods, welcoming visitors and reminding them of the old union between the two elven people and their pursuit of balance. They were also used...
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  • Lylandra's Avatar
    Sunday, 6th May, 2018, 02:12 AM
    Carlyle's talk with Don Cippiano takes some time though and so Auryn decides to ease the waiting time by relaxing in front of her partner's door. When he finally returns, she's almost fallen asleep and drowsily asks Carlyle for a spare moment as she'd like to talk a bit about what happened between the two during their trip to Vendricce. He's a bit surprised to see her being up this late, but...
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  • Lylandra's Avatar
    Friday, 4th May, 2018, 09:25 AM
    Yep, I'd consider it a happy ending as well. As for the honeymoon: for them, especially in their surrogate roles, it was pretty much spot on. Besides that whole Elanor returns debacle. But that's from the character's perspective and even this episode allowed them both to grow. Overall, adventure 4 has been a blast. From the premise of having your characters play other characters (talking about...
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  • Lylandra's Avatar
    Thursday, 3rd May, 2018, 12:20 PM
    Oh damn... you're giving me ideas. Now I have to put Vekesh on the list of possible "Nicodemus' true identity" candidates. Even if this would mean a major twist for his character. And I rather thought he'd be Navras' true identity. Only time will tell... So now for a rather short part of session 23 as the final entry will be a very long talk and include major revelations about Carlyle's...
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  • Lylandra's Avatar
    Tuesday, 1st May, 2018, 01:14 AM
    During our waiting time, we receive a sending from Chief Inspector Delft who's very worried about the state of our mission as he got word from Margit who couldn't return to the train in Sid Minos as she got caught up in one of the Clergy's routine controls and doesn't know where we or Burton are. He then asks us about our official status and whether we need an escape route. We answer that we're...
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  • Lylandra's Avatar
    Tuesday, 24th April, 2018, 10:10 PM
    Okay, thanks! So I guess we'll just re-work them a bit. Regarding the Unfinished Business feature, I really like the 4e version or a more lenient DM's judgment approach. We've already seen some of the more creative encounters and I'm all for creativity and cool things. For example, despite my criticism, I liked the pocket dimension weapon arsenal of a certain woman, but the standard PF rules...
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  • Lylandra's Avatar
    Monday, 23rd April, 2018, 08:53 AM
    Hey there, we just finished one of our Zeitgeist sessions and we got a bit of discussion about the Spirit Medium theme feat in the process. The original question was: If the feat lets you cast Speak with Dead as a spell-like ability, then how would that work mechanically when the original spell allows a will saving throw to resist? Meaning, if the spell is on different spell lists...
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  • Lylandra's Avatar
    Monday, 23rd April, 2018, 08:18 AM
    thanks! and actually, it is the 3.5 version converted to Pathfinder and spiced up with 4e and homebrew story elements ;) And while converting is quite easy at lower levels, high level PF is a hot mess, so I'd been more than grateful for a proper conversion. Which is why I'm really looking forward to seeing the 5e project come to life!
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About Lylandra

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About Lylandra
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Details of games currently playing and games being sought.

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Germany
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Current campaings:

War of the burning sky (As GM)

Zeitgeist (as a player)
My Character:
An Eladrin bardbuckler

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My Character:
An Eladrin bardbuckler
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Monday, 23rd April, 2018

  • 12:33 AM - Tormyr mentioned Lylandra in post Best Campaigns to convert into 5e? Suggestions Please!
    ...re is a core adventure path that runs directly from levels 3-20 while leaving enough room for the DM and players to take it in different directions. There are several big battles, but instead of turning into a wargame, the PCs embark on key missions to influence the battle to success or failure. RangerWickett was the campaign manager for both this and Zeitgeist (and wrote several chapters of each) and did a great job on both adventure paths. It includes chapters written by: Jacob Driscoll Wil Upchurch Wolfgang Baur Andrew Kenrick Jeremy Anderson Ari Marmell Ken Marable Shane O'Connor I do not know every adventure path out there, but I think this may be the closest a DM can get to a Record of Lodoss War​ style campaign in a prepackaged adventure path. For further information: wotbsadventurepath.com You can also follow my campaign which is only a couple of sessions in: http://www.enworld.org/forum/showthread.php?631729-Tormyr-s-War-of-the-Burning-Sky-campaign-spoilers-abound @Lylandra is running the 3.5 (or 4e?) version, is over halfway through, provides exceptional session writeups, and is reviewing the 5e product before it goes to publication. http://www.enworld.org/forum/showthread.php?493652-Lylandra-s-War-of-the-Burning-Sky-continued

