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  • Keravath's Avatar
    Thursday, 22nd November, 2018, 04:06 PM
    If you think the game will go to level 20 then the considerations are different than if it will only go to 10-15. Level 17 bard is level 9 spells Level 18 bard is magical secrets where you can grab ANY two level 9 spells you want. These are both very useful features but they only matter in the end game if you will be playing to level 20 and possibly beyond. From what you have described...
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  • Keravath's Avatar
    Thursday, 22nd November, 2018, 01:22 AM
    Keep in mind that expertise will continue to go up with levels while advantage will not. At level 10 it is +12 vs +8 with advantage. At level 13 it is +14 vs +9 with advantage. At level 17 it is +16 vs +10 with advantage. At your current level there is a band of DC's from 15 to 23 where advantage is slightly better At 13-16th level, there is one DC where they are equal. At 17th level+...
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  • Keravath's Avatar
    Saturday, 17th November, 2018, 08:32 AM
    However, if you find an NPC or even PC with more desirable stats, you can true polymorph yourself into that creature as long as their levels are equal to or less than yours. This would give you their stats but your alignment and personality (and presumably memories etc). This would depend on whether "creature" is treated as a species as a whole or as individual members of the species. If you...
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  • Keravath's Avatar
    Saturday, 17th November, 2018, 08:11 AM
    Cool. Thanks. The formula gives the same results as my normal column in the table. However, the formulae for advantage and tri-vantage are too unwieldy to use. So, if you want some insight into when to use GWM/SS in conjunction with advantage/elven accuracy, the table is a useful source of information.
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  • Keravath's Avatar
    Friday, 16th November, 2018, 10:32 PM
    Keravath started a thread The math of GWM/SS
    I recently posted a thread on the math of Advantage and Disadvantage which includes formulas and tables on Advantage, Disadvantage and Elven Accuracy on your chances to hit/save/skill check. For most cases Advantage is the equivalent of +4 to +5. http://www.enworld.org/forum/showthread.php?654979-The-math-of-Advantage-and-Disadvantage However, another question that comes up is when is it...
    23 replies | 993 view(s)
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  • Keravath's Avatar
    Friday, 16th November, 2018, 07:31 PM
    I think you mean GWM? ... and I agree with you :) ... trying to figure out the target to hit number at which it is better to not use GWM/SS when you have advantage is a different and also interesting question. However, in that case you have to factor in the lost damage when you miss against the extra damage from GWM if you hit. For a typical d10 weapon with a +5 to stat ... the weapon does an...
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  • Keravath's Avatar
    Friday, 16th November, 2018, 07:16 PM
    I am not sure what you might mean by "for more ‘verisimilitudinous’ play styles" However, if we are playing D&D 5e using monsters from the monster manual the highest monster AC is the Tarrasque at 25 (most ancient dragons are 20-22). At tier 4 level of play (levels 17-20), the proficiency is +6, stat is +5 and a magical weapon of +2 is probably on the low side. In any case this gives a...
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  • Keravath's Avatar
    Friday, 16th November, 2018, 06:45 PM
    Unfortunately, your comments are incorrect which is why I posted the table in the first place. Would you agree that an AC20 would be a high AC for a level 1-4 character? A level 1-4 character typically has +5 to hit (+2 proficiency and +3 stat) resulting a 15+ being required to hit. If you READ the table posted above. The effect of advantage when the target number is 15 is an increase of 21%...
    43 replies | 1421 view(s)
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  • Keravath's Avatar
    Friday, 16th November, 2018, 03:43 AM
    Actually, elven accuracy doesn't have its greatest impact at 11 ... elven accuracy has a peak impact at 13 compared to the base target numbers and at 14 when compared to advantage (because advantage starts to fall off faster than trivantage). Elven accuracy has a bigger impact when trying to hit more difficult targets. Elven accuracy by itself is close to an additional +3 over the range of target...
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  • Keravath's Avatar
    Friday, 16th November, 2018, 03:02 AM
    There seems to be a lot of misinformation about the effects of advantage, disadvantage and elven accuracy (or the lucky feat) on the chances to hit, skill checks and saving throws. Some folks seem to consider them equivalent to +/-3 ... others +/-5. However, the sources some of them seem to reference are either incorrect or incomplete. So in case anyone is interested :) ... the math of...
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  • Keravath's Avatar
    Thursday, 15th November, 2018, 11:13 PM
    Just for interest sake ... here is the math for advantage and disadvantage as a function of the number you need to roll to hit. If the number you need to roll to hit is X ... e.g. X + to hit modifier = AC then the formulae are (X has a minimum value of 2 since a 1 always misses and a maximum value of 20 since 20 always hits). Advantage probability to hit is: 1.0 - the odds that both...
    60 replies | 1735 view(s)
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Tuesday, 20th November, 2018


