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Left Out In The Cold With The Price Of Freedom RPG Wednesday, 2nd May, 2018 11:47 PM


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Thursday, 3rd May, 2018

  • 12:25 AM - lyle.spade quoted ScaleyBob in post Left Out In The Cold With The Price Of Freedom RPG
    I remember it coming out in the 80's and the amusing contraversy it caused in the White Dwarf letters page. Looking back at it now (and the few times it's been reviewed) it does appear to be a more of a satire than anything else. The fact it's by Greg Costikyan who also wrote Paranoia and several other light hearted games gives credence to this theory. It's a game I've always wanted to get, but it was fairly rare even when it was first released. The author doesn't frame it so much as satire as intentionally over the top in its presentation of the story, which is part of the fun that it seeks to facilitate at the table.

Wednesday, 11th October, 2017

  • 09:13 PM - Mephista quoted ScaleyBob in post Unearthed Arcana October 2017: Fiendish Options
    Not a bad UA over all. The tiefling stuff is nice for players who want a bit of difference, although it doesn't quite fit with my ideas on Tieflings, which is based fairly heavily on 4Es Baal Turoth background. Umm... ? This is in line with the 4e Bael Turathi background. There were several different variations off the base tiefling race due to the fact that multiple different types of devils made the Pact Infernal. You saw them pop up mainly in the tiefling Dragon mag. articles, admittedly, but its still there.

Sunday, 17th September, 2017

  • 06:34 PM - Horwath quoted ScaleyBob in post What spells from previous edition do you want in XGTE?
    Leomund's Secure Shelter. Always liked the idea of a Spellcaster making their own little cottage, no matter where they were. Not a specific spell as such, but I would like to see a few Sorcerer exclusive spells added to the game. Leomund's Hidden Lodge: one level higher but great spell.

Monday, 11th September, 2017

Sunday, 18th June, 2017

  • 01:58 PM - Yaarel quoted ScaleyBob in post Best Healer?
    A one level dip into Life Cleric seems essential for any truly dedicated Healer. 5e recontinues the defacto healing monopoly of the Cleric class. This is painful and frustrating.
  • 10:48 AM - Zardnaar quoted ScaleyBob in post Best Healer?
    Played the Second one. I was amazed at how much healing he could put out. A one level dip into Life Cleric seems essential for any truly dedicated Healer. Also you get access to Bless, the best buff spell in the game, and Heavy Armour proficiency, which is great for a squishy Lore Bard. We have played it and it was one of the early OP builds we discovered in 5E. By the end of 2014 I think we had actually tested all the broken crap in 5E, the -5/+10 feats, the Sorlock, the healer builds and PAM+warcaster+eldritch blast combo. Nothing since has managed to top them really, tweak them maybe. The Druid/life cleric is kinda OP from level 2, the clr1/Lore bard6 one takes a bit longer to come online and the Druid one has better boom spells and more slots for goodberry abuse, lore bard can steal aura of vitality of course.
  • 03:18 AM - gyor quoted ScaleyBob in post Best Healer?
    You missed Lore Bard on the Survey. Although not as good as the Life Cleric (the amount of Healing one those puts out can be ridiculous), getting the Magic Secrets at lvl 6 and taking Aura of Vitality, and Prayer of Healing really throws out a lot of Healing. Prayer of Healing always seems a little underrated in write ups. It's a second level spell that almost returns the game to 4E 10 minute short rest. Crap, I put Valour Bard, but I meant Lore Bard.

Friday, 16th June, 2017

Wednesday, 14th June, 2017

  • 02:05 AM - Greenstone.Walker quoted ScaleyBob in post Feelings on Ranged Damage
    D&D has never been a One Shot/One Kill type of game. Cool as the idea of a Sniper taking out someone from a mile away with carefully placed shot is, it isn't something that D&D does well. It is a cool idea, right up to the point where the monsters do it to the PCs. GM: Your character is dead. Roll a new one. Player: What? Don't I get a saving throw or a chance to dodge? GM: No, just dead. A sniper killed her from 200 yards away. Player: That's not fair!!!!11!!!

Monday, 5th June, 2017

  • 09:24 AM - Johnny3D3D quoted ScaleyBob in post So...Volo, Xanathar...who's next?
    Iggwilv's Guide to the Abyss, and all it touches. Iggwilv (who has one of the daftest names in all of D&D) is one of the few female characters of any real importance from the early days of the game. It'd be good to see her have some pride of place. I doubt we'd see a Demononicon again as it's a bit too specifically topical for the current style of supplement, but as Demons turn up everywhere, it could be used as an excuse to do a Planar Handbook. I was going to say Zagyg, but I like your idea more.

Friday, 26th May, 2017

  • 02:11 AM - designbot quoted ScaleyBob in post 5e Inventory Tracking Sheet (with Simplified Encumbrance)
    That's an awesome way of doing encumbrance. Clean, simple and easy to use and understand. I'm going to have to put it to my players, and start using it. I've got several Str 8 PCs in my game, carrying far too much stuff, so this might be a good way of getting them to limit what they're carrying. Under this system, how much would a Bag of Holding hold? It would take up 3 slots and give you an extra 100 slots.
  • 12:50 AM - alienux quoted ScaleyBob in post POLL: Are you mainly a DM/Player, or also a collector?
    I do like getting other schmutter to go with the game, I'm a real sucker for floorplans, or maps, or figures. Yeah, I'm a sucker for maps, especially dungeon maps, and stuff like that. I skipped 3E and 4E of D&D (I just quit playing for awhile after college and didn't start again until the Next/5E playtest), but even though I didn't play any 4E, I still bought the Dungeon Delve 4E book just because I love looking at and reading about map layouts. I've been a completest/pack rat on a lot of games in the past I'm kind of like that with certain Games Workshop stuff. I've never actually played a single game of the Warhammer or 40k tabletop miniatures game, but I'm addicted to anything Space Hulk related, and I have the 1st, 2nd, and 4th editions of the board game, plus expansions, books, and magazines with articles about Space Hulk. I also just started playing Blood Bowl, and now I can't get enough of the new models and books for that.