Saturday, 10th March, 2018

  • 02:57 AM - Demetrios1453 mentioned Lylandra in post Worst Purchase Ever?
    I was not a 2e guy - so I did not realize that! <turns and shakes fist at that book> Yeah, I just posted on the sister thread about best purchases that among my favorite purchases were the 2e books Lylandra mentioned. They cut a lot of the stuff that made those books really good, leaving some of the leftovers for the 3.x book, and then adding the (pretty useless) 3e avatar stats. Now the 2e books did have avatar stats as well, but they were much less complex, thus leaving extra room for more interesting stuff, unlike those bloated 3.x epic stat blocks...

Tuesday, 24th October, 2017

  • 07:20 PM - DeJoker mentioned Lylandra in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    ...ault folks for not being unaware - nope but I do fault folks who are aware and then consciously choose to continue to support racism as if it being in a game makes it some how less real and thus an okay thing to do. I wonder how they would feel if someone started using their personal subject of racism in a game and belittled it just as equally. Would it be okay then? Some how I doubt it. Personally I feel we should judge a person by their character not by the color of their skin, or their height, or their weight, or their <insert some physical characteristic here>. Or as the German individual pointed out how folks keep equating Germany to a small window of time of its existence compared to the totality of its existence due to a stereotypical form of racism. This might get a little sticky I presume if what you are trying to portray is that time period of Germany's history but perhaps they are only meaning in cases where that is not the specific case -- not sure on that one perhaps @Lylandra will clarify what they mean.

Sunday, 23rd July, 2017

  • 08:21 PM - Sadras mentioned Lylandra in post Do you miss attribute minimums/maximums?
    If you assume that halflings are built to the same body plan as humans, then yes, you are correct. They probably only weigh 30 pounds, and that severely limits maximum strength. You might assume that halflings are no more strong than toddlers. However, humans are built along one of the lowest strength to mass ratios of any animal their size - built for caloric efficiency and endurance, not power. A typical 80 pound female chimpanzee is stronger than a typical 200lb male human. Supposing that halflings are built along the same body plan as chimpanzees, with relatively thicker bones and larger attachment points for muscles, and more fast muscle and less slow muscle gets us a very different answer. Such a body plan might also explain why halflings are afraid of water in the source material - they don't have near neutral buoyancy the way humans do, and instead sink like rocks. It also explains why halflings would be so athletic for their size. Interesting. I remember @Lylandra mentioning something similar early on in the thread. At the outset I'm no expert in this field, so my response is purely from a layman's perspective. I realise you are not disputing me on this but for the sake of the debate, the reason I'm reluctant to follow the chimpanzee/thicker bones or muscle idea is due to the following factors: (1) Physical characteristics of halflings resemble humans. (2) The lifestyle and movement style of a chimpanzee is different to a halfling. The halfling moves and lives much like humans do. (3) In the 2e Gnome & Halfling's Handbook the book is filled with numerous references about how quick wits and agility are their defense against brute strength which would certainly reflects that a strong physiology doesn't even enter the equation as a factor for defence. Furthermore every Halfling (including Kender) except for the Athasian Halfing has a maximum STR of 17 or 16. In 2e the 17 STR would provide a +1 to hit/+1 dmg whereas humans could go as far as 18/00...