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Thursday, 23rd November, 2017

  • 01:33 PM - Coroc mentioned Keravath in post Xanathar's Elven Accuracy
    Keravath you are right, 5E offers many new possibilities to envision a different Kind of Paladin, with or without multiclassing. Otoh you yourself gave "Fitting" examples of mc combinations: Your Oath of Ancients paladin/fey warlock , it does not break anything. I totally would allow this mc if the oath of anciants would fit in my campaign Setting and if it were agreed with the Players that mc is an Option. But more often than not in my campaigns certain (sometimes much more mundane) classes or races just do not fit easily. E.g. A (classic) Paladin in Ravenloft. I am old School (repeating myself lol) and for me in ravenloft still the following 2e rule is in effect as a 5e houserule: A Domain ruler instantly is Aware of a Paladin in his Domain, he knows his exact Location at any given time and most propably will give the Paladin "special attention" which normally spells instant death for the pally. E.g. a Monk in a dark sun campaign, trivialises many of the signature challenges of tha...

Sunday, 19th November, 2017

  • 02:34 AM - Parmandur mentioned Keravath in post Fifth Edition.....Why?
    Keravath it's a popularity/sales issue: 5E has sold more core books since 2014 than 3E/3.5 did over seven years, while 4E stalled after some good initial sales.

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Saturday, 17th November, 2018

  • 03:22 PM - Asgorath quoted Keravath in post The math of GWM/SS
    Cool. Thanks. The formula gives the same results as my normal column in the table. However, the formulae for advantage and tri-vantage are too unwieldy to use. So, if you want some insight into when to use GWM/SS in conjunction with advantage/elven accuracy, the table is a useful source of information. Agreed, their recommendation had basically boiled down to "if you have advantage, always use GWM/SS" so it's nicer to see a bit more detail in your analysis. I do like the way you broke it down to the number you had to roll on the dice, rather than specific AC values. The graphs make it really easy to visualize how they impact the probabilities.