Monday, 22nd May, 2017

  • 06:07 PM - Chaosmancer quoted ScaleyBob in post What is a Rakshasas place in the Nine Hells
    THere was a very good GM's Word of the Week about them: that answered (and created) a lot of questions about them, like just how much of the D&D ones are not like the Mythological ones. As for why they're in the 9 Hells, I suspect it probably because they're Lawful Evil Fiends, and that's where Lawful Evil Fiends are based, no matter what. I rather liked the 4E version of them, where they were the reincarnations of Devas (Aasimar) who become corrupt and evil over the course of their lifetimes. I really need to start listening to these. I keep hearing good things about the Word of the Week podcast but I still haven't actually listened to one yet. Promotion might not be that common in the 9 Hells, so impatient devils might opt for "alternative career path" as a rakshsas. You get a power boost (if you were weaker than a rak to begin with) and the perks of living the good life on the material plane, but your odds of advanc...
  • 11:36 AM - Lanliss quoted ScaleyBob in post Swashbuckler
    I have mentioned that idea to him, but he likes what the Swashbuckler can do and it fits his character - a fairly stylish 13 year old Half Elf, with a penchant for getting into and out of places fairly quickly. He wasn't impressed with the Thief, Arcane Trickster didn't fit the Character, and he wasn't too keen on Assassin either. Didn't think the character was that type of PC. That pretty much just left the Swashbuckler. I just wish he was a bit more Swashbucklery, rather than Snipery. Well, nothing wrong wit having a skill that lets you bail as a backup. Now that you have me thinking about it, I actually think Swashbuckler can work pretty well with a ranged character, with the right set up. A hand-crossbow as a weapon, and a rapier for if an enemy closes the distance. Hit with the rapier, bail for free, and bonus action dash to get out of the enemies reach. So, I can see where he is coming from. Congrats to him for thinking outside the box on that one.
  • 11:21 AM - Lanliss quoted ScaleyBob in post Swashbuckler
    Pretty Much, no. He's got a real aversion to getting into combat, despite no Attacks of Opportunity Swashbuckler gives him, and would rather hide and shoot each turn. I usually have to remind him how the Hiding rules work most sessions as well - he'll try to hide behind just about anything, whether it gives Full Cover/Total Concealment or not, and often try to hide even when an enemy can draw a line of sight to him. I don't think he even considered the Dual Wielder feat when the group hit 4th level. I thought he should have taken +2 to Dex, but he wanted to try out a Feat. Each to their own. As an aside, now the Group is up to 7th Level, the Rogue seems to be falling behind the curve in damage output. The Extra Attack the Parties Paladin, Fighter and Revised Ranger all have appear to be far more effective than the extra Sneak Damage. Sounds like he didn't know what he wanted at 3rd level and made the wrong choice. He might appreciate getting to choose a different subclass, if you allow that ...

Sunday, 9th April, 2017

  • 03:47 PM - werecorpse quoted ScaleyBob in post New RuneQuest is Named: "RUNEQUEST: ROLEPLAYING IN GLORANTHA"
    So looking forward to this. Been a Gloranthaphile since the eighties, although I'm still puzzled over what the Lizard thing the woman is fighting on the cover of the rulebook is... Seriously? It's a Rock Lizard. It's just an reimagined version of the same picture that was on the front of the RQ2 rule book. Edit: I'm cool with Glorantha Ducks now, but when we first heard of them they seemed silly so we kept away from the game for a few years....our loss. Of course that was until about the mid 80's so I've been a convert for a while.

Friday, 7th April, 2017

  • 04:20 PM - rmeints quoted ScaleyBob in post RQG is all about new material
    So looking forward to this. Been a Gloranthaphile since the eighties, although I'm still puzzled over what the Lizard thing the woman is fighting on the cover of the rulebook is. Very happy indeed with the release schedule, but I do hope it's just not reprints of older stuff updated. (I've got most of that in one form or another). Still it's not a proper edition of RQ unless there's at least 3 versions of the Cult of Kygor Litor printed throughout all the suppliments. :D Interesting that it's not a Kickstarter - seems almost unheard of for a small publisher nowadays. Don't expect "reprints" of older stuff for RQG, that's what the RuneQuest Classic line took care of.

Tuesday, 21st March, 2017

  • 02:55 PM - TwoSix quoted ScaleyBob in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    Who else remembers having to roll 3d6 and in order to make their characters? 82571
  • 06:02 AM - Tony Vargas quoted ScaleyBob in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    Nowadays 8 is the lowest, rather than 3. 8 is the lowest for a PC, probably most other adventurers (though the DMs free to do what he wants with NPCs), and likely for most humanoids willing to stand up to an adventurer in a fight (well, maybe WIS might be considerably lower). But for everyone else? Nah. The Village Idiot doesn't have an 8 INT, he as south of 6. The 5 year old kid does not have a STR of 8. The invalid on her deathbead does not have a CON of 8. Who else remembers having to roll 3d6 and in order to make their characters? A lot of us, I'm guess'n. 9-12 was the nominal average back then, you might get a penalty starting as high as 8, meaningful bonuses rarely kicked in below 15 (minor bonuses as low as 13). Since 3.0, 10-11 are dead-average, 8-9 & 12-13 above/below. So, yeah, slight shift, there. But 8 is nothing that'd stand out as particularly worse than 10. An 8 STR arm-wrestling a 10 STR will still win fairly often, it'll take a number of contests to get a clear pic...

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