Monday, 17th July, 2017

  • 07:45 PM - Coroc mentioned Lylandra in post Do you miss attribute minimums/maximums?
    Ok, here it goes. 1) Ogres usually are smaller than giants, and usually there's room for them to maneuver and such. Otherwise, it may look as silly as chainmail bikinis. 2) It still is a too big stretch for many people. Also, trolls regenerate. Humans do not - same with elves, dwarves, etc. Not without magic. 3) Because this process justifies anything, including chainmail bikinis.* Gamers have to deal with that in electronic RPGs. Those who defend it use the exact same argument as you. Honestly, I have dubious preferences for realism, but I can see their point. 4) Honestly, every race being equally capable at every class is just too bland. This especially 4) But @Lylandra your RL explanation of Adamant is really good, I always thought adamant is kind of forged diamond, now I know better. On your preferences, the last thing I want to do is calling your opinion badwrongfun don't get me wrong on that. I think that you are from a younger generation than I am and you probably got conditioned by the stereotypes of the MMPORPG hype, just as us oldschoolers rather grew up with the classic in ways totally unbalanced RP Systems. The good thing about it is 5E allows each of us to use their preferred style and that is most important. With my players I had to adopt a bit in your direction, as they are a bit younger than me and grew up mainly with 3rd edition although I think in the beginning they did some Ad&d. So I did accept a barbarian dwarf, the only condition was he had to use a great axe and not a halberd, and he did that for my better emersion to the game. In fact I put the timeframe on this campaign to 1000 A.D. so halberds wouldn't exist in that setting....

Wednesday, 22nd March, 2017

  • 12:25 AM - Grogg of the North mentioned Lylandra in post Compelling Storytelling
    ...e brigands that live there." or B) You hear reports of banditry in the area and the local constabulary is unable to locate the thieves. The town guard has put out a call for help and is offering a reward for anyone that can eliminate this menace. You learn that the bandits always leave a strange mark on their dead victims. After patrolling the roads you come across an unfortunate carriage. The footman and guards are dead, each marked with this strange symbol. A symbol that looks very familiar to the ranger. In fact, you're pretty sure that it's the same symbol that the men that stole your sister were wearing on their tunics.... When I am a player, I often worry that I'm annoying or bugging the DM. I frequently talk to them about what's happening in the campaign, how my character reacts and what I see him doing in the future. And it's not that I want to be the center of attention, in fact I can be shy at times, but I know that as a DM I crave that feedback so much. EDIT: Lylandra do you know what changed between campaigns? Was it a difference in styles? Did someone smack him upside the head? I was in a campaign recently where we had a chaos monger similar to yours. Every time the DM tried to meet that player half way he rejected whatever storyline she proposed. "Hey, this looks like it might have some info on your missing brother." "Nah, that's okay. I go drinking and gambling instead."

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Tuesday, 8th May, 2018

  • 11:11 AM - Riley37 quoted Lylandra in post Harassment Policies: New Allegations Show More Work To Be Done
    That being said, I still think that ENWorld is one of the best places to discuss my/our hobby, including systemic problems in our community. And I'm really thankful for Morrus and the other mods to keep it this civil. On one hand, I won't discourage gratitude. As a general rule. On another hand, here are two questions with a significant difference: "Should we reduce harassment at cons? If so, how?" If that's the question, then all of the answers along the lines "No, everything's fine, boys will be boys, that's just how cons work, we shouldn't get involved this side of a guilty verdict on a criminal charge" are fair and valid answers to the first half of the question, as the question was asked. Those answers tend to negate the second half. If the question is "Stipulating that we want to reduce harassment at cons, how can we accomplish that goal?" then those answers are NOT appropriate nor helpful to the question as asked. The volume of such answers, accepted as valid positions fo...