Friday, 16th November, 2018

  • 07:37 PM - FrogReaver quoted Keravath in post The math of Advantage and Disadvantage
    I think you mean GWM? ... and I agree with you :) ... trying to figure out the target to hit number at which it is better to not use GWM/SS when you have advantage is a different and also interesting question. However, in that case you have to factor in the lost damage when you miss against the extra damage from GWM if you hit. For a typical d10 weapon with a +5 to stat ... the weapon does an average 10.5 vs +10 from GWM. On the other hand, if you have not yet maxed the attack stat so that the average weapon damage drops (i.e. tier 1 with an average 8.5) then the extra damage from GWM is more than one weapon hit on average and this will shift the ideal to hit number where it is better to use GWM/SS. The problem with this analysis is that you have to make some assumptions about weapon use (i.e. great sword may have a different change over point than a glaive). I'll see if I can come up with a table for it :) If you ignore the effect of crits then advantage can be viewed as a multi...
  • 07:06 PM - FrogReaver quoted Keravath in post The math of Advantage and Disadvantage
    Unfortunately, your comments are incorrect which is why I posted the table in the first place. Would you agree that an AC20 would be a high AC for a level 1-4 character? A level 1-4 character typically has +5 to hit (+2 proficiency and +3 stat) resulting a 15+ being required to hit. If you READ the table posted above. The effect of advantage when the target number is 15 is an increase of 21% in the chances to hit which is equivalent to just more than a static +4. To get down to an effective +2.5 you would need to be fighting a creature with an AC of 23 at level 1-4 ... giving a required roll to hit of 18. Over a wide range of AC (in fact almost anything not considered ridiculously high i.e. AC23 at tier 1 ... AC27 at tier 2-3, +5 stat and +4-5 proficiency), advantage is indeed equivalent to a static +4 to +5. THIS is exactly why I posted both the math and the tables since folks seem to have this mistaken impression that the effect of advantage is about the same as +2.5 to +3 which is...
  • 06:54 PM - Yaarel quoted Keravath in post The math of Advantage and Disadvantage
    Unfortunately, your comments are incorrect which is why I posted the table in the first place. Would you agree that an AC20 would be a high AC for a level 1-4 character? A level 1-4 character typically has +5 to hit (+2 proficiency and +3 stat) resulting a 15+ being required to hit. If you READ the table posted above. The effect of advantage when the target number is 15 is an increase of 21% in the chances to hit which is equivalent to just more than a static +4. To get down to an effective +2.5 you would need to be fighting a creature with an AC of 23 at level 1-4 ... giving a required roll to hit of 18. Over a wide range of AC (in fact almost anything not considered ridiculously high i.e. AC23 at tier 1 ... AC27 at tier 2-3, +5 stat and +4-5 proficiency), advantage is indeed equivalent to a static +4 to +5. THIS is exactly why I posted both the math and the tables since folks seem to have this mistaken impression that the effect of advantage is about the same as +2.5 to +3 which is gener...
  • 06:53 PM - TallIan quoted Keravath in post On the Dodge Action
    Just for interest sake ... here is the math for advantage and disadvantage as a function of the number you need to roll to hit. [snip] The base probability to get a 10 or greater result without advantage or disadvantage is 55% Thus in this case, disadvantage reduces the to hit by about 25% while advantage increases it by about 25%. THIS is why passive skills are modified by +/-5 for advantage and disadvantage since for the average case advantage/disadvantage incur a +/-25% success probability change which is roughly equivalent to a static +/-5. (so can folks stop talking about +/-3?) [snip] At the very extreme of the target numbers ... like needing a natural 20 to hit ... the effect is closer to that of a +1. However, the extremes do not come up as often as the middle of the distribution ... the game is balanced around typical target numbers in a standard encounter around 11. AC16 with +5 to hit at level 3 or maybe a typical AC20 with +9 to hit at level 11 ... sometimes...
  • 04:39 AM - Charlaquin quoted Keravath in post The math of Advantage and Disadvantage
    Actually, elven accuracy doesn't have its greatest impact at 11 ... elven accuracy has a peak impact at 13 compared to the base target numbers and at 14 when compared to advantage (because advantage starts to fall off faster than trivantage). Elven accuracy has a bigger impact when trying to hit more difficult targets. Elven accuracy by itself is close to an additional +3 over the range of target numbers from 12 to 16. Over the 8 to 14 target number range mentioned the equivalent modifier is from +4.5 to +5. Hm. So it is. My mistake.

