View Profile: tragicThaumaturge - Morrus' Unofficial Tabletop RPG News
  • tragicThaumaturge's Avatar
    Thursday, 29th November, 2018, 07:37 AM
    Thanks! I have a player who's planning on taking that paragon path and he'll surely find this useful.
    1 replies | 199 view(s)
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  • tragicThaumaturge's Avatar
    Thursday, 22nd November, 2018, 08:04 AM
    I am so so so incredibly relieved to hear that! I've spent the last two months checking the website every other day to see if there had been an update and was starting to get worried no more would be released. The AP is fantastic and I am incredibly grateful to everyone involved in both the original project and now the adaptation. Also I apologize if I come on a bit strong, I don't know how to...
    32 replies | 2922 view(s)
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  • tragicThaumaturge's Avatar
    Tuesday, 20th November, 2018, 02:29 AM
    Great of you to mention that, I wasn't actually sure which version of Asrabey I'd end up using. I must admit that the idea of fighting the level 20 version holds some appeal but your observation is on point. Besides, it could end up being very anticlimactic since he could end up one-shotted from a very lucky crit or the sorcerer's dazzling ray (half damage on a miss, but having 6d6+CHA base...
    8 replies | 394 view(s)
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  • tragicThaumaturge's Avatar
    Monday, 19th November, 2018, 09:00 PM
    Thank you, I think your observations will be quite useful. I admit I am a bit worried the combat encounters will become too easy too quick, but hopefully this will let them relax and focus less on optimizing once they see they don't have too. This might make them more inclined to pick feats and items that are more flavorful or interesting but not as powerful. I actually think they're a bit...
    8 replies | 394 view(s)
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  • tragicThaumaturge's Avatar
    Monday, 19th November, 2018, 04:59 AM
    My players are heavy minmaxers. We played a high optimization game and they totally crushed it with builds so strong that even the modified enemies I throw at them can't keep up. Since Zeitgeist uses the official rules for damage in 4e (at least during the first adventures) I encouraged them to make less optimized builds. However they wanted to optimize so they purposefully chose less powerful...
    8 replies | 394 view(s)
    2 XP
  • tragicThaumaturge's Avatar
    Wednesday, 14th November, 2018, 02:24 AM
    Thank you for taking the time to answer my question. Going off your answer I think we'll just rule it in the most beneficial way for the player. He's making an artificer/seeker and it's surprisingly difficult to make an effective build as both classes were largely overlooked by WotC. Also, kinda unrelated but thank you for making such a great product. I'm eagerly awaiting my hardcovers.
    8 replies | 394 view(s)
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Wednesday, 28th November, 2018

  • 10:44 AM - Tormyr quoted tragicThaumaturge in post [WotBS] 5ed. still a thing?
    I am so so so incredibly relieved to hear that! I've spent the last two months checking the website every other day to see if there had been an update and was starting to get worried no more would be released. The AP is fantastic and I am incredibly grateful to everyone involved in both the original project and now the adaptation. Also I apologize if I come on a bit strong, I don't know how to properly say how much in love I am with WotBS (and Zeitgeist!). And I wish I could have gotten the last couple chapters out a bit faster, but when adventure 1 was 48 pages and adventure 4 is 85 pages, the release rate slows down a little. Adventure 5 looks like it will be a bit smaller, so it should hopefully be out a bit more quickly. :)

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