Thursday, 26th April, 2018

  • 02:06 PM - Celebrim quoted Lylandra in post Killing In The Name Of Advancement
    But are they alien and am I anthropomorphizing? I'm talking solely about humanoids. Who are basically humans who look different and have a different culture. It seems to be coming down to whether humanoids in your game are inherently humans with bumps on their forehead or big ears or some such. Or to put it another way, do your PC live in a 'Star Wars' world where no matter how differently shaped the alien thing is, it's not actually alien at all but just a funny looking human? Because I think you are willing to concede that the xenomorphs from the movie 'Alien' are, if not easily classified as evil are at least easily classified as always enemies. So there is I think something that is a monster in your mind. You haven't banished the idea of implacable enemy entirely, because you always hedge that you are talking about 'humans'. Even the 'people' of my game are not human. For example, elves. Elves age 1/9th as slowly as humanity. They are inherently more individualistic and...
  • 01:29 PM - houser2112 quoted Lylandra in post [PF2] Cleric class preview + spells per level
    I really hope it is more in league with what we're seeing in 5e: You can prepare spells, but they are your spells known for the day. If you could then simply use them with your spell slots the way you'd like to (see: heighten is now free for all), then you could have a good amount of flexibility. What I really want to see die in a fire though is the per-slot fire&forget spells we're still seeing with the PF1 wizard, cleric etc. The alchemist could be the one exception to this rule as he actually brews physical objects. Apparently not, because in that Cleric thread someone quoted another blog: Heightening a spell works much like it did previously, where you prepare a spell in a higher-level slot (or cast it using a higher-level slot if you're a spontaneous caster). At its heart, like every system, [the magic system] still works the way youd expect. If youre a spellcaster, you can prepare your spells every day so you know what spells you can cast and once theyre cast, theyre go...
  • 09:47 AM - aramis erak quoted Lylandra in post Killing In The Name Of Advancement
    You're right when it comes to Tolkien. But I'm not discussing middle-earth as a setting. I'm talking about standard D&D in its recent iterations. (also, Tolkien's goblins are not necessarily what I'd call humanoid. And I guess we should get over beating big T's cow to death again and again. He wrote his books ~70 years ago. They greatly influenced fantasy. But they are not the holy grail that anchors us in the past.) Settings which retain the essential flavor to a great degree from Tolkien, despite the 1976 lawsuit... Tolkien's goblins are upright mammalian bipeds with two hands, two feet, a head with binocular vision, a nose, and a mouth, and with one ear on either side of the head. How is that not Humanoid? Orcs and goblins in D&D are very similar to Tolkien's... and by design, at that... so why should they not share the "born bad" element as well? Gygax seems to have thought so. Heck, check the description of the half-orc in 5E... Grumsh influences even those who don't wors...
  • 08:56 AM - Sadras quoted Lylandra in post Killing In The Name Of Advancement
    And modern science is also continually trying to prove that culture, peers and parents play a role in developing personality traits, mindsets and behaviour patterns. Yes, that is true too. (Gender preferences are a different kind of animal and I wouldn't put them into the equation when discussing morals as it is really irrelevant here) No harm meant by it, just merely an indication that genes might explain more about beings. Influencing or playing a role is one thing. Being quasi the only deterministic factor on morale is the other. "being born evil" is simply a no-go for me when it comes to humanoid creatures. You can make some mortal peoples avatars or puppets of gods, sure. But they would surely lose the "humanoid" status for me and become "godlings" or "outsiders". I would think you would at least accept a handful or even 1 race of humanoids as being born with an evil bent due to their creator's influence. I can agree that not all humanoids should be lumped in the same basket and my...