Tuesday, 6th November, 2018

  • 12:37 AM - Panda-s1 quoted Keravath in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    And that's probably one too many. Please, don't call people names, or ascribe character flaws to them due to choices about how his group pretends to be elves. And, if you do, and you seem to get away with it, don't continue to publicly belabor the point. :/ That's not who I was calling a coward, but okay. It's just a little frustrating to deal with; I wish I could be this openly indignant about some of the names I've been called before (not in this thread, before anyone tries to jump on me for exaggerating). I just honestly feel like even if I didn't say coward some people in this thread would still be blasting me with hyperbole because of saying someone could be a bad DM (I'm not the only one who's had to deal with this here either). Oh I forgot the splat book name at the time of the writing. It was Complete Paladin's Handbook. Published for 2nd edition around 1 May 1994 https://www.amazon.com/Complete-Paladins-Handbook-Advanced-Supplement/dp/1560768452 The Name of the player...

Saturday, 20th October, 2018

  • 02:46 AM - epithet quoted Keravath in post I was right about Shield Master
    ... However, variant rules are generally not allowed: ALDMG: 'only the “Variant: Playing on a Grid” and “Variant: Skills with Different Abilities” variant rules are allowed for use.' So an AL DM can't make up their own rules or include homebrew rules. An AL DM also can't use variant rules like flanking and other options from the DMG. However, in grey areas where there is room for interpretation they are not constrained to follow Sage Advice rulings or twitter ... they can go with whatever fits their current situation at the table best. ... Thanks, that's good info. I think the flanking issue is a little odd, though, since flanking is just advantage and the DM can give advantage whenever he thinks it's appropriate. I guess you just wouldn't call it flanking. "The ogre is distracted by the paladin, standing all shiny there in front of him. You can make your attack with advantage." Other optional rules are bound to come up from time to time, too. When the halfling says he wants to jump from th...

Friday, 24th August, 2018

  • 12:57 PM - jasper quoted Keravath in post Update to Season 8 Rules
    Several of these (Blackrazor, Wave, Whelm, Bookmark, Ring of Winter, Wand of Orcus) have never been legal for play in AL. The AL rules had specific guidance for most of these that if the character kept the item they would be retired from AL play. The other "problematic" items were just a bit more powerful than expected (or were a misprint ... like mithral splintmail +1). The items which have been legal for play are being reimbursed. I know. But some dms let the problem children into the wild. I read stories where the pcs killed the owner of the ring of winter.

Friday, 17th August, 2018

  • 12:48 AM - Harzel quoted Keravath in post Advice: Overpowered Abilities
    It is completely up to the DM and the players to decide if particular content is "too" effective, doesn't have the right flavour for their campaign, offends their reality sensitivities or for any other reason whatsoever. However, in some cases, doing so does not seem to meet with your approval. That said, I can't say I've really come across any particular content up about level 10 that is so game changing or OP that it is a problem that would require banning Ok. ... and some of the stuff that does seem quite powerful also seems to be generally accepted. For example, a great weapon master/polearm master with 3 attacks at 5th level each potentially doing an extra +10 damage, similar ranged builds using crossbow expert/sharpshooter .. these are very powerful builds but I rarely see DMs banning them. What group of DMs are you observing? Those feats definitely have some outspoken detractors. On the other hand, healing spirit, whose only redeeming feature is that it does quite a lot of ou...

Wednesday, 15th August, 2018

  • 10:58 PM - ad_hoc quoted Keravath in post Advice: Overpowered Abilities
    For example, a great weapon master/polearm master with 3 attacks at 5th level each potentially doing an extra +10 damage, similar ranged builds using crossbow expert/sharpshooter .. these are very powerful builds but I rarely see DMs banning them. On the other hand, healing spirit, whose only redeeming feature is that it does quite a lot of out of combat healing for a second level spell is consider OP and gets banned by some? Paladin/sorcerer smite builds. Sorerer/Warlock eldritch blast builds. Our table doesn't use any of these things. We're still playing D&D 'the right way'. On the other hand, why ban one spell? I haven't found a single spell that is in any way really overpowered. Healing Spirit (if that is the spell being discussed) is far from OP. The only "problem" with it is that it is typically more effective than other out of combat healing options and the possibility of letting everyone in a party receive 10d6 of healing (or 10d6+40 in the case of a life cleric multiclass)...

