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  • Akira Whitlock's Avatar
    Wednesday, 11th July, 2018, 02:26 AM
    Then lets quantify things: If i am an HD40 god character with 50,000 quintessence Lets say i want an artifact that is a +10 weapon Said +10 weapon costs 200k or if i make it as a normal piece of weaponry it would require 100k gold + 8k experience can i afford this weapon as an artifact as a deity? if so how much quintessence would be require?
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  • Akira Whitlock's Avatar
    Tuesday, 10th July, 2018, 01:24 AM
    Could you elaborate please? Are you saying that the items cost in quintessence is equal to 1/12 of the gold value?
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  • Akira Whitlock's Avatar
    Sunday, 8th July, 2018, 06:40 PM
    Question: What is the Quintessence cost for artifact item creation? Since deities have no xp but instead quintessence Also if a deity creates a non-artifact magic item would anything be expended besides gold?
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  • Akira Whitlock's Avatar
    Tuesday, 3rd July, 2018, 11:13 PM
    hello i be back in the book it states that lesser deities use d20s for hit dice and have maximum hp for each hit die if a deity took barbarian as a class for all of the 40 hd would the god have 40d20 or 40d12? or a time lord barbarian with one thousand hd would it have 1000d12 or 1000d1000 x 1000 if the case is that all hit dice are altered into d20s d1000s etc what is the benefit of having...
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[D&D] [D&D] God Creation - Immortals Ascencion Wednesday, 11th July, 2018 02:26 AM


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Friday, 1st September, 2017

  • 02:50 PM - Upper_Krust quoted Akira Whitlock in post Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
    After doing a little math i feel stacking metamagic gets out of hand after a while Going by what you stated a while back for having two empowers equal x2 for a +4 levels A deity with 200 HD would not be able to survive a spell casted by another deity with 200hd Quick math, level 10 fireball + 44 empowers(22 doubles) = level 98 spell (20 x (2 ^ 22)) = 41 million d6 = 146 million(average 3.5) I feel i am doing math very wrong or it is simply broken. a deity with 200 hd would have approximately 200k hp even if all dice rolled were ones it would still not survive Yes you are doing the math wrong (if I remember correctly). Two empowers would equal x2, four = x3, six = x4, eight = x5. You seem to be multiplying them by each other: 2, 4, 8, 16 etc when its more like 2, 3, 4, 5, etc. Empowers do not multiply each other. They simply stack, THEN you apply the multiplier.

Thursday, 31st August, 2017

Thursday, 17th August, 2017

  • 12:40 AM - Upper_Krust quoted Akira Whitlock in post Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
    Howdy Akira, Question: with the attempt of figuring out a better way to approach epic magic i have been sifting through this thread and have basically found two things: use empower spell for more damage and heighten spellfor higher DCs , for they are a balanced way to approach spellcasting at higher levels. Those would seem to be the quickest and easiest way currently. Years ago I was working on something (for 4E) provisionally called 'Spell Templates' and basically these would have been a list of scale modifiers and mitigating factors. ...quick rough example... You would have had the "Town Template" affecting everything in a square mile (lets say that would have required +40 spell levels; so if added to fireball that's a Level 43 spell...and just to be clear I am pulling that +40 out of thin air, I can't remember any of the figures I worked out) Then you would have had a list of mitigating factors for offsetting the requirements all based on the dimensions: Time (casting time, favoured time)...

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