Wednesday, 25th April, 2018

  • 11:17 PM - aramis erak quoted Lylandra in post Killing In The Name Of Advancement
    I don't have so much of a problem with alignment per se. Using the evil necromancer and his undead minions as an example, then being a hero can very much include killing this individual to end his threat. What irks me is the inclusion of whole naturally occuring cultures/peoples/species that are quasi "always evil" as if evil was ingrained into their DNA, making them free to kill on sight for everyone who deem themselves good. Because this greatly reduces individualism and kills off different ways of solving problems. Also, I find the inclusion of alignment into genetics very, very troubling. For example, even if Goblins have a very different culture and social structure, a canny hero could use these structures to keep the Goblins at bay. Intimidate them. Duel their chieftain/greatest champion to show your superiority. Make the greatest, biggest bomb in existence. Tolkien's Goblins literally are tainted from the get go. There's no "good goblin" - they're all born bewed to unfighta...
  • 08:46 PM - Mistwell quoted Lylandra in post Killing In The Name Of Advancement
    What irks me is the inclusion of whole naturally occuring cultures/peoples/species that are quasi "always evil" as if evil was ingrained into their DNA, making them free to kill on sight for everyone who deem themselves good. Because this greatly reduces individualism and kills off different ways of solving problems. Also, I find the inclusion of alignment into genetics very, very troubling. Isn't it possible you find it troubling because you're anthropomorphizing an alien creature? We don't live in a world where Gods walk on the planet and literally create new creatures from magic. Their genetics, along with much of their physics, literally doesn't work like ours does. We humans are not born with an alignment - but a fantasy setting can posit, as part of the setting assumptions, that some alien creatures are born with an alignment. Much like they're born with magic. Allowing for that setting doesn't speak to anything troubling about our own real world and real world genetics - nor is i...
  • 06:06 PM - Charlaquin quoted Lylandra in post [PF2] Cleric class preview + spells per level
    They even had a CHA flaw in PF1, so I don't think it makes too much sense to give them a boost now. If they wish to include the Goblin in PF2 core, I guess they'll need to fit the +2 to 2 stats (one mental, one physical), -2 to 1, +2 flex pattern. So why not +2 to Int to make them better alchemists? I still think Wisdom is the score to give them +2 in, (and Charisma the one to give them -2 in) but since Im tired of arguing about it, Ill say Id rather their mental boost go to Intelligence than Charisma.
  • 05:13 PM - Yaarel quoted Lylandra in post [PF2] Cleric class preview + spells per level
    Yeah, I'm not too fond of the small = charismatic equation. There should be un-charismatic smallfolk, especially for those who like Hobbit-like characters and I'm not sure whether Goblins should have a baseline Cha bonus. Also, I'm a bit afraid that this leaves the medium sized or larger ancestries with no high-cha option which would be really sad. Yeah, goblins are pretty much the opposite of charisma. They are simultaneously unappealing and not taken too seriously. Going by folklore, make the goblin stats inferior to a human − weaker, dumber, more frail, more obtuse − but then give them magic ability to compensate.
  • 04:00 PM - Celebrim quoted Lylandra in post Killing In The Name Of Advancement
    What irks me is the inclusion of whole naturally occuring cultures/peoples/species that are quasi "always evil" as if evil was ingrained into their DNA, making them free to kill on sight for everyone who deem themselves good. Because this greatly reduces individualism and kills off different ways of solving problems. Also, I find the inclusion of alignment into genetics very, very troubling. For example, even if Goblins have a very different culture and social structure, a canny hero could use these structures to keep the Goblins at bay. Intimidate them. Duel their chieftain/greatest champion to show your superiority. Make the greatest, biggest bomb in existence. Now I understand how other players might want a different style to their game, especially in terms of relaxing escapism vs. puzzle/problem-solving escapism. I, too, do love a playing good hack'n slay adventure game on my computer. And if I ever get the opportunity to play a PC in a Diablo-esque world, I would most likely slay m...
  • 10:47 AM - Sadras quoted Lylandra in post Killing In The Name Of Advancement
    What irks me is the inclusion of whole naturally occuring cultures/peoples/species that are quasi "always evil" as if evil was ingrained into their DNA, making them free to kill on sight for everyone who deem themselves good. Because this greatly reduces individualism and kills off different ways of solving problems. Also, I find the inclusion of alignment into genetics very, very troubling. Why? Modern science is continually trying to prove that genes play a role in humankind's gender preferences and various personality traits.