Friday, 3rd August, 2018

  • 09:39 PM - CleverNickName quoted Keravath in post Any Advice for an Adventurers League Newcomer?
    ...uality. Not easy, and not fun. I want a fixed set of rules to point at that will prevent such arguments, curtail abuse, and encourage creative character builds. The next season's rules will be an attempt to drive play towards making great story and deemphasize collecting gold and treasure. In the current draft of the rules, there seems to be a lot to track for the player. Expect changes from the initial draft. Those draft rules are linked at the bottom the WotC page with white text inside a black bar, found here: http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewardsThanks for the link. I'm not sure how I feel about these draft rules, especially the part about "experience checkpoints" and "treasure points." Looks like I've got some careful reading to do over the next few days, but the short of it is that we do not use milestone experience, and my characters usually get to keep whatever they find in the adventures. That might be a bridge too far for us. Keravath helps me break it down: In general, DDAL rules are the same as those in the books. There are a few changes but the biggest difference is in the available content. 1) Character creation is limited to the PHB + one other source book. This means that some combinations are not permitted in DDAL. Characters can only be created using point buy (not rolled stats) and average hit points are always taken on leveling up. e.g. Yuan-ti pureblood hexblade warlock ... since the yuan-ti is from volo's guide to monsters and the hexblade is from xanathars. A bladesinger must be an elf or a half-elf. If you play a casting class from Xanathars .. shadow sorcerer or hexblade for example ... they can't use the booming blade or green flame blade cantrips since they come from the sword coast adventurers guide. You can't use the half-elf variant races from SCAG with class archetypes from Xanathars ... basically the only content available to your character at creation must come from ONLY...

Tuesday, 12th June, 2018

  • 09:27 PM - Shiroiken quoted Keravath in post Why doesn't the help action have more limits and down sides?
    You might want to keep in mind that advantage is equivalent to a +5 on the die roll on average so a "1" result in your table is better than a 2 or 3 which doesn't make much sense. Perhaps I should have clarified: it's advantage AND +x, not just +x. I will edit my post accordingly.

Wednesday, 6th June, 2018

  • 07:23 PM - jgsugden quoted Keravath in post Core+1
    Isn't this essentially what WOTC has done?...Around the questionable core mechanics? Yes. However, for the stuff that is not 'controversial' or 'risky', it opens the floodgates. You can take spells from five different sources, so long as they are not ones that have been given the restricted label. Heck, you could even take PHB stuff like GWM and SS and put it on the exotic table.... Making stuff in the main books limited.

Tuesday, 5th June, 2018

  • 01:34 PM - Klaudius Rex quoted Keravath in post What to do and where to start after a TOTAL PARTY KILL?
    The medusa is a relatively minor encounter in ToA though they are one of the creatures who know the location of Omu. However, I was wondering how a TPK happened unless everyone looked at the medusa and everyone failed their saving throws. In general, I've found that once the first character starts turning to stone (or even just has to make a saving throw) the rest tend to avert their eyes and try to come up with ways to deal with it without looking at it. I've played several encounters with basilisks that have a similar effect. Anyway, since the characters aren't actually dead ... it is possible that an NPC like Artus Cimber or perhaps one of the guides from Port Nyanzaru (depending on character alignment and goals) might come along and free them from the petrification, perhaps in exchange for some service (a number of the guides have personal quests that could be used). All of our players averted thier eyes, which made it hard for them to hit the medusa. One player even used his shi...