Tuesday, 24th April, 2018

  • 10:21 PM - Saelorn quoted Lylandra in post Killing In The Name Of Advancement
    Slaying and vanquishing isn't much better than killing. And honestly, I don't like black&white moral games where there are "people" who are, by definition, evil, and free to kill. Goblins are intelligent (monstrous) humanoids capable of emotions and conscious thoughts. (Outsiders are on a different level though)If you want there to be moral conflicts, then you're more than welcome to say that goblins are just people like anyone else, and killing a goblin is sad because you should have been able to find another way. Personally, I don't want to worry about that sort of thing - I can just use human villains if I want there to be a moral conflict - and so goblins at my table are a type of demon. It's way easier, the game moves more quickly, and there's not nearly as much values dissonance between the player and the character.
  • 10:19 PM - Mistwell quoted Lylandra in post Killing In The Name Of Advancement
    Slaying and vanquishing isn't much better than killing. And honestly, I don't like black&white moral games where there are "people" who are, by definition, evil Well that's fair, but we're talking about D&D where the default for the game is that alignment is a real thing in that game world, and goblins are in fact evil by definition. They commit horrible atrocities on a daily basis, as not only part of their culture, but as part of their religion and arguably as part of their genetics (given fantasy themes about Deities who create and influence their creations). You can play in a setting where you change those defaults, but we're talking about the general game. And frankly, I think there are probably better rules systems than D&D for a default-non-violent setting to function better. The question raised by the OP is whether it's "a problem" for the default setting to assume evil alignments as part of groups of creatures, and killing those creatures as a default manner of dealing with...

Friday, 20th April, 2018

  • 02:00 AM - Shasarak quoted Lylandra in post PF2: Spells!
    Not only in your experience. That was also the main reason why we didn't care for magic item creation in 3e (okay and the fact that using myriads of exp for high level items would have made no sense at all for the creator... You wish to buy a headband of intellect? Okay, gotta slay a dragon to get enough "resources") It used to be common to have to kill Dragons for "resources" before 3e. For example it is very difficult to make Dragonscale Armour when the Dragon is still using its Scales.

Tuesday, 10th April, 2018

  • 07:15 AM - Tormyr quoted Lylandra in post Tormyr's War of the Burning Sky campaign [spoilers abound]
    Ooh finally! Looking forward to see more of your group's tales. And an Ostalinian martial artist named Byron Kassonova? Gotta hide my own girl now ;) Oops, the martial artist and bard descriptions got a little merged together. Two of the character's names are puns/have a hidden fun bit to them. I only caught one of them, but that PC's player picked up on the other one immediately.

Wednesday, 4th April, 2018

  • 10:30 PM - Charlaquin quoted Lylandra in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    Mh, thinking about the new critical miss mechanic, I do see lower level ranged or melee attackers not using a "full attack" because they fear a crit failure on their last (-10) attack roll. Now this isn't a problem when these types get attack actions that are more powerful but use multiple actions, but it would be one if "I attack" is all they do at lower levels. Well remember, critical fails on attack rolls dont do anything per se. There are some monster Reactions that trigger on an opponent critically missing, but theyre probably not super common.

Tuesday, 3rd April, 2018

  • 12:07 PM - JonnyP71 quoted Lylandra in post Do We Still Need "Race" in D&D?
    And as a second thought: Did you notice that almost all RPG sytems use "gender" and not "sex"? Guess what'd be the reason for that... Because the term 'sex' makes us prudish Brits blush :p
  • 01:21 AM - Saelorn quoted Lylandra in post Do We Still Need "Race" in D&D?
    I always thought what was called "race" to be purely biological and so a "hatred for orcs" and "elven weapon proficiency" made no sense if your dwarf was raised by gnomes or your elf was raised by nymphs. Pathfinder already acknowledged that and allowed for different racial traits which you could choose at character creation.Right, but then it shouldn't be an issue, for as long as we constrain ourselves to Tolkien-esque worlds where each biological group has its own unified culture and there is no inter-mixing. The reason why half-elves and half-orcs exist is because humans might conceivably bump into these other groups and mix with them, where it's inconceivable (from a worldbuilding perspective) that an elf could ever mix with a dwarf. (Cue the Princess Bride meme) But no, I actually mean it this time. The default fantasy setting (the same one where dwarves and halflings can't be wizards, and only humans can be paladins) is a world where an elf and dwarf would never mix under any circum...

Monday, 2nd April, 2018



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