Sunday, 19th November, 2017

  • 04:26 AM - Tony Vargas quoted Keravath in post Fifth Edition.....Why?
    So ... is the release cycle getting shorter as a method to generate revenue? I haven't seen any numbers on the popularity of each edition so I'm just curious ... According to WotC, each ed on their watch has been more popular than the one before. But none have re-captured the unit sales of the fad years. For instance, 5E sold more books is 3 years than 3e did in seven - but less than TSR did per year in the 80s. Instead, the shortening of edition life-cycles after 1e probably has more to do with boardrooms than game tables. D&D has gone from TSR to WotC to Hasbro and from flagship to rescue to bycatch to would-be core brand to come-back classic that might have a movie in it, now that it's own fans have (mostly) stopped slandering it. New eds don't map to that rollercoaster, precisely - rolling an ed takes time - but there's a lot driving the brand's fate beyond relatively trivial differences in how much less popular it is at a given moment than it was at the height of the fad in the...

Saturday, 11th November, 2017

  • 05:43 PM - Parmandur quoted Keravath in post Rants Regarding the Corporate Castration of our Beloved Hobby
    That would depend on how the licensing contract with Beyond was written and depend on whether they were given exclusive digital distribution rights or not for the specific applications involved. I don't think any of us know what has or has not been said between WotC and either Orcpub or Beyond or others. All we do know is that WotC has asked Orcpub to remove non-SRD content and has asked other folks to remove some character sheets with significant character building capability from DMSGuild and elsewhere. This move did correspond to the public release of D&D Beyond so there may or may not be a relationship. While it's true that we don't know all contractual factors, it can't be too exclusive, as Fantasy Grounds, Roll 20 and D&D Beyond are competing with each other in overlapping spaces. For those willing and able to pay the fees, something can be worked out.

Tuesday, 7th November, 2017

  • 11:15 AM - Lanefan quoted Keravath in post Point Buy vs Rolling for Stats
    Historically, since 1e or even earlier, it has been stated that player character stats are not average .. they are above average for the general population.I'll go out on a limb here and say that as far as I can tell every poster in this thread has more or less agreed with this. Several methods of rolling PC and possibly NPC stats were included in earlier editions including the 4d6 drop lowest method explicitly included in the 5e PHB. Based on statements in earlier editions, the 4d6-L was not intended to represent the stat distribution of the general population.And this 'ere is the problem. In 1e, while it's not hard-written it's at least strongly implied that the general (human) population are on a 3d6 bell curve for each stat. Since then guidance on how to roll common NPCs has been spotty at best (3e tried; at least it had some guidelines), leaving the following problem: While we all agree that PCs are intended to usually be above average, we're not given a clear way of knowing what th...
  • 04:53 AM - Maxperson quoted Keravath in post Point Buy vs Rolling for Stats
    Rolling for NPC stats is up to the DM. The specific DM may or may not need them for the role the NPC will play in the adventure. If the DM does decide that stats are needed they can arbitrarily assign them any value or may roll using any system they wish. The suggested rolling methods in the players handbook specifically apply to the stats for player characters though the DM is free to use them for NPCs if they wish. (The DM can use ANY rolling system since it is their game). Historically, since 1e or even earlier, it has been stated that player character stats are not average .. they are above average for the general population. Several methods of rolling PC and possibly NPC stats were included in earlier editions including the 4d6 drop lowest method explicitly included in the 5e PHB. Based on statements in earlier editions, the 4d6-L was not intended to represent the stat distribution of the general population. Historically, other methods for NPC rolling were given. That is not true in...

Wednesday, 1st November, 2017

  • 07:57 AM - morepurplemorebetter quoted Keravath in post MPMB's D&D 5e Character Tools
    I'm sorry to be a bother, but could I get a link? I was also wondering if I could get a copy of the character sheet as well. MPMB, could I have a copy of the most recent file as well? This sheet is my everything! Hey MPMB! I just started a DnD group as DM and discovered your beautiful sheet generator. Could you please PM a link for it? If you could send me a copy of the most recent edition of the character sheet generator, it would be much appreciated. can you send the Sheet for me to? plz? ty hey was wondering if I could get the new one as well have a older model and want to make a raven queen warlock Could you still provide a PM with the sheet ? If so, i am greatly interested in it. I forgot to mention here that PMs have been sent to all of the above :)


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